Say something bad about your favorite game.

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Tayh

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Apr 6, 2009
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My current favourite would be Total War: Medieval 2.
Say something bad about that?
I'd say I'm disappointed that they haven't yet made a Fantasy/alternate reality version of the game. Realism is only entertaining for so long and they can't keep making sequels to the same time period over and over again.
I know there's a LOTR mod for TW:M2, but I'd like a bit more content from a Fantasy mod/game.
 

MCGT

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Sep 27, 2008
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Danny Jefferson said:
Mass Effect 2 asked really intelligent questions about whether the genophage is right and whether the Geth are the same as organic life, and then just arbitrarily makes one choice good and one evil.
Yeah this really annoyed me too. I wish they had a system where either of the choices didn't grant you morality points but the reasons you made them for did. For instance you could destroy the Geth without any affect on your morality, but when asked why you chose that you could say 'because all Geth deserve to be destroyed' for renegade points or 'because its wrong to brainwash independent creatures' for paragon points. Don't think there's any chance of seeing that in the third game though.
 

RuralGamer

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Jan 1, 2011
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-Starting a new game is daunting unless you know specifically what you're planning to do.
-Both games never give me enough carry space (this really applies to all Bethesda games), especially because all late-game stuff weighs tons.
-There just isn't enough AI speech to prevent things from being repeated horrifically.
-Inconsistent difficulty; one minute the draugr are falling by the truckload, add anything to the end of their name and suddenly they're slicing off a third of my health in a single swing. This was especially bad with goblins in Oblivion too.
-Some cities and settlements have little to do in them and after usually one quest in said city, there is very little or nothing to recommend going back for (especially bad in Skyrim; Morthal, I'm particularly looking at you!) Smaller settlements are particularly guilty of this.
-How can the AI know where all my stuff is, including hidden armies? (Pretty much a universal criticism of all strategies when AI are involved). More than once on an Empire campaign, I've rage-quitted because a fleet saunters to one of my remote provinces and lands a massive army I can't oppose because there was no way I could have known that was coming and there is no way they should know it was undefended/lightly defended.
-Why are the factions always horrifically unbalanced? Unless you intervene in their affairs, the fates of many factions are hilariously predictable. Take Rome for an example; Egypt will end up being master of the middle east, Julii will conquer Gaul and Spain and Britannia will overwhelm the Germans. Dacia gets eaten up by Thracia. Pontus takes complete control of Anatolia. The Seleucid empire crumbles in the face over the simultaneous assaults on its borders. Scipii become masters of northern Africa and the Brutii swamp Greece. Every. Single. Time.
-AI cheats a lot; on more than one occasion, a massive Brutii army has spawned on Crete. The AI can react to some events with unfair speed; anyone else had a phalanx pivot on the spot to counter a cavalry charge in their rear? When they're already in close-combat with another unit?!?!
-Campaigns since Rome have been too short. I'm a slow-burner so I often fail because of time limits.
-AI make really, really, really dumb decisions; "Hey Russian Empire! The Emirate of Dagestan declares war on you and we've got our entire military... oh wait, we don't have them marching into your lands any more... and now an army five times the size is marching on us... whoops."
-Item drops need to be randomised a bit more; meatier items to be specific, rather than just medkits, grenades and grenades. Not to the extent of KOTOR 2 (where I managed to only get double-bladed lightsabers one game, when I didn't need them!), but a bit.
-Taris is too much of a slow burner.
-Carth is far too whiny. Seriously, I find it infuriating that as a Sith you can't kill him.
-Skill-focused characters aren't really worthwhile at lot of the time. KOTOR 2 redressed this a bit at least.
 

Iwata

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Feb 25, 2010
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Fallout 3/NV- They're buggy as hell, and NV in particular is a pain to play on the PS3.

Deus Ex: Human Revolution- The stupid, stupid boss fights.

Warhammer 40K: Space Marine- Ultramarines.

Killzone- Not much variety in enemies or weapons.
 

Baron von Blitztank

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May 7, 2010
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MediEvil: The platforming is kinda shoddy due to the controls being a bit off and the unhelpful camera. Especially annoying in levels such as The Pools of the Ancient Dead and The Lake (which both appear one after the other) which has you jumping over instant death pools onto thin platforms.
 

Ieyke

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Jul 24, 2008
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Megaman X4 set the bar for the series so high that nothing could live up to its standard and the next 4 games were all a let down.
 

Vegosiux

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May 18, 2011
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PS: T

You can't sell Ignus into slavery for evil points, and he's the only one I ever wanted to get rid of. Even Vhailor I can stomach.
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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Persona 4
Sometimes when you speed through the combat, the sound byte for summoning personas gets choppy.

And.....

That's it.
Strain42 said:
most of the game gets really stretched out by the characters being stupid
Alright, that's a given, even if they are just highschoolers. Even Naoto, the so called "Detective Prince", isn't much help during the climax of the murder case. All she really does is restate all of the previous findings from the case to refresh the players memory. She rarely does any deductions for the team.
 

Liquidcool

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Jun 5, 2010
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Dark Souls. Why is the knight shield such a piece of crap? It weighs almost twice as much as the kite shield and is defensively inferior in every single way! Bloody hell.
MCGT said:
Danny Jefferson said:
morality points
I'm pretty sure that Paragon and Renegade aren't "good" and "evil." I think they're more like "lawful" and "badass" :p
 

DanteLives

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Sep 1, 2011
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Uncharted 3. Those damn fire spirits towards the end.... And the rigged matchmaking which always makes me team with low levels against a bunch of high-level clanstackers.
 

Stormz

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Jul 4, 2009
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razor343 said:
The English version of Gothic has TERRIBLE voice acting. It's really the only downfall of an otherwise perfect game. And to be honest, I prefer the Polish voice acting anyway so It's not that much of a problem.
I thought the English voice acting was okay for the most part. I didn't like the main characters voice acting but they improve him in 2. But since you took mine I'll choose a different game.

Fallout 1. The game is great, but the main story having a time limit really made the game feel a little rushed. It seemed like if you relaxed a little and did some more sidequests that you would end up losing the game because you weren't fast enough.
 

King Kupofried

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Jan 19, 2010
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Persona 4

The characters are all wonderful, and relatively enjoyable. While there are some that get on my nerves (Yukiko), they all tend to be fun to watch in general. However they do not 'develop' very well.

In Persona 3, characters join your team as a great big bundle of personal issues. Daddy issues, inferiority complex, revenge obsession, etc. Importantly, they cause plenty of problems through the games themselves. Certain teammates are very obviously merely 'tolerating' other certain teammates through the game. Characters are put into direct conflict with one another; and often times risk or cause severe consequences for letting these issues get the better of them.
Seeing them work through these over the course of the game is very satisfying, and you get to feel the changes in their personality by the end.

Persona 4's characters, while very good characters regardless, act roughly exactly the same from the point that they join your team on-wards. In some cases, even before then (Looking at you Chie and Yosuke.) This is because dealing with their problems is a prerequisite to joining your team, and we see very little of most characters before they are thrown into the TV (Really only Naoto gets much screen time prior). Whatever lingers from their problems is dealt with in Social Links, which are optional.

The Social Links are, without a doubt, very well done, and touching. However it is somewhat undermined by them having no impact on the story. The characters' previous issues only ever come up in gags. They never come in conflict with eachother, or suffer any adverse effects from their previous demeanor. Whether you max their Social Link or ignore them, they always act exactly the same.
 

doomspore98

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May 24, 2011
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Fallout 3/NV: Incredibly buggy

Skyrim: If you play as a stealth character it really shows how awful the AI is. Also if you get to have a really High stealth level the whole game is just a cakewalk

Deus Ex HR: The BOSSES, need I say more
 

NerfedFalcon

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Mar 23, 2011
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Mirror's Edge has a problem of you never knowing where your feet are unless you're looking at your feet rather than the path ahead, meaning it takes a lot of time and patience to get a lot of the jumps right. (But at least you can see your feet if you look down; something not many shooters bother with.) The combat is also pretty terrible: hit guy, move back, hope you don't get turned into a bullet pate, hit guy again, take gun, clear room, back to parkour.
 

jjjonesy27

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Jul 2, 2011
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Metal Gear Solid 4

-The game was still stealth oriented, but it went by a lot slower than in the previous entries, most of the game was run n gun.

-The rewards for getting the advanced emblems (Big Boss, Fox Hound, Boss etc.) were not good enough to motivate me to try.

-The
Shadow Moses level
was honestly a waste of development, I still don't understand why you needed to go there.

- The
European level
was even worse than
Shadow Moses
. It was neat and all, but why sneak around for 45 minutes only to
blow shit up on a motorcycle
?

-Not enough people had access to Metal Gear Online to enjoy it, it was in my opinion one of the best online experiences of it's time.


Besides all these complaints, it's still an amazing ending to this series.
 

jdogtwodolla

phbbhbbhpbhphbhpbttttt......
Feb 12, 2009
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Two games from my top games list:

Okami for Wii: The waggle control does not translate fluently from controller to a wiimote, especialy when using glaves. And the draw mechanic is horrible and proceeds to be worse for everyone who has trouble controling the pointer.

Brutal legend: Hitting enemies does not make them recoil over half the time and the RTS is rather shallow as is the campaign.
 

geK0

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Jun 24, 2011
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The characters don't need to say something every time I give them a command! that shit gets annoying!

at least half of every 4v4 game will have a griefer, an AFK player or people who quit because they don't like the map that was selected

Hard to find a custom game being hosted that isn't DOTA

Blood lust is over powered in team games

way too many health power ups (was pretty much impossible to lose with full health and 4 subtanks)

jumping up walls makes no sense!

password saves were annoying

You got way more hearts than you really ever needed (most zelda games are guilty of this)


If you took too long to figure out a temple you'd have to start over (only happened to me once)

I prefer adult link to kid link

Game designers were lazy, almost every character in the game used a model from Ocarina of Time.

ugly characters (more so in oblivion)

Completely imbalanced combat systems

Buggy physics
 

Hazy992

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Aug 1, 2010
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Crash Bandicoot Warped. The plane and bike levels are an absolute pain in the arse