Istanbul said:
The goblin levels up with you, but after you reach a certain point, it starts losing ground...and eventually, it just can't get any stronger. This keeps the feel of the monster - I mean, come on, it's a goblin - without letting them become irrelevant in the first five minutes of the game.
Thoughts?
Eh, I want to know WHY the goblin levels up with you at all.
It's a goblin. It should just be a goblin.
Unless someone in game has been giving them equipment, or training, or feeding them mutagens, they shouldn't be scaling.
That's what I mean about logical scaling.
An RP reason why goblin Y is 3 levels higher than goblin X.
I would prefer the vast majority of goblins to be goblins, whilst because you have been razing goblin villages, the goblin king sends task forces to deal with you.
Or something like that ...
But the average goblin you run across shouldn't even be an inconvenience .. they ought to flee at the very sight of you.