SC2 lives off nostalgia?

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-Samurai-

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I really don;t get what you're trying to accomplish with this thread. I don't get what any of these threads are about.

You don't like Starcraft 2. So? You don't have to.

What's good and bad, better and worse, is subject to change per person. Maybe people like to play games that haven't changed because they liked the format of the original.

Of course, maybe people don't like something because it hasn't changed.

Who cares? Like what you like and don't like what you don't like, and accept that people will think differently for reasons you don't have to understand.
 

Blue Musician

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PurpleSky said:
On the other end of the spectrum we have games like Stronghold: Crusader and Battlezone, games that perfected a niche (and would eventually have inferior sequels) and have yet to be de-throned. The difference between these games is that the former no longer can claim originality in their gameplay, while the latter can. Battlezone has a completely functional and easy-to-use system that combines RTS and TPS gameplay, with Stronghold having a castle sim and RTS hybrid that keeps it from bogging down and becoming stale.
Not my own words, but I agree entirely,you?

*Yes,I am really set on becoming "that guy" that hates one particular game,it shall be SC2 for me, don't know why, maybe I hate Blizzard for asking monthly subscriptions*
Hahahahaha. Stronghold A good Game? Not by far. I experienced many problems with it, and it doesn't even compare to SC. But it's only his opinion. I think that the problem with him is that he isn't approaching to it with an open mind, or that he was expecting a whole new RTS revolution. SC2 has a basic classic gameplay, which is what makes it fun these days because every damn RTS is trying to delete resources, buildings, etc.
SC is not broken, nor it's stale. Not so many people will like it, but most of us will appreciate it, say just like chess.
 

Hunter.Wolf

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That sounds like poor attempt at trolling and trying to piss-off SC fans, but i'll go along with it and tear it down bit by bit (even if the original poster isn't the OP as he says).

But let's begin with the OP.

PurpleSky said:
Not my own words, but I agree entirely,you?
Totally and entirely disagree in every way possible XD

PurpleSky said:
*Yes,I am really set on becoming "that guy" that hates one particular game,it shall be SC2 for me, don't know why, maybe I hate Blizzard for asking monthly subscriptions*
You are being sarcastic .. right !!! .. cause if you ain't you have just made a very bad joke of your post, first Blizz only asks sub for WoW which is an MMORPG like hundreds of other MMORPGs that does the exact same thing, 2nd .. you say you just hate Blizz and don't know the reason .. then mention an excuse that doesn't make any sense .. you expect to be taken seriously after that !!? .. gah.

Now to that "other guy"


It really bothers me that people consider games like Starcraft 1/2 to be superior to a next generation RTS such as World In Conflict/Company of Heroes. Starcraft 1 was a great game when it came out in 1998, but when people keep saying shit like "Starcraft is the best RTS" I facepalm.

Actually SC won several awards from gaming critics and sites in the past 10 years, and was nominated several times for not only the best RTS of all time but also one of the best games in history ... and one of the very few if not the only to attain the status of national sport for a country .. innovation is overrated and almost always ends up being gimmicks in most games.

"Facepalm" all you want mister .. it won't prove or change anything .. you will only be hurting your face .. and calling other people's opinions "shit" doesn't even help it.

Really? A game with basic RTS mechanics (though it lacked que-build back in the day) is superior to 3d graphics, complex combat, and tactical depth? I really like Age of Empires 2, classic RTS, but do you know what? It isn't as good as Homeworld 2 (I have heard the first one is better) or Opposing Fronts, I know difference between nostalgia and game that is still good.
That shows just how ignorant you are about the depth of SC (no offense whoever you are) or why it is still famous and paying played till very recently, the unique art style supported the 2d graphics so well it actually looked way better than a ton of other new 3D RTS that came after it, and complexity isn't something good .. depth is .. and that's what SC was all about .. simple on the outside but very deep once you get the hang of the basics (think Chess, but with three different sets of units and visceral tactical combat) .. seeing pro players matches can leave your jaw on the floor from all the crazy tactics and stuff they excavated from SC depths.

And don't expect anyone to take your opinion with a grain of salt if you don't even know that SC had a queue for building units .. queue not "que" by the way.

On the other end of the spectrum we have games like Stronghold: Crusader and Battlezone, games that perfected a niche (and would eventually have inferior sequels) and have yet to be de-throned. The difference between these games is that the former no longer can claim originality in their gameplay, while the latter can. Battlezone has a completely functional and easy-to-use system that combines RTS and TPS gameplay, with Stronghold having a castle sim and RTS hybrid that keeps it from bogging down and becoming stale.
None of those game are extremely balanced or competitive like SC and SC2 are, neither had interesting single player campaigns or iconic characters, i have played my fair share of RTS (like 70% of well known RTS games) and i never found one of them that matches the perfectness of SC (which only got better with SC2 .. the legacy lives on as they say).


You need to do new shit if you want to stay fresh, and you need to perfect something to stay superior in the future; or else it becomes a game that lives on nostalgia.
There is a ton of freshness in SC2, the single player campaign is simply mind blowing and excellent in every aspect (and that's only one third of trilogy) and the new mechanics and units add tons of new strategies and tactics, as for perfection .. SC core/formula already was perfect .. and SC2 does what a "sequel" should do .. it builds upon that perfectness and polishes it up to modern day standards .. non of the other RTS games ever got close to that .. they all mostly dwell in oblivion now (i know many of them are fun/interesting/innovative and worth playing .. but .. it's a long way if they want to match the beast that SC/SC2 is)
 

Sartan0

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Ok, these are games. If someone has fun playing it great. That is a good game for them. If you don't have fun playing it go play something else or find your entertainment elsewhere.

I personally have been enjoying play Starcraft II so I will keep doing that.
 

Veleste

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Starcraft! Living off nostalgia!? Have you even played it?

Each stage of the campaign teaches you more about the finer details of the game preparing you for the multiplayer, the achievements are superbly balanced and give the levels a nice interesting extra layer, the storyline is pretty cool with likable characters (well, Tychus and Tosh were awesome anyway)and the challenges are varied and difficult - but doable - and the multiplayer...well I don't like the multiplayer much but only cause I get my ass handed to me.

You think it didn't innovate? Pshaw! It's the most complete, well rounded, balanced and challenging RTS I've played to date. Yes, it built on the foundation of the game that went before but what sequal doesn't? There are more changes in Starcraft 2 than the graphics, I suggest you play a game and form an opinion which isn't based on your perception of a company which is not only successful but successful every single time it realeses a game.

Head, remove it from your ass please.
 

Amnestic

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Veleste said:
(well, Tychus and Tosh were awesome anyway)
You didn't like Matt or Nova? :(

And Major Ocelot Prince Valerian! He was cool too. Not to mention Duran? Dr. Narud :3

Plus we got to see a bunch of upcoming Protoss characters, and Artanis' funky new hat. ;D
 

PurpleSky

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Khaiseri said:
PurpleSky said:
On the other end of the spectrum we have games like Stronghold: Crusader and Battlezone, games that perfected a niche (and would eventually have inferior sequels) and have yet to be de-throned. The difference between these games is that the former no longer can claim originality in their gameplay, while the latter can. Battlezone has a completely functional and easy-to-use system that combines RTS and TPS gameplay, with Stronghold having a castle sim and RTS hybrid that keeps it from bogging down and becoming stale.
Not my own words, but I agree entirely,you?

*Yes,I am really set on becoming "that guy" that hates one particular game,it shall be SC2 for me, don't know why, maybe I hate Blizzard for asking monthly subscriptions*
Hahahahaha. Stronghold A good Game? Not by far. I experienced many problems with it, and it doesn't even compare to SC. But it's only his opinion. I think that the problem with him is that he isn't approaching to it with an open mind, or that he was expecting a whole new RTS revolution. SC2 has a basic classic gameplay, which is what makes it fun these days because every damn RTS is trying to delete resources, buildings, etc.
SC is not broken, nor it's stale. Not so many people will like it, but most of us will appreciate it, say just like chess.
I only played Crusader, but I found no issues, and overall found it very good, certainly the best castle sim.
 

PurpleSky

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Hunter.Wolf said:
-snip-

-snip-

-snip-

it took me 3 attempts to snip that huge ass post
The Blizzard subscription was in general.

And honestly, those weren't my words , but you gave me a good way of avoiding getting flamed for my rants in the future.
 

Ertol

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Personally I never liked Starcraft because the multiplayer always ended up taking 5 minutes for some person with insane skills to destroy me. I have not played Starcraft 2 yet, but I look forward to trying it out. I do enjoy RTS games like Company of Heroes more because they involve more battle strategy, while Starcraft mostly involves being able to see an enemies base and counter their units. I think there is a huge difference between Starcraft 2 and a game like Company of Heroes. In Company of Heroes it might be better to set up an ambush and destroy the enemies men with mines and entrenched men. In Starcraft 2 it's more about moving faster then your opponent and constantly attacking them. They are just two different types of RTS games.

BTW why hate Blizzard for subcriptions? Sure I don't like paying for WoW, but I do it anyways because they change, add, update, and work on WoW more then any game I have ever played. There is constantly new dugeons, patchs, fixes, and additions to the game. Besides, I can play WoW all day for an entire month and not get bored. Most games I'd be able to finish in a week if I tried that. Paying 15 dollars a month is a small price to pay for a game that can entertain me for that long.
 

Veleste

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Amnestic said:
Veleste said:
(well, Tychus and Tosh were awesome anyway)
You didn't like Matt or Nova? :(

And Major Ocelot Prince Valerian! He was cool too. Not to mention Duran? Dr. Narud :3

Plus we got to see a bunch of upcoming Protoss characters, and Artanis' funky new hat. ;D
They're okay I guess but Tychus > all \o/
 

Amnestic

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Aug 22, 2008
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Veleste said:
Amnestic said:
Veleste said:
(well, Tychus and Tosh were awesome anyway)
You didn't like Matt or Nova? :(

And Major Ocelot Prince Valerian! He was cool too. Not to mention Duran? Dr. Narud :3

Plus we got to see a bunch of upcoming Protoss characters, and Artanis' funky new hat. ;D
They're okay I guess but Tychus > all \o/
I think you'll find that Raynor > Tychus, and the Jukebox agrees with me. ;)
 

Cody211282

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SC2 is a good game, but it does rely heavily on nostalgia so that you will buy into the 1 game in 3 parts thing.
 

DSEZ

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i dont think so

im really enjoying starcraft 2 and this is my first RTS
 

PurpleSky

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John Funk said:
Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
So chess works, alrighty then, and you can make the pieces looks shiny and well detailed, even make the board in real life scale and with robots, and I guess it will be awesome.



But you could also do this to the board



And take a risk.
 

John Funk

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PurpleSky said:
John Funk said:
Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
You can make the pieces looks shiny and well detailed, even make the board in real life scale and with robots, and I guess it will be awesome.


But you could also do this to the board



And take a risk.
And there we have a classic example of why "innovative" does not actually equal "better" ;)
 

Amnestic

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Cody211282 said:
SC2 is a good game, but it does rely heavily on nostalgia so that you will buy into the 1 game in 3 parts thing.
*Sigh* This again?

Count how many missions are in SC2. Go and count them.

There are 29 missions in Starcraft 2: Wings of Liberty. There are 30 in Starcraft.

You are quite literally one mission less in WoL, and when you consider the vast improvements made to the Map Editor (TPS? FPS? Sidescroller? Warcraft 3 Heroes? We can do it all and more), the whole "1 game in 3 parts" thing starts to fall apart.