Sanbox vs Cover Based

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Hungry Donner

Henchman
Mar 19, 2009
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The only game I've played with a cover mechanic is Mass Effect, it doesn't do anything for me. Maybe there are games out there that handle it better.

As for sandbox games, I love them but and I'm glad they're becoming more popular but the sandbox style has plenty of shortcomings so I wouldn't want to see it take over.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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Sandbox is great, but much like cover based shooting systems it has flaws.

Cover based systems seem to be a bit broken; some games such as Uncharted and Rainbox Six seem to get it right: If you've got a single body part poking out it will be shot. On the other hand neither of those games have piercing and that kinda bugs me. I'm hiding behind a thin (supposed) brick wall and the sniper who spotted me can't get his rounds through the wall. Also some games leave body parts obviously exposed (sorry Alpha Protocol, you'll have to take this bullet) but the bad guys just want to aim at the wall instead of my exposed hand/foot/knee/scalp.

Sandboxes are great, but get really distracting. To this day I've not completed Oblivion because I'm still hunting down the last three Ayleid Ruins! Some sandboxes go for size too and end up making a bigger map than they have interesting landmarks to go into it. Fallout New Vegas suffered from this (however I don't feel Fallout 3 or Oblivion did). Saints Row 2, GTA San Andreas all had some little interesting landmarks and easter eggs, something Just Cause 2 lacked. They're all great games, the world itself it just a bit sparse in some cases.

Neither should overtake the other, that overrides variety. Sandbox dominates gaming and we'll be asking for a cover based shooting system again soon. Why not mash the two together? Just Cause 2 almost managed that perfectly.
 

Continuity

New member
May 20, 2010
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Depends what you mean by "cover shooter", e.g. if you mean games with a cover mechanic like mass effect where you "stick" to chest high walls and peek out... well I hate that, its immersion breaking because its taking control away from you the player.
I much prefer the PC approach where you make your own cover.

That said I think there is plenty of room for all type of shooters, I just hope the AAA marketplace sees things the same way. What we don't want is less choice, which seems to be the trend of what we're seeing from AAA studios.
 

scnj

New member
Nov 10, 2008
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Wait, why can't you have cover based shooting in a sandbox game? I don't understand.