I think that RPG's should have different conflicts depending on what your actions are in game.
For the sake of argument, in a modern RPG, have your character get a job at a local store, and work their way up until they become manager. Another story path would have the character trying to destroy the store to make a mall or something to that effect. Another story path would have the character try to obtain an item on sale in the store before it's all gone.
For the sake of argument, in a modern RPG, have your character get a job at a local store, and work their way up until they become manager. Another story path would have the character trying to destroy the store to make a mall or something to that effect. Another story path would have the character try to obtain an item on sale in the store before it's all gone.