Satan never cries, Capcom is a liar.

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Jagdedge

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Dec 23, 2007
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After I had just completed a five hour session of playing a particular eff-pee-es that shall not be named, I decided to see what Microsoft was doling out in their online store. I quite like the Marketplace. There aren't any men with balaclavas brandishing knives and I don't have to put up with snobby sixteen year old girls flipping their phones open and then snapping them shut every ten seconds; responding to text, after text, after text, after text, after text. It's quite like a shopping mall, minus the interfacing with complete strangers and the potential for abduction and rape.

Where was I again? That's right, something about Xbox Live's store.

Upon checking the Xbox Live Marketplace the other day, I flipped through the pages of lame and sleep inducing videos, gamer pictures, themes, movies, movie clips, music videos, television series episodes, and television series clips. I was just about to go do something more fun, such as shoving my head into a woodchipper or placing my arm in a doorway and slamming the door over and over again, when I found the Devil May Cry 4 demo. I had been avidly following the production of this game and was ready to sell my non-essential organs for a chance to play it. Fortunately for me, I was presented the chance to actually play a bit of the material I had several dreams about, and the only price was five minutes of my life. I've wasted hundreds of hours of my life playing video games, so what's five minutes?

So, I downloaded the demo and played through it multiple times. Oddly enough, I've come down with a bad case of the flu, and I have a lot of free time on my hands today. So, with a laptop planted firmly on my lap, I've decided to write another review. Two in a week? I know what you're thinking, "Jagdedge, you beautiful specimen of perfection and suave, how do you fight off all the partially clothed women throwing themselves at you and manage to type up not one, but TWO reviews in the same week?" The fact that you used the word beautiful to describe me would earn you a spontaneous meeting with the back of my hand. Then, I would tell you that I possess the blood of Zeus, as I am a descendant of Hercules. I would then ask you to read it back to me, because I would have no clue what I had just said as a result of making up a different a reason every time the question is asked. Let's move on to the actual review, shall we?

I had not actually played the first Devil May Cry due to it being released when I was too busy playing my Nintendo 64, but I eventually got a chance to play it a friend's house one day, and loved every minute of it, so much to the point where I asked to borrow it. However, he would not relinquish it to me, like the tight fisted bastard that he is. I got around to playing the second one; breifly. I promptly ran to my bathroom and attempted to vomit the experience out of my system. I was slightly cautious about buying the third installment in the series, but I was young, naive, and had fifty dollars in my pocket. I booted the game up and found myself with four new assholes, freshly torn at the conclusion of the second level. However, the game was just pure fun and oozed awesome. It was a return to form for the series, so when I heard that another game adopting the moniker of "Devil May Cry" was being released, I came running; toungue flapping wildly out the side of my mouth.

The first thing I noticed in the demo was the toned down difficulty. I should say the visual step up from the last game, but I tend not to give two shits about graphics in a game. A fine layer of paint and glitter on a pile of dung doesn't do anything to mask the fact that it's still a large, steaming mountain of crap; unless you're a gibbering idiot who spends all day spouting "your mom" and "your face" jokes at complete strangers online and then cackles in a cracking voice along with his dumbass friends. So, I'll continue on with the difficulty talk. Devil May Cry 3 was extremely hard, to the point I wanted to break down and cry at certain points. However, I still thought it was great fun and persisted until the end. There was just a certain visceral sensation that you get upon beating the game on Dante Must Die which is, for intents and purposes, impossible. I could then go around and tell people that they were the external genital organs found in women, AKA pussies, because they have not done the spectacular deeds that I have done. Nevermind their larger salary or their beautiful trophy wives, I have beaten Devil May Cry 3 on the hardest difficulty.

Traveling back to the demo, I found that I could complete the 10 minute mission with no new holes carved into my keester. I don't think that I like this new, easier Devil May Cry world. It was what made the original and the third game so much damn fun. It required perfection. There wasn't any of this "Oh, okay. You made a mistake, it's alright." It was more along the lines of, "A MISTAKE!? NO MISTAKES!" and then continued to twist your balls into a tight knot before crushing them into a fine powder. I must say that the it isn't as easy as the second DMC, where I could sit in a corner and just shoot everything to Hell, but it's not as hard as the other two. It's as though it doesn't have that edge to it; I miss cursing over and over again as I pick the glass shards out of my fist.

There's also a new character in the game. The Devil May Cry series was a hoot as a result of the protagonist, Dante, being such a badass. He would sass the various bosses before ruining their shit with a blade to the head, no matter how many times larger they were than him or how many flaming body parts they had. I love the back talking, however, I don't know if I like someone who parrots him, and has the exact same condescending tone as Dante. I do enjoy anything other than the stoic, stereotypical tough guy who spouts heroic one liners. I prefer jeering one liners and funny battle quotes. Hearing Nero let out a hearty, "Craaazy!" When he does a certain attack makes me giddy, not unlike a school girl who just found out that the guy she's been texting about back and forth with her "Too hot to care" female possie likes her back and she may have a chance to hook up with him at the next school dance. ... Not that I've ever been in a situation like that.

Back to Nero. His playing style is just different enough from the Dante I know that I'm actually looking forward to playing as him in the full-length game. That nifty little disorder that is dubiously named the Devil Bringer, makes combat enjoyable. Not to say that it wasn't enjoyable in the previous iterations, barring the second one. The combat has always been fast and fluid, much like a trip to the bathroom. Don't take it as the game plays like piss, but more like it's relieving and you might even lose a few pounds, because you'll do it so often. Go see a doctor if you evacuate your bladder a lot, but if you play Devil May Cry a lot, go find your friends and force them to watch. Or you could do the latter for both if you're a freak.

The animations are polished and the attacks flow easily into each other. I find that I'm losing myself to a rhythm that I seem to be playing to. I can go from a torso splitting downward slash to a gut piercing stab without it feeling forced or a clip in animation. If you've never played a Devil May Cry game before, step back and re-evaluate your life, and then, and only then, you can come back and read the rest of this review. As I was saying, the combat, for you DMC virgins, has a style grade system. The more style and flair you fight with, the better your grade is. If you repeat the same moves over and over again, like Boring McTedious from Monontony town, found in Bland city, located in Dull land, you'll find your grade low and your parents disappointed that you aren't exhibiting your full potential. If you vary up your moves and link your combos together into a show of class and deadly elegance, you'll recieve top marks. I also think this has some bearing on the rewards you recieve from your slain foes, but I was too enamored by the slick animations and the amusing voice clips to care.

Nero's Devil Bringer opens up a whole new level of combo with its ability to pull enemies towards you and then slam them down for massive damage. If Dante was the King of combos (in a Constitutional Monarchy that is), then Nero is the President of combos, which is to say that they are equal. Different, but equal. From various trailers and such, I can say that I'm looking forward to playing as Nero, but I'll keep my opinions not concerning the gameplay or actions represented in the demo out of this review.

You know, I actually like puzzle games. I enjoy to flex the ol' grey matter every once and a while. However, Devil May Cry sidesteps all this pussy-footed nonsense by having every possible puzzle solved by the character shooting it in a cutscene. Now there are two ways to approach this; depending on your personality. If you like to break up action by doing some thinking, and then winding down with a cinematic, you'll hate this aspect of the game. If you love non-stop action and use cinematics only as a brief period to readjust your face before its blasted out of place again, then you'll love this aspect. I'm actually a member of the second group, so think what you want.

The demo also presented a scintillating snippet of the scenery. There was an ornate town, infested with rejects from clown school. Patchwork clothing and an overall Jester look that would put Clopin Trouillefou to shame. Then, there's a more rounded enemy that still retains the patchy and zany look, but instead of a leg, or a peg leg, or a slimy appendage, they have a GIANT PENDULUM BLADE FOR A LEG! HOLY SHIT! If this is just a random sampling of the enemies that I can expect to battle in Devil May Cry, then sign me up. I've always liked how diverse the enemies are and how imaginative the designs are, so it looks as though I won't be disappointed. I should probably get on with the aforementioned "scenery"; I don't want your panties to get tangled in a bunch. Aside from the town, there was a chilly, frozen wasteland with an incredibly detailed and massive castle looming before you. The enemies here were of the frozen variety, but I'm sure that you're scrambling with the Emergency Exit handle by now, and I don't want to bore you any longer, so I'll move on to the climactic boss battle that concludes the demo.

The boss fight was epic, or seemed epic at first. It was a fierce pitched battle between a human with some debilitating disorder that disfigures his digits and da rest of his arm and a giant, cranky fire Centaur... thing, brandishing a magma sword. Awesome? You bet your sweet bippies it is. Again, Nero, or Dante-II, mouths off to this giant monstrosity prompting in some display of badassery that isn't carried over to the actual gameplay, but it still elicited some joy from me. The reason I threw in the word "seemed" in the first sentence is that for all the boss' blustering and apparent power, he was easy to kill. I knocked him around for a bit and then there was a time where about six or seven button presses took away half of his life. When I was a wee lad, I was told some magnificent things about the movie "The Warriors", and I would find myself wetting my small pants in anticipation of the time when I could finally see this diamond encrusted gift from Odin. And then I actually saw the blasted thing and I walked away as though a little bit of my soul had been chipped away. The boss fight wasn't as disappointing, but it was disappointing. It just wasn't living up to its potential. I'm sure that harder difficulties will kick my ass up and down the street until my rump area is nothing but a concave mass of flesh. As of now however, this being of supreme power and might was nothing but a a pushover that I could kill by slapping at my controller with my foot.

All in all, I'll say that I cannot wait until the full game. All that money in my pocket was beginning to piss me off. Even with the difficulty being crippled, I still think I'm going to enjoy this game. This was a great demo and showcased some highlights from the game. Smooth combat, varied environments, and the diverse selection of critters to slice, stab, shoot, impale, throw, and dropkick. Three thumbs up.
 

qbert4ever

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Dec 14, 2007
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Good reveiw. But remember, this is just a demo, and it was most likely on easy mode to reel in the poor souls that had never had their face's melted off before.

(Also, I loved the warriors, so to each his own I guess)
 

lightbulbthief

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Jan 16, 2008
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wow, i didn't actually read it all but i commend you for talking that much about such a short demo,

the only faults that i found in the demo that werent the standard fare of devil may cry that fans will not care about was it being so insanely short, plus the arbitrary time limit
 

wilsonscrazybed

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Dec 16, 2007
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TheNecroswanson said:
Nor should it contain ill attempts at Ben Croshaw's humor.
Not sure that the attempts were 'ill' but certainly there were times that I felt like I was reading a recap of a ZP review. Writing funny stuff is hard. I like pie.
 

ZippyDSMlee

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Sep 1, 2007
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TheNecroswanson said:
I got four paragraphs in and fealt like slapping you.
You obviously have taken nothing from my war crime of a Jericho review.
Seriously, a review about a demo? Okay, I decided to look past the obvious and read anyway.
But seriosuly, a review, about a demo none-the-less, should not contain your life story.
Nor should it contain ill attempts at Ben Croshaw's humor.
Congratulations you liked the demo, but in the time it took me to read less than half, I had already downloaded the demo, and probably would have finished it. Review shouldn't be logner than game. EVER.
seven times out of ten he demo is the finished product....
 

Jagdedge

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Dec 23, 2007
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Hell, there were more references to Maddox than Yahtzee in my mind. Other than the praise I lavished on myself in the third paragraph and the "[insert jewel here] encrusted treasure from [insert someone with extreme wealth here]" lines, I didn't see anything that would relate me directly to Yahtzee. If you think that using a little imagery behind your words, or relating what you're saying to another event, is something that only Ben Croshaw does, then you're just stupid. I've found that if I read anything really fast, put a cantankerous voice and accent to it, it sounds like Croshaw. I do have to admit however, that it does give off a bit of a Yahtzee-esque feeling.

The finished game is coming out February 5th. That's what? A week and a half away? I'm positive that the demo is exactly like the actual game, minus the timer and maybe a little difficulty revamp. Although according to various sources, websites like IGN and what-not, have said that the game will only have two difficulties, and from what I've gathered, the easier of the two plays just like the demo.

The reason this review is so long is that I really like the Devil May Cry series, and I get really critical when examining games that I really like. That and I have all day to burn due to a sickness that seemed to grow out of the ground. Next time I'll just touch the surface of my thoughts, how about that? Everyone likes stuff like this:

Graphics - 9/10 AWESOME!!!!
Gameplay - 10/10 TIGHT BRAH!

Concerning The Warriors, it wasn't bad, it just wasn't everybody said it was. It was just... mediocre.
 

CharlesVI

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Nov 15, 2007
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Jagdedge said:
Everyone likes stuff like this:

Graphics - 9/10 AWESOME!!!!
Gameplay - 10/10 TIGHT BRAH!
Reminds of the time when that one guy tried to defend space giraff when frogger killed it.
 

Jagdedge

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Dec 23, 2007
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... Like I said, the praise I lavished on myself in the third paragraph. I didn't know how else to put it.

And the quote goes something like, "People ask me: Yahtzee, you callipigean superman, how can you, a game writer yourself, complain about a game containing too much dialogue?"
 

Dubiousduke

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Jan 27, 2008
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TheNecroswanson said:
Exatcly, you begin by identifying yourself as 'studly' then ask yourself a question that you obviously intend to answer.
but plenty of people do that.
 

Jagdedge

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Dec 23, 2007
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Yeah, a lot of people do it. A lot Yahtzee doesn't hold a monopoly on that, it's been used many, many times before Yahtzee's review. I did say that his quote was the one that inspire me. I did say that. I don't know what we're arguing about here, to be honest. I already admitted that there were two, very apparent homages to Mr. Croshaw.

I appreciate the comments. I'm off to go play the demo some more.
 

Gigantor

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Dec 26, 2007
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I'm not entirely sure what the argument is about either. Are people actually criticising Jagdedge for using what can only be described as using rhetoric? Because Plato was flinging that about long before any of us were watching ZP. I think we can all appreciate (no offense intended to Jagdege) that he's not literally frantically beating women away from him with a stick. Figure of speech. Personally, I'm all for the rhetoric, I'm fairly fond of it myself: it makes things much more interesting.

I think a lot of the latent hostility floating around stems from people plain not liking reviews of demos. I always find that when one makes a criticism of a demo it inevitably ends up being fixed for the final release, and everyone ends up looking like an arse. I like your style, but perhaps you should save it for finished games you've already played, or wait 'til DMC4 actually comes out. I'd certainly quite merrily read a review of the finished game. Hell, I may even write one myself at some point!

Keep the faith, droogs.
 

wilsonscrazybed

thinking about your ugly face
Dec 16, 2007
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When I was much younger I tried to get feedback on my music. This caused me to post every piece of rotting drivel that seeped out of my brain and spew it onto the forums in hopes that it might win some of those internet accolades, or better yet it would help me discover that I was a good musician despite having little or no real talent. I deserved some accolades for being so handsome and intelligent, not to mention naturally talented. How shocked was I when pretty much everyone disagreed with everything I thought about myself and my songs. I'd love to tell you that I fought them and won, but the internet is no fairy tale, and all that did was cause them to dislike me as much as my music. The lesson learned? If I had been humble and accepted criticism or even simply ignored it. I could have saved myself much of the internet shame that I came to know when I was young and dumb.

No, I am not saying your review sucked. I wouldn't dare compare this review to anything like the crap I was making ten years ago. Far from it. There's a lot of good content here. Just don't argue details with people who clearly don't like your review style or content. You might as well just be ignoring them. People don't change their basic tastes in intellectual output just because you tenaciously defend your work. In fact, it can show other people that you are sensitive about being criticized and encourage people who like conflict to continue poking you, trying to get you to blow up.

The review doesn't speak to me because a lot of your metaphors seem forced and in a style that is all-too-familiar these days. You're right though, no one owns the rights to flaunting how awesome you are, or self-inflicted violence metaphors. Without nitpicking I think there are a lot of things to tighten up and go over again. At times it reads much more like a second draft than a finished article. Keep it up, writing is hard. Writing comedy is even harder. Remember that the people who like it are much less likely to comment than the people who don't.
 

[HD]Rob Inglis

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Jan 8, 2008
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It is informative, but when reviewing, stick to your individual style rather than taking most of your humor from elsewhere. Just some constructive criticism.
 

Jagdedge

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Dec 23, 2007
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Heh, I gave up defending it long ago. You know, I never have written a draft in my draft in my entire life.

You see, I've been sick the past few days, and typing up "rotting drivel" is all I have to do lately. I see everybody's point. I guess it's just hard to accept that the piece of writing I typed in between blowing my nose and taking doses of Robitussin and Mucinex blows ass. Then, while not necessarily "attacked", but criticized, my flu coupled along with my stubborn jackass ways pops up and raises a stick to beat everyone away.

Then, there's the side of me that thinks that I typed this up because I might be an attention whore. I go around and see everyone else's reviews get the Hell commented out of them, and mine is shuffled to the back of the forum faster than I can say "Arkansas". While no positive sayings come in, it gives me something to do with myself; reading and responding to things.

I don't know, maybe it's a bit of both. Hell, I don't even know if I even have my own style. I don't know if I want to heap praise on something or be a cynical jackass. I wish typing was easier.

I'm off to go cough up some phlegm.
 

wilsonscrazybed

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Dec 16, 2007
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Jagdedge said:
I don't know, maybe it's a bit of both. Hell, I don't even know if I even have my own style. I don't know if I want to heap praise on something or be a cynical jackass. I wish typing was easier.
Often times it is much easier to write from an extreme perspective. Maybe it's time to experiment with treading some middle ground. Most reviewers don't get the choice of games to review. Try reviewing a completely average game and come up with pros and cons for it. That is to say "a game that you have nothing invested in." If nothing else it might give you some perspective on writing professionally. Just a suggestion.
 

Drong

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Oct 31, 2007
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Overall I liked it, it was funny in points but forced in others, at least you got in early on the DMC4 thing, arguably too early but personally I don't mind reading a review on a demo if it's well written.

Some of it I did have to re-read as your metaphors were occasionally a little vague (even nearly nonsensical at points) and some of it felt tacked on for the quick laugh (which again is not a problem but you don't have to force it)

My main advice would be to draft it before you start so you get an idea of the points you want so you don't end up waffling. When your done read it over a couple of times and see if there?s anything that feels out of place or spoils the flow, maybe go and have a cuppa or something between writing it and reading it too so you can come at it with a clear head, or even print out a hard copy so you can graffiti ideas and changes onto it.

Don't let all the naysayers put you down though, writing comedy is really hard and it's really easy for people to give you stick so ignore the 'u suxxor' type criticism.

But keep at it, there was some really good bits in there but like everything it takes practice, Mr Croshaw didn't just come up with ZP in a day, he'd been writing on his own site for years before that (just an example, I?m not going to jump on that comparison band wagon)