Scariest Game

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AlisonPrime

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Jun 20, 2008
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Here is why for my number 1

Fatal Frame II: Crimson Butterfly -
There is this Tortured, Evil, Insane Psychotic woman who is somehow related to you. You lose your camera and she chases you and can kill you with a single touch. At the end...you might have to kill your twin sister depending on your difficulty and choices
 

jockslap

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May 20, 2008
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F.E.A.R. man i swear more than once i was attached to the ceiling with me skin still sitting on the couch.

condemned (both of em) comes in close second.
 

jebussaves88

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May 4, 2008
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Condemned 2 far outweighs Condemned: Criminal Origins in the "oh fuck I don't want to play anymore" factor. One word. the slow walking tar men. And the fast running tar men. Shiiiit. the scariest game I have ever played by far.
 

Stryc9

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Nov 12, 2008
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Some of the end bit of Doom 3 creeped me out, in the archeological dig site, listening to the audio logs and seeing the Hell Knight walking around until he finally attacks you.

The one that scares me to this day though because I still play is crossing Xenon territory in X3:Reunion. You can't see their ships very well but you can see the red brackets around them on your HUD and there are tons of them, you just have to hope they don't spot you and attack or it's game over. It doesn't help knowing that they're not living creatures either but an AI computer that wants to kill all the meatbags.
 

Dys

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Sep 10, 2008
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Doom 3 was to the point where I couldn't finish it.
And yes, I'm aware it wasn't really that scary.
One night I started playing it on my dads brand new comp (after it had just come out), which has full 5.1 surround and at the time a brilliant graphics card, it set the mood nicely. That alone wasn't quite enough to do it, but I started playing it one afternoon, the parents went out, I kept playing it. Several hours past and it got dark, I was still playing it and quite twitchy in game by now (having gone several hours without dying on the second hardest difficulty first run through, I didn't want to ruin my run and I was seeing things in every shadow). It wasn't so bad when I was playing the game, but after I turned it off I was seeing imps and zombies behind every obstacle in my house, and as no lights were on it was really eerie. After that I couldn't stomach it again, just couldn't get back into it because of the epic mindfuck that night. Even though it hadn't really freaked me out at any point when I was actually playing the game.
 

Pengowen

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Nov 12, 2008
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Seriously scary moment from Zelda: Majora's mask , anyone remember the bathroom @ 12:00AM at the Stock Pot Inn?
 

Iaspis

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Apr 10, 2008
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Also, as far as ending sequences are concerned, Dead Space is surprisingly a winner. In gameplay though, you get used to the horror effect after a couple of hours.
 

Jaythulhu

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Jun 19, 2008
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Alien TC for Doom gets my vote. Nothing worse than being down to your last few bullets, little health and hearing that distinctive "hhhhhhhhhsssssssssssssst" noise from somewhere up ahead.
 

Cheshire Cat

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Sep 26, 2008
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Scariest game I've seen?
Barbie: Horse Adventures :p

Seriously though... I'd definitely go for Condemned as being a pant-wetting scare-a-thon :)
 

Fronken

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PengOwen said:
Seriously scary moment from Zelda: Majora's mask , anyone remember the bathroom @ 12:00AM at the Stock Pot Inn?
oh yeah, that guy, he's freaky as hell :S
 

MrGFunk

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Oct 29, 2008
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ffxfriek said:
i dont think there are any scary games......
Have you played Project Zero (Fatal Frame). That game was scary. I just wanted to stop playing. "There's a rope..." *shudder* "There's a rope..."


Check it out.

I own Siren but haven't played it. That's supposed to be pretty messed up.
 

Hellion25

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May 28, 2008
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Silent Hill 2 had me on edge the entire time through. There wasn't a second of that game where I didn't feel unbearably tense so that gets my vote. Awesome game. I nearly wet myself the first time I saw Pyramid Head. Doen't help that I tend to play at night, in the dark with earphones on to keep from waking my family :p
 

jockslap

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May 20, 2008
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MrGFunk said:
ffxfriek said:
i dont think there are any scary games......
Have you played Project Zero (Fatal Frame). That game was scary. I just wanted to stop playing. "There's a rope..." *shudder* "There's a rope..."


Check it out.

I own Siren but haven't played it. That's supposed to be pretty messed up.
how the hell can you own a game and not play it...thats just plain odd.
 

MrGFunk

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Oct 29, 2008
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jockslap said:
MrGFunk said:
ffxfriek said:
i dont think there are any scary games......
Have you played Project Zero (Fatal Frame). That game was scary. I just wanted to stop playing. "There's a rope..." *shudder* "There's a rope..."


Check it out.

I own Siren but haven't played it. That's supposed to be pretty messed up.
how the hell can you own a game and not play it...thats just plain odd.
I've got loads. I'm older and don't have much spare time to play games.

booooo


I reckon LBP is going to take up my gaming time for a while.
 

742

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Sep 8, 2008
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doom3 managed to scare me, i was borrowing it and said "no, take it back, i wanna be able to sleep in a few weeks"

and strangely i didnt find condemned scary at all. sure it was kinda creepy, but the slow walking speed and the inconsistant invisible walls just broke it for me. sometimes you can hope over a certain type of box, sometimes you cant... i found myself navigating with the right hand rule.
 

Galletea

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Sep 27, 2008
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Hellion25 said:
Silent Hill 2 had me on edge the entire time through. There wasn't a second of that game where I didn't feel unbearably tense so that gets my vote. Awesome game. I nearly wet myself the first time I saw Pyramid Head. Doen't help that I tend to play at night, in the dark with earphones on to keep from waking my family :p
My thoughts exactly.
Also Bioshock had me so immersed in its world that I found that rather terrifying at times.
 

Rezuvious

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Aug 30, 2008
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Quake 4 was, doom 3 scared me a little bit

Quake 4 walking down a room then having something smash its head through a wall next to you, that made me jump

Doom 3 just haivng things jump out in general make me jumpy but i sitll sat there and completed the games
 

conceptual

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Sep 24, 2008
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I'm going to have to say bioshock. Not the scariest one out there, but I don't have that much to choose from. Not many horror games played on my part.

Anyway, two things in that game really made me freaked out/uneasy.

Oh, and massive SPOILER ALERT for any of you who haven't played bioshock but still want to pick it up. Even though it's been out for over a year.

The first one is the whole 'oh em gee, that corpse isn't really a corpse' thing. Now I know that it's a bit of a horror game cliche, but I feel that bioshock did it really well. This is because it's not introduced as a game play element until about half way though the game, and because up until that point, every random corpse you saw had something that was lootable (money, bullets, food, etc) in it's pockets, so by that point in the game you have a urge to run right over to every corpse you see in a serach for free stuff. But then suddenly the corpses aren't just a place to get free stuff, they have the distinct possobility to not, infact, be a corpse, but a raving lunatic that's just waiting to jump up and try to eat/whack/shoot your face off.

The second one isn't really a game play element as it is a specific room that scared the crap out of me when I first played it. I'm taking about the secret button in Sinclair's Spirits and the whole area (well, 2 rooms) unlocked by it. For those of you who either haven't played the game, never got to that part, or just don't remember, here's a rundown of what happens: at that point in the game, you're in an area controlled by a mad artist who enjoys making plaster sculptures of people (in this case, the various enemies in the game) and putting them in dramatic/lively poses in various places. These things are EVERYWHERE in the area, and they are, in fact made of plaster and are totally harmless. You learn to accept them as part of the scenery pretty quickly. Anyway, later in the area, you enter a liqueur store called Sinclair's Spirits. In this store, there are six or so of those paster people statues just inside the entrace, all of them kind of making a tunnel with their arms. Farther inside, you find a button that unlocks a secret room (by the way, this whole thing in the shop with the button is a sidequest that you do to (I think) get to a weapon upgrade station). Inside the room that the button unlocks, there is a plaster dude sitting in a chair and a safe that you open to get a key or press another button (I cant remember which) that unlocks another room that's right outside the shop. Anyway, when you turn around after using the safe, the plaster dude in the chair is gone, but not in such a way that you really notice, but that your subconscious makes a note of it, in a 'hey, isn't this room a little different?' kind of way. Just enough to make you nervous. Then, when you get out you notice that all the plaster people in the entrance are gone. When I played this part for the first time, I had a wtf moment, where I did a double take, and was all like, 'wasn't there some stuff here before?' but then I just assumed that the six plaster people were in a different shop altogether, and that it was just my mind playing tricks on me. Anyway, you go into the second room, which is empty except for the upgrade station. Now, this room is rather large, and entirely empty, and when I say empty I mean EMPTY, as in not even some random litter on the floor or shelves on the wall, not even a air vent or something, just a upgrade station that's in the far corner. At this point, I was felling pretty freaked out, what with the seven missing plaster people from the liqueur store and all, so I'm being really cautious. So I go in, and carefully walk to the other end of the room to use the upgrade station, constantly checking my back to see if I'm being followed or if there's going to be a sudden flood of enemies coming behind me. So I'm walking across the room, looking around like a nervous rabbit, when BOOM, there's one of the plaster people behind me. I wasted almost a whole clip of tommy gun ammo on it as soon as I saw it, it startled me so much. So now I'm thinking, 'oh i c wat u did there game, er, I think' and turn around to continue, walk a few feet, and turn around again, and the plaster person is gone. More wtfs on my part, and I turn around again, and there it is, right in front of me in mid I-want-to-stab-you-in-the-face pose, and another clip of tommy gun is wasted due to startledness. Anyway, I continued across the room, and used the upgrade station, and when I was done, I turned around and all of the missing plaster people are in the room with me. Now, at this point I am freaking out, so I give all the plaster people a bullet or two for good measure, and start to walk back across the room to the exit, at which point EVERY SINGLE ONE COMES TO LIFE AND TRIES TO KILL ME. Because they weren't sculptures, they were enemies that were covered in plaster. I nearly shit myself.

Now that I think about it, this whole sequence is basically the 'Blink' episode of Doctor Who, you know, the one with the stone angels.
 

DirkGently

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Oct 22, 2008
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conceptual said:
I'm going to have to say bioshock. Not the scariest one out there, but I don't have that much to choose from. Not many horror games played on my part.

Anyway, two things in that game really made me freaked out/uneasy.

Oh, and massive SPOILER ALERT for any of you who haven't played bioshock but still want to pick it up. Even though it's been out for over a year.
The first one is the whole 'oh em gee, that corpse isn't really a corpse' thing. Now I know that it's a bit of a horror game cliche, but I feel that bioshock did it really well. This is because it's not introduced as a game play element until about half way though the game, and because up until that point, every random corpse you saw had something that was lootable (money, bullets, food, etc) in it's pockets, so by that point in the game you have a urge to run right over to every corpse you see in a serach for free stuff. But then suddenly the corpses aren't just a place to get free stuff, they have the distinct possobility to not, infact, be a corpse, but a raving lunatic that's just waiting to jump up and try to eat/whack/shoot your face off.

The second one isn't really a game play element as it is a specific room that scared the crap out of me when I first played it. I'm taking about the secret button in Sinclair's Spirits and the whole area (well, 2 rooms) unlocked by it. For those of you who either haven't played the game, never got to that part, or just don't remember, here's a rundown of what happens: at that point in the game, you're in an area controlled by a mad artist who enjoys making plaster sculptures of people (in this case, the various enemies in the game) and putting them in dramatic/lively poses in various places. These things are EVERYWHERE in the area, and they are, in fact made of plaster and are totally harmless. You learn to accept them as part of the scenery pretty quickly. Anyway, later in the area, you enter a liqueur store called Sinclair's Spirits. In this store, there are six or so of those paster people statues just inside the entrace, all of them kind of making a tunnel with their arms. Farther inside, you find a button that unlocks a secret room (by the way, this whole thing in the shop with the button is a sidequest that you do to (I think) get to a weapon upgrade station). Inside the room that the button unlocks, there is a plaster dude sitting in a chair and a safe that you open to get a key or press another button (I cant remember which) that unlocks another room that's right outside the shop. Anyway, when you turn around after using the safe, the plaster dude in the chair is gone, but not in such a way that you really notice, but that your subconscious makes a note of it, in a 'hey, isn't this room a little different?' kind of way. Just enough to make you nervous. Then, when you get out you notice that all the plaster people in the entrance are gone. When I played this part for the first time, I had a wtf moment, where I did a double take, and was all like, 'wasn't there some stuff here before?' but then I just assumed that the six plaster people were in a different shop altogether, and that it was just my mind playing tricks on me. Anyway, you go into the second room, which is empty except for the upgrade station. Now, this room is rather large, and entirely empty, and when I say empty I mean EMPTY, as in not even some random litter on the floor or shelves on the wall, not even a air vent or something, just a upgrade station that's in the far corner. At this point, I was felling pretty freaked out, what with the seven missing plaster people from the liqueur store and all, so I'm being really cautious. So I go in, and carefully walk to the other end of the room to use the upgrade station, constantly checking my back to see if I'm being followed or if there's going to be a sudden flood of enemies coming behind me. So I'm walking across the room, looking around like a nervous rabbit, when BOOM, there's one of the plaster people behind me. I wasted almost a whole clip of tommy gun ammo on it as soon as I saw it, it startled me so much. So now I'm thinking, 'oh i c wat u did there game, er, I think' and turn around to continue, walk a few feet, and turn around again, and the plaster person is gone. More wtfs on my part, and I turn around again, and there it is, right in front of me in mid I-want-to-stab-you-in-the-face pose, and another clip of tommy gun is wasted due to startledness. Anyway, I continued across the room, and used the upgrade station, and when I was done, I turned around and all of the missing plaster people are in the room with me. Now, at this point I am freaking out, so I give all the plaster people a bullet or two for good measure, and start to walk back across the room to the exit, at which point EVERY SINGLE ONE COMES TO LIFE AND TRIES TO KILL ME. Because they weren't sculptures, they were enemies that were covered in plaster. I nearly shit myself.

Now that I think about it, this whole sequence is basically the 'Blink' episode of Doctor Who, you know, the one with the stone angels.
The spoiler tag is your friend.

That second sequence really bugged the shit out of me, but I was expecting it to happen. The one that bugged me out the most was when you're in the medical pavillion, and you see a shadow on the wall, you run through a darkened corridor to investigate, but there is nothing over there. You go back to the otherside, all the lights die. As soon as they come back on there is a crazed whack job dressed like a doctor with a bloody wrench in his hand who wants bludgeon me to death and eat my sweet delicious flesh. And he's RIGHT THERE. As close as you can get without clipping issues. And he doesn't attack right away. He's just staring at you.

343 Guilty Spark in the first Halo. I played that when I was ten or eleven, and it was at night with all the lights off. Eternal Darkness: Sanity's Requiem.