Negatempest said:
You may have forgotten, but health packs were far from plentiful.
Odds are, I was gaming well before you. What people call "old school" shooters are the shooters I grew up on. I was an adult before Columbine shook up the ratings deal. While the ESRB dates back to the early 90s, by the time most of these games were a scandal, I was old enough to play the bloodiest, most violent games, so I was. Shooters included. Given the demographcis of this site, the odds are I was curb stomping fiends from Hell on Mars when you were still playing with those spelling blocks. I think you're simply falsely romanticising them, because it was pretty easy to get health/ammo.
However, I was kind of hoping someone would point this out, because it goes more to my real point in terms of game design: over the years, it became easier and easier to find health packs in games (and I didn't think it was that hard to begin with), which is the real problem: level design, not the aesthetics of it.
People fawn over the health pack system so much because it is retro, but will completely ignore the way a game will now lavish them on you in such a way that it's almost impossible to die because you're tripping over them. Or respawn points every five seconds. People forgive these as long as they're not accompanied by regenerating health because regenerating health is less what's wrong with games and more a symbol people use to demonstrate what's wrong with games.
If things aren't tense when you're being shot at and need to hide, that's the fault of the game design.
I'd also point out that one of the reasons people like the health pack system is so they can feel like badasses, not exactly conducive to the tension people supposedly crave. This is constantly brought up in regards to the type of games people crave. Is Duke Nukem really supposed to be tense? If so, epic fail (without even getting to DNF). The biggest problem I had with early shooters was sometimes incompetent level design. In fact, if you really want "challenge," what you need to do is forget arguing over health systems and go back to the days where bad level design was practically a given.