CAW4 said:
Therumancer said:
especially seeing as I figure after a while people are going to become jaded to this kind of thing without going insane. Such systems being based totally on the "introductory aspects" of horror and being unable to really deal with the idea of people becoming assimilated to extraordinary situations. After your third monster, I'd think you'd get past the "OMG an unnatural creature" thing, and after a couple of horribly mutilated corpses, or disturbing books you'd start to take it in stride... rather than going bug nuts, or dealing with visual hallucinations added by a programmer.
I'm sorry, but that's so stupid. That's like complaining about how the kid who lost both his parents to a car crash should be in school the next day. As for what happens in supernatural games, if you were there you're not going to get used to it for a long while, possibly never, and even after it's over there's still a high chance of going insane, even from simple paranoia. Saying that you should get used to seeing monsters after a few is like saying that after seeing someone you know die in front of you, you should be used to it if it happens again.
Not in the least, people become desensitived to certain things. What's unknown also does not remain unknown forever, as it becomes more familiar it becomes increasingly less disturbing.
Understand that these games get well beyond someone's first encounter with the supernatural. By the time you've seen this stuff a few times and (very importantly) make a desician to actively go looking for it, it becomes very stupid to assume that everyone breaks down and goes crazy when they actually find this stuff after a while.
What's more, in many cases the monsters aren't really all that. To put things into perspective people are going to get used to big shaggy things with huge claws and teeth that can rip them limb to limb. We call creatures like that "bears", and yes it can be scary to come face to face with one in the wild, you might even panic. However when you get to people who actively decide to get into a cage with a bear to train and work with it or picking up guns to go hunt one (sort of like a guy looking for monsters), it's something differant.
To put things into perspective, some tentecled Cthulhuoid monstrosity isn't really all that much scarier than a Bear when you get down to it. Okay granted, it's freaky because it's a land squid with slimy tentecles and a fanged mouth that is really vicious... however once you get to the point of saying "I'm heading out to kill these things and protect people" which is pretty much what an RPG or video game character does... how freaky is that going to remain. OMG Tentecles? Beyond a point it gets silly.
Now of course there are exceptions to this, such as cases where a creature employs some kind of innate mental abillity to shatter minds, but that's an attack rather than someone freaking out continuously to pretty much the same stuff.
Soldiers also become desensitized to violence and such as they lose people.
With the kid, that wasn't his choice, that's a key element of this that bears consideration.