SC2 lives off nostalgia?

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park92

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PurpleSky said:
It really bothers me that people consider games like Starcraft 1/2 to be superior to a next generation RTS such as World In Conflict/Company of Heroes. Starcraft 1 was a great game when it came out in 1998, but when people keep saying shit like "Starcraft is the best RTS" I facepalm.

Really? A game with basic RTS mechanics (though it lacked que-build back in the day) is superior to 3d graphics, complex combat, and tactical depth? I really like Age of Empires 2, classic RTS, but do you know what? It isn't as good as Homeworld 2 (I have heard the first one is better) or Opposing Fronts, I know difference between nostalgia and game that is still good.

On the other end of the spectrum we have games like Stronghold: Crusader and Battlezone, games that perfected a niche (and would eventually have inferior sequels) and have yet to be de-throned. The difference between these games is that the former no longer can claim originality in their gameplay, while the latter can. Battlezone has a completely functional and easy-to-use system that combines RTS and TPS gameplay, with Stronghold having a castle sim and RTS hybrid that keeps it from bogging down and becoming stale.

You need to do new shit if you want to stay fresh, and you need to perfect something to stay superior in the future; or else it becomes a game that lives on nostalgia.
Not my own words, but I agree entirely,you?

*Yes,I am really set on becoming "that guy" that hates one particular game,it shall be SC2 for me, don't know why, maybe I hate Blizzard for asking monthly subscriptions -edit-(WoW)*
what does WOW have anything to do with starcraft?
 

Enigmers

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I thought Company of Heroes and Dawn of War 2 were fun for awhile, but games like Starcraft II, and the older CnC games make you feel like you have direct control over all your units and exactly where and when they attack. In Company of Heroes, you generally set up your squad's positioning, but you can't control every burst shot if you wanted to. That's where Starcraft and Starcraft II excel, I think - in giving people that extra bit of control. In CoH, I'd often get very frustrated when a squad of Riflemen couldn't just make one last shot against something right now - where CoH provides influence, Starcraft provides control.

I only read through one page of replies, forgive me if I repeated anything.
 

Arisato-kun

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Mazty said:
All SC2 is interested in is unit composition.
Sorry but when was unit composition used on a battle field? Give me more tactics like DoW. Sure it's not as cut throat, but damn it's more entertaining and not a WoW fan 'fest because:
1)The real SC fans are moaning about the bullshit storyline.
2)The RTS fans are moaning about the dated mechanics.

The only people who worship SC2 are the ones who have heard of it and Blizzard, usually have played WoW and haven't touched the RTS genre in years.
I played WoW and hate it.

I've played all the Command and Conquers, Dawn of War 1 + 2, Warcraft 3 and SupCom 1 + 2.

I like Starcraft 2 more because it takes an already great formula and refines it. It does exactly what it was trying to do. The B-movie space opera presented as a serious story is enjoyable to sit through, each campaign mission is unique with the entire setup of the campaign mode being interesting, units are balanced and varied, I find the art style appealing, challenge missions are enjoyable, B-net is fun and it's accessible enough that my friends actually want to play it.

I don't need any more than that. You can argue all you want and spout your preconceived notions and troll if you please but the fact of the matter is that people like it and you're not going to make them agree with you no matter how much you try. Seriously, play a game you like and let us all enjoy what we want to enjoy.
 

John Funk

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Dec 20, 2005
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Kanodin0 said:
John Funk said:
More "complex" recent RTSes, yes. Better recent RTSes, I disagree.

I'm going to keep going back to the chess analogy. Chess has gameplay from thousands of years ago. Does that make it bad? If someone else released StarCraft 2 today without SC1 existing, it would still be really good.

"Gameplay from 1998" is not a downside when the game made in 1998 was really good.

Repeat after me: There is not one continuum of RTS design. There is not one continuum of RTS design. There is not one continuum of RTS design. Designers need to use what makes sense in their game.
I like your analogy and agree with it's implication that a formula doesn't always need refinement. To borrow it though, my problem with the whole situation is that no one is out there trying to sell me Chess 2: it's just more Chess. Put another way, why should I buy Starcraft 2 when I already have 1?
The analogy doesn't completely apply, because I think StarCraft 2 is quite clearly a marked improvement on SC1, both in mechanics and content (let alone graphical polish). If someone made a Chess 2 that was essentially a better Chess with the exact same mechanics, that'd be the same. Obviously, not a perfect analogy - it's more to suggest a formula doesn't need CHANGING; refinement is all right.
 

Soviet Heavy

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I don't hate Starcraft 2. I loved the first one, but I'm somewhat hesitant to buy it before I know more about it.

What I do hate is people unfairly comparing it to other RTS subgenres. You can't say that Dawn of War 2 sucks in comparison to SC2 because they are not competing with each other. Nobody at Relic ever said that Dawn of War was ever going to battle Starcraft. DOW 1 and DOW 2, while being different from themselves in a number of ways, are very different games from SC1 or SC2.

The main reason that douchebag fanboys (the zealous ones) compare these games is because the units look similar. But if I start ranting about the aesthetic similarities between Warhammer 40K and Starcraft, we'll be here all night.
 

sosolidshoe

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I enjoyed SC2 for the same reason I enjoyed the first one; amusing setting. SC2 improves upon that reason by adding the excellent between mission sections on the ship.

The game mechanics though? Eh, I could take or leave. They're fairly simplistic, by necessity in the original and because the online community would have done horrible things to Blizzard if they had not been as close as possible in the sequel. I'm not a fan of RTS multiplayer, because I enjoy taking my time in such games. I'm a natural turtle, but that just doesn't happen online. Whether it's Zerglings or Ork Boyz or Chaos Cultists, odds are if you log into a multiplayer match, you will win or lose the game in the first five to ten minutes.

So yes, for a lot of people SC2 trades on nostalgia. For others, it's a relatively fun game in a really funny setting, and it's an amusing way to pass a few hours.
 

Nouw

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Proteus214 said:
So, my question is why aren't games like Age of Empires, Battlezone, and Homeworld practically international sports?
Because they don't have raging fans and huge amounts of people who love it who will play it professionally. That's why. If you're implying that Starcraft is superior because it's considered an International Sport, it's not. Just because it's a Sport doesn't make it goldy. If Korea never existed, it wouldn't be nearly as popular and successful or an E-Sport.

I agree, it is living off Nostalgia in a certain way but that's not the main reason. It's because a large mass of people waited for a very long time.

Also, Starcraft is not the greatest RTS. Usually people on Youtube say that. Terrible Community...
 

Weaver

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Apr 28, 2008
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I've played every blizzard game except WoW (even their console games like Blakthorne) and I very much like the majority of their RTS games, but I prefer Relic's games more. Just personal taste.
 

Steppin Razor

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Cuddly Razor said:
What constitutes the superior RTS is entirely subjective.
*Gasp*
Some people will find it best, others will find other games best.
People have different opinions.
Wrong. You will enjoy the RTS games we tell you to, or else.

Jokes aside, pretty much this. I didn't like the original Starcraft and I'm not about to waste however much money they decided to charge over here in Australia on the sequel. That being said, other people seem to like it a lot, so good for them. I'll play C&C and Company of Heroes and they can keep playing Starcraft, everyone wins.
 

Cody211282

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Wicky_42 said:
Cody211282 said:
Amnestic said:
Cody211282 said:
Yes and I wouldn't have had a problem with that if they had finished the terran part of the damn game, but they didn't, they left it wide open for more terran missions we will never get to play because that part of the story is over, we get the zerg and protoss parts next, not terran part 2.
Well gee, maybe they could, I dunno, continue the Terran story while still playing as the Zerg and Protoss? You know, like they did in the original Starcraft? Or in Warcraft 3 (with their respective races, obviously)?
So they are going to just put what should be the most epic terran battles and the most civil war as background story that you hear in news reports, because that just feels like a rip off. I would have been happy as all hell with the game if they had managed to finish at least something in the first part, I would have absolutely nothing to ***** about other then I don't want to wait for the rest of it...
Sooo...
Invading Char, fighting off basically the entirety of the Zerg army and then wiping them out using the device you've been gathering all damn game and in the process reuniting Raynor with his lost love
wasn't enough of an 'achievement' for you? What did you want - some sort of badge for your profile? Oh, wait you got that too :p

But seriously, all Raynor's got ahead of him is hell and hardship as the Dominion will be free to hunt him if Valerian turns on him, and he's done his able best to piss off religious zealot Protoss who may be being manipulated by a force that wants to eat the galaxy.

The other two races have much more interesting developing stories that can unfold as Raynor valiantly holds the line or whatever - Kerrigan readying the Zerg for the end times and Zeratul rallying the Protoss to go after the hybrids and perhaps double-teaming the big bad with the Zerg in a climatic end game.
I think that they basically pissed away a lot of what should have been him fighting the dominion on useless side missions, plus when he actually gets to the point were he could lead a full scale uprising he says to "give it time" then goes to char and you know doesn't finish the damn story, it's like if the terran missions on the first game has ended mission 7, it just feels unfinished from were it is, and thats a pisser because this is the only terran game we are going to get.
 

TerranReaper

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To get monthly subs out of the way, you would need to charge monthly subscriptions in order to maintain those servers. Servers aren't free to host and maintaining them isn't either, or churning out updates for the games. Please understand why it's necessary before hating on it.

I love it how people point out Company of Heroes and World in Conflict to be superior to the "spam-fest" and "click-fest" of Starcraft, even though those two games practically have their own imbalances and "spam-fests" among their "constant tactical gameplay", nothing like a little Pio-spam and mass scout helicopters and mass medium/heavy choppers to change some opinions around.

To address your question, it goes like this, if a sequel to a game you played and thought was good was coming out, wouldn't you be more inclined to buy it? Wouldn't you also tell your friends this good game that you played is having a sequel and how it will be better than its predecessor?

The reason Starcraft 2 is popular is because of the competitive nature (And a nation to support that) behind it and the fanbase it gathered over the years. The fact that a 1998 game survived more than 10 years and still having people play it. The competitive part of it is also due to the company supporting it and patching what is considered really imbalanced, while games like World in Conflict and Company of Heroes doesn't have this kind of support and is left with certain imbalances. Having more than a certain number of imbalances, and you'll have something like Command and Conquer, which is practically dead if not rotting away, and you don't see that game being more popular than Company of Heroes because of that.

Innovation isn't equal to a game's quality or how good it is, the FPS genre is a decent example of this, it's like saying Team Fortress 2 should innovate, so it should have a cover system, iron sights and other stuff. Team Fortress 2 is essentially the same game as its predecessors, the only real difference is the fact it's more balanced and it has a few new features. Another example would be Counter-Strike Source, people still play that and people don't complain about lack of innovation in that game (And more people play that than TF2 itself).
 

The Wooster

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Jul 15, 2008
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John Funk said:
Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
You should try the new chess game from activision. It's called 'Black Knight' and it's a first person shooter.
 

Not G. Ivingname

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AmrasCalmacil said:
John Funk said:
Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
I must argue here.

Chess has 3D combat, and if you have a magnifying glass there's tactical zoom as well.
Not to mention it is the single most balanced game ever.
 

PurpleSky

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Apr 20, 2010
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Kurokami said:
PurpleSky said:
It really bothers me that people consider games like Starcraft 1/2 to be superior to a next generation RTS such as World In Conflict/Company of Heroes. Starcraft 1 was a great game when it came out in 1998, but when people keep saying shit like "Starcraft is the best RTS" I facepalm.

Really? A game with basic RTS mechanics (though it lacked que-build back in the day) is superior to 3d graphics, complex combat, and tactical depth? I really like Age of Empires 2, classic RTS, but do you know what? It isn't as good as Homeworld 2 (I have heard the first one is better) or Opposing Fronts, I know difference between nostalgia and game that is still good.

On the other end of the spectrum we have games like Stronghold: Crusader and Battlezone, games that perfected a niche (and would eventually have inferior sequels) and have yet to be de-throned. The difference between these games is that the former no longer can claim originality in their gameplay, while the latter can. Battlezone has a completely functional and easy-to-use system that combines RTS and TPS gameplay, with Stronghold having a castle sim and RTS hybrid that keeps it from bogging down and becoming stale.

You need to do new shit if you want to stay fresh, and you need to perfect something to stay superior in the future; or else it becomes a game that lives on nostalgia.
Not my own words, but I agree entirely,you?

*Yes,I am really set on becoming "that guy" that hates one particular game,it shall be SC2 for me, don't know why, maybe I hate Blizzard for asking monthly subscriptions -edit-(WoW)*
Do you realize that WoW needs monthly subscriptions?

You trully believe that, with all of the free to play/ item shop MMO's out there? Some have just as many people ( well not AS many but alot) playing.
 

PurpleSky

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tzimize said:
PurpleSky said:
It really bothers me that people consider games like Starcraft 1/2 to be superior to a next generation RTS such as World In Conflict/Company of Heroes. Starcraft 1 was a great game when it came out in 1998, but when people keep saying shit like "Starcraft is the best RTS" I facepalm.

Really? A game with basic RTS mechanics (though it lacked que-build back in the day) is superior to 3d graphics, complex combat, and tactical depth? I really like Age of Empires 2, classic RTS, but do you know what? It isn't as good as Homeworld 2 (I have heard the first one is better) or Opposing Fronts, I know difference between nostalgia and game that is still good.

On the other end of the spectrum we have games like Stronghold: Crusader and Battlezone, games that perfected a niche (and would eventually have inferior sequels) and have yet to be de-throned. The difference between these games is that the former no longer can claim originality in their gameplay, while the latter can. Battlezone has a completely functional and easy-to-use system that combines RTS and TPS gameplay, with Stronghold having a castle sim and RTS hybrid that keeps it from bogging down and becoming stale.

You need to do new shit if you want to stay fresh, and you need to perfect something to stay superior in the future; or else it becomes a game that lives on nostalgia.
Not my own words, but I agree entirely,you?

*Yes,I am really set on becoming "that guy" that hates one particular game,it shall be SC2 for me, don't know why, maybe I hate Blizzard for asking monthly subscriptions -edit-(WoW)*
Today many RTSes have other mechanics to focus on than what SC2 does. Wether this is a good or a bad thing I cant say. Maybe it is neither, however while SC2 have excellent gameplay I am also going to hate on it because of the awful story. The story is so much worse than the SC1 story my heart bleeds, and to me SC2 will FOREVER be inferior story-wise to SC1.

In fact I think Wings of Liberty was so bad story-wise that I am willing to bet that not even the entire new SC2-trilogy will compare to the original SC1 story-wise. And that is 3 games vs 1.

That said, SC did perfect something. Basebuilding, economy management (even if the economy-management is on a stupid-simple level, you have to make decisions very fast which can make or break the game) and potentially microing. Even if SC2 is not like new RTSes it still does what it does best, best. Except the story.
Lol, you should go read my OTHER thread where I bash the story of Starcraft 2.
 

Miumaru

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May 5, 2010
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Well, when an old game is well done, and new stuff only makes the graphics better, better looking is no way to say its better.
 

PurpleSky

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John Funk said:
PurpleSky said:
John Funk said:
Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
You can make the pieces looks shiny and well detailed, even make the board in real life scale and with robots, and I guess it will be awesome.


But you could also do this to the board

And take a risk.
And there we have a classic example of why "innovative" does not actually equal "better" ;)
Even if changing the working formula is bad, I still want Blizzard to take a chance, I want them to make a completely new MMO/rts game,instead of adding to existing franchises, but they never do these things.
Maybe when people stop playing....so never....