Montezuma said:
Clearing the Eye said:
I don't know if anyone reading this has ever seen my comments in the past where I mentioned that video games (or movies, or books, etc.) can't scare me. Not that I'm some tough guy or I think it's cool to be different, I've just never been able to be scared in a game. From Silent Hill to Amnesia, I've always just been immune to horror. Maybe my brain is just broken. But then I found this game... I'm not even joking when I say I almost had a heart attack while playing. Never before in my life have I been this scared.
It's a free game in alpha called SCP: Special Containment Procedures. I don't even know where to start describing this thing. It's a combination of scary and just plain fucking creepy. Basically... you're in a facility and some very bad things have broken containment. You can't fight back, only run. You can manually control your blinking and doing so will save your life--if you can remember to do it while having a heart attack; the first, er, thing you come into contact with can only move when you blink in game. When it does move, it moves super, super fast. When looking at it, it stands perfectly still. The levels are randomly generated, so you never experience the same thing twice.
http://scpcb.wordpress.com/
It's free. Go download it. Turn all the lights off. Put headphones on. Shit your pants. I don't own it or know the person who does. Sorry if this sounds like an ad. I just felt the need to share. I'm nice like that ;D
This is a short let's play I saw that lead me to the fucking delightful thing.
From what I've seen, this isnt really all that good of a game, all about jump scares and randomly generated levels? Talk about a lack of atmosphere...and horror is all about atmosphere.
I think there's a ton of atmosphere, personally. It creates this intense environment of paranoia, where you're constantly on edge because you
know Blinky is close, just not where. Forcing you to have to look at him to prevent him from moving causes a lot of moments when the player is running for their life, heart beating out of their chest, not knowing if you should turn around to look or keep going for the next door. You're in such a panic you can't think straight.
It's not the slow build environment of, say, Amnesia. It's more of just a general heart pounding experience that doesn't stop from the very start. It's also only in Alpha, so the bulk of the art and things are still missing. But if it scares me this much to play it when it's only just put together, I think the end product should be a trip to the hospital waiting to happen XP