It actually does matter considering those employees will be playing the PS4 instead at work and more likely to purchase one instead of an Xbox at home as well. With the camera also being an issue for the military, and you have friends/ family of those affected who use their gaming console to play with those friends and family, this adds up to many more people affected by their decision. I enjoy playing games with friends and family, and if they are not going to be there when I do, there is no point in buying the console in the first place. Isn't that why we play consoles in the first place? Consoles are for "group activity". If all the group isn't allowed to be there due to Microsoft's decision to not make it detachable, people are going to shift to what everyone can play on.TomWiley said:Lil devils x said:Disabling the camera doesn't solve all the problems associated. It has to be able to be removed completely in order to comply with company policies so it can replace the 360's in break rooms. Otherwise, it isn't allowed to enter the premises at all.TomWiley said:You're not as much giving real advice as repeating old talking-points. Yes, we all want a digital distribution that's intuitive - but what exactly makes it intuitive? What exactly should they have done differently?
How do you make something as attractive as Steam, because obviously making a system that is less restrictive than Steam wasn't enough for gamers.
And do you say that Microsoft should have had two separate systems for games, one based around discs and one based on a Steam-like online library, on the same console? Now that's a good way of confusing consumer. Does it mean that games purchased disc-wise are not on your online library, and your online-library allows no sharing, or family sharing while you can share all you want with physical discs? That would be needlessly complicated and everything but intuitive.
Also, changing the name would be corporate suicide - it would create an impossible marking scenario for Microsoft. Most consumers would just think they were two different consoles!
Oh and making the Kinect less scary? Giving the users complete control of what the Kinect sees and hears obviously wasn't enough? Basically everything on the Kinect can already be deactivated on an OS level and the fact that you didn't know that makes it hard to take the advice to "make the Kinect less scary" seriously. Oh PS; it took me two seconds of Googling to find that out by finding an entry on Microsoft's bloody official website. The only way they could be more clear about it is if they'd hang banners from their offices with the quote above in big letters.
And my guess is that not even that would have been enough to make sure you'd know the truth before writing this article.
It's self-evident: The problem here isn't the Xbox as much as all the misinformation that floats around it.
The same polices already apply to many companies and cellphones with cameras, my friend has to leave the personal smartphone in the car and only use the company phone w/o a camera while at work.
The same applies:
http://www.brighthand.com/article/Smartphones_Not_Cameraphones/
Yeah, but those company breakrooms isn't even a percent of the Kinect's consumer market. I don't see how it matters.
It really does not make sense why they would willingly shrink their market to smaller than it was for the 360. You would think they would be trying to expand it instead.