[Kira Must Die said:
]*Sigh* You know what? Lets just say we're at an impasse. I don't see the heels as being a big deal, but you guys certainly did, and it's at least nice to hear where other people are coming from.
At the end of the day, I just wanna play a game. I'm not as big of a gamer as I used to be, so most of the issues like this don't bother me as long as the game is still good. Maybe if this were about movies or anime I'd feel more passionate about it, but for games, I just want to unwind and relax without having to take these issues into consideration, that's all, not to mention I'm not a big Metroid fan, having only played one or two games. I just like Samus/Zero Suit Samus in SSB.
Criticism is not an attack. Saying this was a bad design decision is not saying that SSB is a bad game, or that Zero Suit Samus is a bad character, or that the designers are bad people for making the game, or that you are a bad person for playing the character. No one is telling you to stop playing or enjoying the game. Most artwork, even really good artwork, has flaws in it, and that's okay. Pointing out those flaws is not decrying the artwork as bad.
The point of criticism is to identify possible avenues of improvement. To make the games a better, richer, and fuller experience. Have you ever watch two things, be they movies, anime series, or even two episodes of a single anime series, which were superficially similar but differently enjoyable and you weren't sure why? Like, there's one you keep coming back to again and again while you're pretty well done with the other? And when you try to explain these different reactions, you find yourself saying things like "it just feels better" or "there's just something about it"? Those differences are made up of dozens, hundreds, sometimes even thousands or millions of tiny little details; like the rhythm of a sentence, or the way a camera moves within a scene, or yes, even the choice of footwear for a character. Analyzing those details, seeing where they go right and wrong and why, helps us make right decisions about such details in our own creative works, leading to better entertainment overall.
ETA: Since you mentioned movies and anime specifically, I'm gonna point you to "Every Frame a Painting"(https://www.youtube.com/user/everyframeapainting/videos). It's an analysis of film form-the special things you can do in an environment of moving pictures. It's a superb example of little details that most audience members won't consciously notice, but have a significant impact on how they connect with the story. The episodes on the lateral tracking shot and "editing space and time" are both quite interesting, and highlight shots that need to be anime because they can't be done physically.