in a certain way he's got a point I just finished playing spec ops: the line, and i'd say in your average fps or war based game the body count easily leaves most movies behind. I mean that on strickly graves dug, people killed by the protagonists hands, kind of terminology.
the problem with this is it's NOT violence, it's simulated violence, same as movies, these aren't real people killing others, it's lines of code making other lines of code vanish from your field of view and anyone with a brain who isn't mentally disturbed can grasp that concept and understand the difference between simulated violence and real violence.
so in that respect movies contain the same amount of REAL violence that games do which is none. of course some movies the stunts are less simulated and people do actually get hurt.... I've never met anyone who broke their leg playing video games yet movies have a job specifically allocated for the bone breaking parts. stuntmen, the day I need a stuntman to play or make a video game is the day I admit video games posses ANY real violence.