Scariest Horror setting

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Dane Tesston

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Subtlety. The kind of thing were the atmosphere just makes you KNOW there's something out there, yet your still not entirely sure. The kind of thing that makes you scream for SOMETHING to jump at you, if only to relieve the tension.
 

Gethsemani_v1legacy

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As someone who occasionally works nightshifts in a hospital, I can only agree with an abandoned hospital, just walking the corridors at night is creepy. But I think that goes for most places where there should be people but isn't. The Hospital is so profound because it is designed (and it is in our sub-conscious) that it should always be activity there, always people around. When there isn't...

My own vote falls on the ordinary turned just a few notches towards Creepy. The feeling of faimiliarity coupled with the sense that something is terrible wrong. The Apartment in Silent Hill 4 comes to mind, as does the aforementioned hospital. Nothing to apparent or overt, just those subtle clues that something is amiss.
 

TheYellowCellPhone

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In any horror game, when there's a ghost girl, you know bricks will be shat.

I'm thinking of Fatal Frame when I type this.
 

Life_Is_A_Mess

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Picture this.
Abandoned subway station, abandoned supermarket, no lights, shadows resembling human shapes walking around very slowly from corridor to corridor. Little girl crying in front of you, with her back turned against you. She's about to turn her face to you.
This was a dream I had yesterday.
Freaked you out? No? Try picturing it in your dreams...
 

TundraWolf

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googleit6 said:
Underground parking garages are horror settings waiting to happen.

Anyone ever been to PEI? Pretty much anywhere in the countryside there is classic horror setting.
I love PEI. Was born there, actually.

And, yet, up until this point, I'd never considered it a scary place. I don't think I can ever unsee that, now. Thanks for that.

Guess that explains the red sand beach.
 

Estocavio

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USSR said:
Ever play Penumbra?
Yeah.
That shit will blow your mind.

Something about that place..
Ugh, just rips on my sanity.
Jesus Christ, dont remind me.
Ever again.
You cant.
I see you...
ILL KILL YOU.
And when im done skinning your soft fleshy mass, cutting you to little bitsy pie...
Never mind, your a hallucination.

*ahem*
The next would be Stalker Call Of Pripyat. I literally stopped playing it temporarily (starting yesterday)
 

Kryzantine

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The worst places are abandoned subway stations, and possibly the worst of all, abandoned waste treatment plants.

Waste treatment plants have like, everything. Lots of small rooms, lots of sewage, cylindrical structures that rise from the ground, and they're dark places already. Some of you might think that I'm simply basing this off of the first few levels of FEAR (which was genuinely the scariest part of that whole game), but there is a science behind it. They're the creepiest industrial setting out there.
 

Audio

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I've been thinking about how scary a grandfather clock can be in a huge mansion. However haunted clock towers could be just as bad :).
 

Tenkage

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Either In Space (I.E. Alien or Dead Space) or a normal house exactly like, oh say for example, YOURS! Right down to the psychotic serial killer who lives under your bed and is standing behind you right now, but don't look because that will really piss him off!

(thanks Yahtzee for your humor LOL)
 

bushwhacker2k

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The feeling of being alone, but knowing that you aren't truly alone, as if you are being stalked by something beyond your comprehension is truly scary.
 

Tenkage

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bushwhacker2k said:
The feeling of being alone, but knowing that you aren't truly alone, as if you are being stalked by something beyond your comprehension is truly scary.
You mean like Silent Hill 2
 

JoshFTL

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Life_Is_A_Mess said:
Picture this.
Abandoned subway station, abandoned supermarket, no lights, shadows resembling human shapes walking around very slowly from corridor to corridor. Little girl crying in front of you, with her back turned against you. She's about to turn her face to you.
This was a dream I had yesterday.
Freaked you out? No? Try picturing it in your dreams...
That description was almost exactly like the game 'Metro 2033'. I think you might like it...or be terrified. Maybe both?
 

The Rogue Wolf

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Any place that would be ordinarly familiar, even comforting, were the place not completely abandoned and wreathed in darkness, and playing host to things that are not quite human. Places like hospitals or schools (Silent Hill), orphanages (Thief: Deadly Shadows, Painkiller), even grocery stores (Call of Cthulhu: Dark Corners of the Earth).

There was also one particularly good example in an excellent Half-Life 2 Mod called Provenance. For an unknown reason you awaken inside of Black Mesa, right inside the test chamber where everything went bad in HL1... except that the chamber is nearly pitch-black, the walls are covered in webbing and the dried-out husks of dead headcrabs, and the only thing breaking the absolute silence is your footsteps on the rusting metal floors. Then you get out into familiar but dimly-lit halls, covered in blood spatters so ancient they're more yellow than red, and hear that instantly-recognizable VOX system strain to make a garbled announcement. Seeing a place you know so well transformed by time and tragedy like that- it reaches into the psyche, seriously.
 

googleit6

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TundraWolf said:
googleit6 said:
Underground parking garages are horror settings waiting to happen.

Anyone ever been to PEI? Pretty much anywhere in the countryside there is classic horror setting.
I love PEI. Was born there, actually.

And, yet, up until this point, I'd never considered it a scary place. I don't think I can ever unsee that, now. Thanks for that.

Guess that explains the red sand beach.
Oh, geeze. Sorry about that.

But really, it is the ideal horror setting. Lots of space between houses, big, open fields, scarecrows... You can feel like you (and your stalker) are the only people in the world if you find the right farmhouse.

Isolation= fear.

And, of course, the fact that it's so quaint. That also earns it big points.
 

Dango

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A nursery school would scare the shit out of me if it were a setting for any part of a horror game.
 

TundraWolf

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googleit6 said:
TundraWolf said:
googleit6 said:
Underground parking garages are horror settings waiting to happen.

Anyone ever been to PEI? Pretty much anywhere in the countryside there is classic horror setting.
I love PEI. Was born there, actually.

And, yet, up until this point, I'd never considered it a scary place. I don't think I can ever unsee that, now. Thanks for that.

Guess that explains the red sand beach.
Oh, geeze. Sorry about that.

But really, it is the ideal horror setting. Lots of space between houses, big, open fields, scarecrows... You can feel like you (and your stalker) are the only people in the world if you find the right farmhouse.

Isolation= fear.

And, of course, the fact that it's so quaint. That also earns it big points.
In retrospect, I couldn't agree more. PEI can be an entirely scary place, especially because you can traverse the entire island in a few hours, and everyone knows everyone. It's basically a small town all to itself, separated from the mainland by a large body of water. If that bridge got shut down, and the ferries were out of commission, there'd be practically no way off.

I think we need to make a scary game based on PEI, now.
 

googleit6

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TundraWolf said:
googleit6 said:
TundraWolf said:
googleit6 said:
Underground parking garages are horror settings waiting to happen.

Anyone ever been to PEI? Pretty much anywhere in the countryside there is classic horror setting.
I love PEI. Was born there, actually.

And, yet, up until this point, I'd never considered it a scary place. I don't think I can ever unsee that, now. Thanks for that.

Guess that explains the red sand beach.
Oh, geeze. Sorry about that.

But really, it is the ideal horror setting. Lots of space between houses, big, open fields, scarecrows... You can feel like you (and your stalker) are the only people in the world if you find the right farmhouse.

Isolation= fear.

And, of course, the fact that it's so quaint. That also earns it big points.
In retrospect, I couldn't agree more. PEI can be an entirely scary place, especially because you can traverse the entire island in a few hours, and everyone knows everyone. It's basically a small town all to itself, separated from the mainland by a large body of water. If that bridge got shut down, and the ferries were out of commission, there'd be practically no way off.

I think we need to make a scary game based on PEI, now.
The Red Sand Trilogy: Attack of the Spuds

But, can you imagine an American developer basing a game in PEI? People hardly care about Canada, and PEI is like Canada's pinky finger. :p