Pink Gregory said:
Alright, so outside of specific cases like harder difficulties in level based games e.g. Hitman; let's first acknowledge that unlimited, save-anywhere PC style save systems are probably the ideal.
I'm not too sure that we can acknowledge this. There are problems with unlimited save-anywhere systems.
1) It leads to save-scumming, as we are discussing.
1a) It takes you out of the game as you are constantly worrying about if you should save.
1b) It can encourage "lazy" gaming since you don't have any penalty for doing a section badly.
1c) It can encourage "obsessive" gaming where, having completed a section, you immediately want to go back and redo it, but avoid using the two health potions (or whatever).
2) The reverse of save-scumming, where if you forget to save your game you can lose a lot of progress (hence why most RPGs offer a autosave feature along with save-anywhere)
3) It is possible to FUBAR your current playthrough by saving just before an unavoidable death. (Experienced gamers will work around this by keeping multiple saves around, but you can still lose hours of progress)
4) The file sizes are larger for save-anywhere because the developer has to record more information. In accordance with 3 games like Skyrim or Fallout where the saves are (IIRC) about 10MB and if you have tens of saves, can take up a not insignificant amount of space. (This is less of an issue on PC, but for console where you might only have a 20G or 60G game it can become a problem, especially if you have a lot of games like this)
Save-anywhere works well in some games (usually RPGs) and not so well in others. The time where I save-scum the most is with old emulated games, games I couldn't complete when I was young and want to see what the later levels were like. (But not enough that I constantly want to replay the game everytime I die)
Tygerml said:
All games should let you save whenever, wherever you want. Anyone who has a problem with that, don't use it. Anyone who calls it 'scumming' or looks down on someone that uses a save game feature really needs to get a life.
My understanding is that people tend to use the term "save-scumming" when it becomes compulsive or "cheaty" behaviour and they're usually referring to undesirable behaviour in themselves. For example, I while ago I was playing an old Mario game and on the later levels I was pressing the autosave key on practically every platform I landed on. Once I realized this I tried to relax a bit and just enjoy playing the game. Now I'm free to play that way, but if I went around boasting how awesome I was at Mario afterwards, I'd deserve to be looked down upon. On the other hand if someone is criticising me for not being hard-core enough to complete Skyrim in one 20 hour sitting without saving, then whose being ridiculous then.