Scariest Moment In A Game

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The Rogue Wolf

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Oh, so many moments, it's hard to list them all.

- Return to the Cathedral, Thief: The Dark Project- I stood outside that door for fifteen minutes, listening to the howling undead within, working up the nerve to go inside. Even now I absolutely hate going through that level.

- Robbing the Cradle, Thief: Deadly Shadows- Two words. The Door. I was down those stairs six at a time, in the nearest shadow in five seconds and had a broadhead nocked and ready to fly. Five minutes I spent waiting for whatever unholy horror was coming down those stairs at me.

Also, inching my way through the White Hall, I came ever so close to walking into one of the "puppets". I hastily threw myself against the wall near a corner, hoping it wouldn't notice me. The thing literally stopped right in front of me, shaking and "clicking" crazily, so close that I could see the rumples in its "outfit". When it finally walked away from me ten seconds later, I realized I'd been holding my breath.

- Alternate schoolhouse, Silent Hill 1- Wandering through the abandoned school, finally climbing up to that room with all the insane scribbles and symbols, and then making my way back down... into a pitch-black, chain-link nightmare. It all seems old-hat by now, but back then, that was some serious mind-twisting.

- Recreation deck, System Shock 2- The moment that stands out for me here was when I finally unlocked the pool door and went into the locker. Up until then nothing had really frightened me- sure, the Grunts were disturbing and the Midwives outright creepy- but when I heard that deep bellowing roar and saw this PILLAR OF MUSCLE rushing towards me like the wrath of an angry god, both my shotgun and my bowels were emptied in a fit of terror. Ever since then I've had an aversion to facing Rumblers in anything resembling a fair fight.

- Armacham Headquarters, FEAR- I never liked Alma, but there were two points where she really unnerved me. One, the part where you're watching a security monitor and her head just rises up into the view, which cuts off just as you see her face. Two, where you're travelling through some air ducts and she does that spider-crawling thing right at your ankles. Even when I see it coming, I still jump and shoot wildly at her.

- The Flood, Halo 1- Seriously, as many flaws as the game had, the way they introduced the Flood was excellent. Strange noises just behind locked doors, alien blood smeared in impossible places, and a dead Marine leaning against a door just to fall out on you when you open it... and then the video playback.

- Delta Labs 1, Doom 3- If more of the game had been like this, I probably would've liked it a lot better. There was almost a palpable tension as you wondered what was hiding in the darkness, only the occasional growl or chitter hinting that you weren't alone. Some other sequences also went the psychological route- the "they took my baby" sequence, and the glowing eyes near the elevator in (I think) Alpha Labs 3- but this one delved far more into it.
 

Bizarre_Chicken

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Quake 2.
I can't have been older than about nine or ten, walking through the Processing Plants (stroggifiers) watching people screaming as they were fed into slicers, and bits of people moving over conveyor belts, all the excess being fed into the mincers for making into Stroyent.
Scared the hell out of me, the whole concept.
And when you fight the Makron, you finally kill it, then he blows up and his mechanical skeleton begins attacking you really shocked me.

Also, Beneath A Steel Sky.
The whole section where you leave the Underground to find LINC, and you see all the veins along the walls, and you think "what the hell IS this thing?". The way it gets more dense and pulsating as you draw closer made things really tense.

And one of the Project Zero games, can't remember which one, when I'd finished off the ghost that fell down the stairs. She becomes a random encounter after that, and walking down deserted hallway (and it's atmospheric enough as it is), she comes falling through the ceiling, screaming, lands right on top of the character. I hit the start button and just froze for about a minute xD
I don't think I've ever been caught so off-guard in my life.
 

Evil Lawyer

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The first Silent Hill left me with demons for weeks after I first played it many years ago, but there is one part in particular that really left a brown spot on me. At the very end of the game there is a hallway filled with rooms that have small, quick puzzles to slove. One of the rooms was covered with cryptic writing on the walls and as you walked farther into the room, there was the sound of someone or some...thing pounding on the walls. And what really freaked me out is A: there was nothing in the room except a chair and B: you couldn't tell if the pounding was coming from inside the room or from one of the other roooms.

Being the completist that I am, I played the game several times through to see the various endings, but every time I encountered that room I had to turn the sound off and all the lights on.

As many have commented here already, the idea of horror nowadays seems to be to send hoardes of any-given-creature after the player, who is outmatched until a shotgun or powerful weapon is found. Or in the case of BioShock (bloody brillant game) you find ammo and medkits everywhere and have the respawn chambers that take away from the 'helpess-I-have-no-chance-of-beating-this-misshapen-bastard/creature/ghost/bastardcreatureghost' element of horror.

Games like the first Resident Evil, Silent Hill and Condemed work because they don't give you boxes of bullets and let you rampage. In fact, I'm almost certain Condemed was laughing at me when I picked up a shotgun, and it only contained one measly shell. And in the case of Resident Evil, you did get some nice weapons later on in the game (i.e. the Colt Python) but before you started feeling like Superman with your newfound toy the Hunters introduced you to you lower intestines and made sure that you were still scared to hear their claws clicking on the floor when you walked in a room.

Resident Evil, Silent Hill and Condemed achieve what all horror games should be: You never feel safe. Even in a save room, even in an empty room...you never feel safe.
 

S.R. Kilvan

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First time I played Thief, it was about two in the morning. Alone. In the dark. By my fucking self.


Friend's 18th birthday, he got a PlayStation, and the first Resident Evil had just been released that year. Stayed up until about noon the next day wired on espresso shots scaring the piss out of ourselves with that game.
 

Unbirthday

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GloatingSwine said:
Pretty much all of Project Zero. I know people who have been unable to play that game because it's too damn terrifying. (Story's creepy too)
I'm in love with those games. Have all three of them...
specifically crawling woman...or fallen woman...-shudder-

besides that:

FEAR

Bioshock - there's some really scary parts there...or creepy.
 

spikyface

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I love this thread *hugs everyone*

The static from the radio on Silent Hill.... I still get the creeps whenever I hear that static in real life

Hell I actually used to say "no.... don't turn into hell.... not again... I was almost out of this nightmare!" every time the game turned into dirty hell world

And another thing, if I crashed my car and my daughter suddenly starts FLOATING off into fog, MAYBE I'd go after her, but as soon as I see my first skinless dog, I'd be like "fluck this shnit, that floating b!tch is on her own!"

The movie managed to capture so many moments from the game too; crazy nurses, pyramid head, even some of the scenes were shot from the exact same camera angle as they were in the game
 

Swenglish

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Call me a crybaby, put this thread is like a therapy session where you admit your fears and phobies and what not, so it feels a bit inmature to laugh at someone who just told the world that he found a section in Gears of War scary.

I shit you not, when you fall down through the factory floor (in act three, I think) to be (what seemed at the time) trapped in a basement with agressive Wrenches (small grunts with huge claws, sharp teeth and your stepmom's feet) that came out of this hole in the wall. The scary thing was that they were everywhere. And I had no idea how to get out of there. Sure, I had a huge powerful shotgun, but one mag had only 8 rounds and there was no time to reload when you had these screaming aliens launched in your face. And those weird screams, more like shrieks, that could be used as a substitute for laxatives. Those who have played the level know what I'm talking about.
 

PurpleRain

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spikyface said:
I love this thread *hugs everyone*

The static from the radio on Silent Hill.... I still get the creeps whenever I hear that static in real life

Hell I actually used to say "no.... don't turn into hell.... not again... I was almost out of this nightmare!" every time the game turned into dirty hell world

And another thing, if I crashed my car and my daughter suddenly starts FLOATING off into fog, MAYBE I'd go after her, but as soon as I see my first skinless dog, I'd be like "fluck this shnit, that floating b!tch is on her own!"

The movie managed to capture so many moments from the game too; crazy nurses, pyramid head, even some of the scenes were shot from the exact same camera angle as they were in the game
I really wish I could of played that game. It sounds awesome.
 

Alpha001

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Scariest moment ever?

For me, it had to be the regenerators from RE:4

You are in a medical center, you see something lying in a bed in the other room. The door to that room is locked. You walk into the only open door to find a dead man and a keycard. The door closes behind you. You hear *hu-hu-hu-huuuuuuuuu..... hu-hu-hu-huuuuuuuuu* on the other side of the door. You approach it, shotgun in hand. The door slides open, you close your eyes and start pulling the trigger

I watched my friend play it, and I was still scared as hell. And then there were those SPIKED regenerators that gave you the hug of oblivion, pulling you into their spikes.

Uhhhuh *shivers*
 

The Potato Lord

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Swenglish said:
Call me a crybaby, put this thread is like a therapy session where you admit your fears and phobies and what not, so it feels a bit inmature to laugh at someone who just told the world that he found a section in Gears of War scary.

I shit you not, when you fall down through the factory floor (in act three, I think) to be (what seemed at the time) trapped in a basement with agressive Wrenches (small grunts with huge claws, sharp teeth and your stepmom's feet) that came out of this hole in the wall. The scary thing was that they were everywhere. And I had no idea how to get out of there. Sure, I had a huge powerful shotgun, but one mag had only 8 rounds and there was no time to reload when you had these screaming aliens launched in your face. And those weird screams, more like shrieks, that could be used as a substitute for laxatives. Those who have played the level know what I'm talking about.
Yea that one was freaky...

Anyhoo...
The scariest moments in a game for me have been:
Legend of zelda: ocarina of time-The tomb you enter after some lightning destroys the royal family's headstone with the life-sucking zombies that froze you if you looked directly at them

Legend of Zelda:eek:carina of time-The entire Forest temple, That place was disturbing the second you entered and everyone has to admit the first time one of the big hands grabbed you you aboout P'd yourself((or you acutally did)

Gears of war-The first berserker you encounter,Move too quickly and she could rip you into gooey chunks in seconds too slow and she'd find you by smell and aforementioned chunk reduction would occur. Also The berserkers were freaky even for the locusts.

Dead rising- When you met the dual-chainsaw wielding clown letting bloody ragdolls of children ride the shuttle.

Dead Rising-anytime you entered the maintinance tunnels went the wrong direction and were slowly closed in on and were eaten by zombies because you had used up all of your equipment.

those are mine kinda weak I know but I don't play many straight-up horror games.
 

alexhayter86

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Getting scared in games is really a challenge/reward philosophy, for me.
The firt time a berserker jumped though a wall at me in Gears, I shat myself. After getting butchered countless times, I told myself I simply could not do it.
But lo, I somehow managed to, and now I look back fondly on my hours of fleeing from those blind monsters.

I guess that I get the same experience from scary movies. I saw I am Legend 2 weeks ago. The entire time I sat through the zombie/vampire scenes, I asked myself what the hell I paid to see this for. But now I feel I've accomplished something by being scared out of my mind but able to 'survive'.

Some childhood gaming scares:

- Seeing the Prince of Persia getting impaled on spikes... my earliest memory of violence as a child, I used to hide behind my dad as he played it.
- The zombies and spirit dancers of Alone in the Dark... used to give me nightmares like nothing else.
-I second the discovery of LINC's strange headquarers in Beneath a Steel Sky... so freaky.
- Maniac Mansion: might sound funny, but I got terrified of being captured by Dr. Fred (or worse, his wife) as I roamed the house.
- I was also a little scared of fighting the VR dragon in Sam n Max, but that's a little lame.
 

PurpleRain

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Actually, Quake 4 had a horrific scene for a little bit. When first getting toutured, the feeling was, "Holy crap... they guy infront just got his legs hacked off! Oh no! The machines not stoping. Someone help!" After a while, it just got a little silly and began to feel like a ride.
 

TheCrimsonPunisher

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First off hey newbie here -braces for a stoning- ha ha.

Okay...heres my scariest moments that made me jump, say WTF, feel paranoid and etc.

When the dog busted through the window on RE1 I jumped seriously wasn't expecting that the zombie eating Kenneth was a "oh shnikie" moment cause I was Chris and without a firearm just a weak ass knife!

In the room where you found the Great Knife I knew those footsteps behind had to be Pyramid Head's...knowing that made it worse my heart was in my throat I just wanted out of that room. Also, when the guy screams in the Woodside Apartment Building I jumped and had a cold chill as I walked down the hallway there stood covered in blood Pyramid Head I was like "O_O"

I know it may be lame but being stalked by Nemesis was just unerving that music...and the fact that Nemesis is nigh unbeatable and I had nothing to fight him with...that sucked.
The Prison in SH2...The Elementary school and most of Silent Hill 1...

Silent Hill Origins had me all out of joint...lights out and home alone headphones plugged in...it was great.

Also, I wasn't expecting the zombies to rise up after they were killed in the RE1 remake I just go about my business and a zombie freaking stands up and is tougher and stronger and the fact that zombies follow you in and out of rooms pure awesomeness.

theres so many...just dont feel like naming them
 

Raeishi

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Wow so many of these scared me :(.

I absolutely hate scary games but I play them anyways...and I enjoy them I guess.

but one of my moments was in Halo 3 when I was walking around the corner in floodgate and 12 combat forms just rush right around and scare me.

Resident evil 4 I was walking in the beginning ran got the shotgun and then stared at a Ganado(right?)and was laughing because it was standing at the window being dumb then got killed by the happy-chansaw guy..

Another one Dead rising...I started to play it was in the mall where all hell breaks lose and I got scared there(too many zombies!) and I literally stayed in the security room the whole time for my first playthrough.
 

Orig

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Lesse, I can think of quite a few.

Sweet Home:
- The first time you fight the "MAN" enemy. For everyone who hasn't played Sweet Home, it's a man with his back turned to you. I mean, you're know what's going to happen, his face is going to be deformed in some way or something, but it still freaks you out when it happens.
-The furnace thing. Eek is all I can say.

Clock Tower (SNES):
-AHHHH SCISSORMAN IN THE SHOWER, KILLING MY BEST FRIEND
-AHHHH SCISSORMAN BREAKING THROUGH THE CEILING, KILLING MY BEST FRIEND
-AHHHH CRAZY DUDE EATING ME
-AHHHH DOLL ATTACKING ME
-AHHHH SCISSORMAN FOUND OUT WHERE I WAS HIDING
-AHHHH THAT CRAZY LADY SHOT ME EVEN THOUGH I WAS HIDDEN

And so on.

Clock Tower (PS):
-AHHHH DEAD LADY IN THE BATHROOM!!!
-(spoiler)HOLY JESUS NO WAI THAT KID IS BOBBY BARROWS?!(/spoiler)

And so on.

The Suffering:
-Looking at the surveillance camera tapes. Shame that's probably the scariest part of the game.

Silent Hill 1, 2, 3, and 0rigins (4 sucks):
-Basically everything. One thing to note would be the big plot twist in Silent Hill 2.

The 7th Guest: (ZOMG GIANT SPOILERZ)
-Okay, I hate this game but totally love the story. Scariest part is probably when you find out that you're Tad, and you're actually in purgatory and yeah it's screwed up and freaky.

Touch the Dead:
-Breaking the goddamn DS after getting a game over in the fourth chapter for the thousandth time. Okay, I didn't really but I was close.

Rule of Rose:
-When the kids put Jennifer in a sack and dump bugs in it. Really want to throw those kids off a cliff and shoot their legs off as they do. I hate them THAT much.

-The last boss, you've got to see it to get what I'm talking about.

Eternal Darkness: Sanity's Requiem:
-Any hallucination thingamajiger. Like, your head falling off with a quote from Hamlet in the background, or entering a room full of zombies with a message that says the controller is disconnected, or the ever so fun volume turning down, and when you turn it up, it's back to normal. Good way to wake your family.

Call of Cthulhu: Dark Corners of the Earth:
-This is a dangerously underrated horror game, since it's so fun and so creepy. The creepiest part would have to be at the beginning, when you're running away from insane villages armed with guns, and you armed with nothing. Unfortunately, it turns into more of a run and gun affair once you get a gun, but it's still really freaky crawling through vents, hiding in shadows, and running through buildings to get away from the crazy people trying to kill you. You know, is there anything else crazy people want to do BESIDES kill people?

Alone in the Dark:
-Taking your time in the attic, only to have a zombie bird thing and another creature break into it and kill you.

Dark Fall:
-This game proves that you don't need blood coated halls and rotting, flesh eating zombies to make a scary game. All you need is atmosphere. The very subtle music, the simple but creative plot, the still but fantastic graphics, and the overall sense of isolation all mix together for such a scary game that, when I first played it back when I was a younger young'un, I had to turn the sound off and listen to J-Pop to make the game seem happier.

That would be all I can thing of, although I regret making the last sentence about J-Pop. Suppose adding this sentence in will do. Yep, sounds good. That would be it.
 

Evil Lawyer

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How about the whole WWI Hell sequence in The Darkness? It might not be the scariest thing of all time, but it definetly is good for a jump or two and the unsettled nerve. Especially when you get to the field with the Darkness Guns...
 

Formidable

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Portal, when you find out there is no cake... =/

Heh, that may have been more dissapointing than scary. Scariest for me was watching the ladies head disintergrate into the flaming skull monster in doom 3. Seriously messed with my head on that one!!
 

Fire Daemon

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In Bioshock when you first enter rapture after getting out of the ocean and your sorrounded by darkness. I know that sounds stupid but I had a feeling at the back of my neck like i was about to be swarm by a group of enemies but still didn't know the controls.
 

PurpleRain

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Fire Daemon said:
In Bioshock when you first enter rapture after getting out of the ocean and your sorrounded by darkness. I know that sounds stupid but I had a feeling at the back of my neck like i was about to be swarm by a group of enemies but still didn't know the controls.
And the fact you were just attacked by a none to friendly Splicer that gutted an inoccent man before your eyes. Yeah, walking out into the darkness would be damn freaky!
 

Fire Daemon

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PurpleRain said:
Fire Daemon said:
In Bioshock when you first enter rapture after getting out of the ocean and your sorrounded by darkness. I know that sounds stupid but I had a feeling at the back of my neck like i was about to be swarm by a group of enemies but still didn't know the controls.
And the fact you were just attacked by a none to friendly Splicer that gutted an inoccent man before your eyes. Yeah, walking out into the darkness would be damn freaky!
No before that when you see the big jack ryan statue.

I know it sounds stupid to say i was affraid of the dark but I fealt like I would by swarmed by some sort of evil mob. osrt of like doom.

And to whoever said the execution and Nuke scene in CoD4 was freaky, I have to agree with you.