sobaka770 said:
Whoa whoa whoa, relax. I'm not defending Blizzard when they run maintenance on their servers and you have lag. It's a problem, but it needs time. WoW servers and Diablo servers are completely separate and different entities. I personally don't experience lag but a lot of people do and that's unfortunate. I have yet to see an online game with a smooth launch though.
Now to the points that I strongly disagree with.
By lowering expectations I simply mean that people should not expect the game to be absolutely perfect. Even if it cost 44 pounds. Most of the new AAA games cost 60$ nowadays. Skyrim cost 60, Max Payne and CoD as well, Portal 2.
Actually let's look at Skyrim, which at launch was kind of a buggy mess. But once you paid the 60$ you still have the ongoing updates to textures, horse-fighting and other cool stuff. If you buy and patch Skyrim now, you'll have a completely different and better experience. But it was not perfect at launch.
Portal 2 is not a long game, and it's replay-ability is only determined by the new levels invented by Valve. Also 60$. Diablo 3 has been out for a week and it's only major bugs are server-related. Just to say, I loved both Portal 2 and Skyrim.
Gameplay depth is in the eye of the beholder. A different system is not necessarily a worse system. I have played enough Diablo 2 to know that stripping away ability points is certainly not such a big issue as people paint it. Actually I'm glad it's gone.
I don't get the myriad of builds comment. There ARE myriads of builds. That's the whole point of a new system. I have joined games with my wizard and we all had different spells and runes.
I'm sorry but you will need to clarify your one build per class statement because in the way I understand it, it's not true.
"I have yet to see an online game with a smooth launch though."
But Diablo 3 is not an online game. Like its predecessor, it has a single player option and a multiplayer option. But in D3 the single player option depends on an internet connection too. You're right in saying that server problems and so on are an unavoidable downside to MULTIPLAYER gaming, but it's a downside that needn't be present in the single player option.
You're also right that a different system is not necessarily a worse system, but in this case it really, really is. Ok, once you're a high enough level to have built up a library of skills, yes you can pick which ones you want to use and this sort of constitutes different builds. And I can see how it's attractive to be able to change your build if you feel like it. But -
for me - it still takes away the feeling of having built the character myself. It's more a decision on how to use the character. To many this will sound like splitting hairs, but for me this is the single most important aspect of an RPG. When I level up I want to make choices. That is integral to the experience.
One thing to think about: in Diablo 2 I once made a necromancer who used summoning magic and a gigantic two-handed sword. Necromancers aren't supposed to use big swords, they're not supposed to be strong enough because they're supposed to put all their points on Mana instead of Strength so they can cast lots of spells. But in Diablo 2 you didn't have to play a class the way it's supposed to be played. You could experiment. In D3, whatever combination of skills you have selected at any one time, it's always gonna be someone else's idea of what that class ought to be. And I, personally, don't like that.
As for pricing, I think all games are insanely over-priced these days.
Ok, it's obviously a very subjective matter, as always. I'm not trying to tell you your opinion is wrong, just trying to express mine. Diablo 3 has taken away the thing that made me really, really love Diablo 2. And this seems to be a growing trend in modern RPGs, which I find worrying.