In the year 2815, humanity is still standing strong, and the Terran Grand Republic stands the strongest among the star-nations humanity has seeded across the galaxy. Forged during early years of wide scale human expansion from Earth and her solar system, it was created to prevent the possibility of war on Earth as non-space capable nations feared they may be denied access to resources or territory their own populations required.
So, to make sure a global conflict did not break out, a new type of government was formed to represent Earth as a single body and to provide council and rulings for her colonies. The TGR was formed in the year of 2090, and since has taken over as the prime form of government for Earth and the Inner Colonies.
While the Inner Colonies are united under a single government the Outer Colonies, seeing themselves to be on their own against the dangers of space, both natural and human, and so far away from the central government on Earth, they should be the ones to govern themselves. Under a body known as the ?Outer Union?, the colonies used political maneuvering to separate themselves from the control of the TGR. Since most of these outer worlds were still new colonies that were still getting sorted out, or private ventures that didn?t always end up as profitable as their investors had hoped, there was little resistance to the separation.
Though it had achieved its goal, the Outer Union was politically too weak to hold together, and bit by bit, the outer colonies broke up among themselves into single planet star-nations or small two or three planet ?pocket empires?.
In the year 2108, an Outer Colony, Neo Caledonia, detected a non-human ship at the outer range of their sensors. Unsure of what to do word was sent out to anyone who was receiving for help and guidance, but with no word, the colony did its best to avoid any appearance of hostility as a larger non-human ship began to move into the system a few weeks later.
The aliens, who would later identify themselves as a species called Melik, saw how small the colony was, they offered to help them along; it turned out the first ship Neo Caledonia detected was an advanced scout for a survey fleet, while the second was the fleet flagship. Everything was going fine for a few months, the rest of the Melikian survey fleet moved in system, and the fleet commander and the Neo Caledonian president began drafting some formal ground work between Neo Caledonia and the Melikian home world Thoth.
That was until the Terran Grand Republic?s fleet arrived. When the TGR received Neo Caledonia?s message, the belief was that the colony was under threat of hostile invasion, and thus an armed response was sent. When repeated attempts were made to contact Neo Caledonia by the Grand Republic Stellar Navy and they failed to receive a reply, the worst was assumed. In reality, the lack of a reply was due to several factors; a bad storm had blown over Neo Caledonia?s main planet-side comm station, and repairs were still underway, and the waste energy of the Melikian vessels were on a similar frequency to the incoming GRSN signals, which left them badly garbled and barely disguisable from background ?noise?.
As a result, the GRSN Fleet came is with its weapons hot, and managed to surprise the survey fleet. The Melikian?s response was swift and despite the fact it was merely a survey fleet, with limited weapons in general and only a few light warships acting as escort, they badly out classed the attacking GRSN fleet, inflicting heavy casualties. Fortunately, Neo Caledonia managed to get messages through to both fleets and convince them to stand down before the GRSN was wiped out. A cease-fire was brokered and the GRSN fleet was able to return to the Republic.
While Republic lost in the battle, they gained much more in the long run. Aside from some ?recovered? Melikian technology and footage of their tactics, Earth learned they were not alone in the galaxy?and that the Melik, while more than willing to assist others to grow and become better, are no push overs and have humanity badly out classed. These realizations have led the TGR to constantly strive to be at the fore front of human technology, and to regard any non-human sentient with suspicion.
While the TGR recovered, Neo Caledonia learned of the worlds under the rule of the Melik Sphere, of the worlds of The Great Corus, a body as vast as the Sphere, but who only guided and advised it?s member world, never ruled; as well as the many worlds, some friendly, others not, who were a part of neither. This was how humanity found out that they were truly not alone among the stars, and in the past seven hundred and seven years, it has become another player on the galactic stage.
Welcome everyone who decide to take a peek at this Rp. For this Rp we will be playing as a mercenary group called ORION. Opening up at a seedy space station bar where all characters are looking for work or just place to escaped too.
Name:
Species:
Age:
Description:
Weapons:
Skills:
Bio:
So, to make sure a global conflict did not break out, a new type of government was formed to represent Earth as a single body and to provide council and rulings for her colonies. The TGR was formed in the year of 2090, and since has taken over as the prime form of government for Earth and the Inner Colonies.
While the Inner Colonies are united under a single government the Outer Colonies, seeing themselves to be on their own against the dangers of space, both natural and human, and so far away from the central government on Earth, they should be the ones to govern themselves. Under a body known as the ?Outer Union?, the colonies used political maneuvering to separate themselves from the control of the TGR. Since most of these outer worlds were still new colonies that were still getting sorted out, or private ventures that didn?t always end up as profitable as their investors had hoped, there was little resistance to the separation.
Though it had achieved its goal, the Outer Union was politically too weak to hold together, and bit by bit, the outer colonies broke up among themselves into single planet star-nations or small two or three planet ?pocket empires?.
In the year 2108, an Outer Colony, Neo Caledonia, detected a non-human ship at the outer range of their sensors. Unsure of what to do word was sent out to anyone who was receiving for help and guidance, but with no word, the colony did its best to avoid any appearance of hostility as a larger non-human ship began to move into the system a few weeks later.
The aliens, who would later identify themselves as a species called Melik, saw how small the colony was, they offered to help them along; it turned out the first ship Neo Caledonia detected was an advanced scout for a survey fleet, while the second was the fleet flagship. Everything was going fine for a few months, the rest of the Melikian survey fleet moved in system, and the fleet commander and the Neo Caledonian president began drafting some formal ground work between Neo Caledonia and the Melikian home world Thoth.
That was until the Terran Grand Republic?s fleet arrived. When the TGR received Neo Caledonia?s message, the belief was that the colony was under threat of hostile invasion, and thus an armed response was sent. When repeated attempts were made to contact Neo Caledonia by the Grand Republic Stellar Navy and they failed to receive a reply, the worst was assumed. In reality, the lack of a reply was due to several factors; a bad storm had blown over Neo Caledonia?s main planet-side comm station, and repairs were still underway, and the waste energy of the Melikian vessels were on a similar frequency to the incoming GRSN signals, which left them badly garbled and barely disguisable from background ?noise?.
As a result, the GRSN Fleet came is with its weapons hot, and managed to surprise the survey fleet. The Melikian?s response was swift and despite the fact it was merely a survey fleet, with limited weapons in general and only a few light warships acting as escort, they badly out classed the attacking GRSN fleet, inflicting heavy casualties. Fortunately, Neo Caledonia managed to get messages through to both fleets and convince them to stand down before the GRSN was wiped out. A cease-fire was brokered and the GRSN fleet was able to return to the Republic.
While Republic lost in the battle, they gained much more in the long run. Aside from some ?recovered? Melikian technology and footage of their tactics, Earth learned they were not alone in the galaxy?and that the Melik, while more than willing to assist others to grow and become better, are no push overs and have humanity badly out classed. These realizations have led the TGR to constantly strive to be at the fore front of human technology, and to regard any non-human sentient with suspicion.
While the TGR recovered, Neo Caledonia learned of the worlds under the rule of the Melik Sphere, of the worlds of The Great Corus, a body as vast as the Sphere, but who only guided and advised it?s member world, never ruled; as well as the many worlds, some friendly, others not, who were a part of neither. This was how humanity found out that they were truly not alone among the stars, and in the past seven hundred and seven years, it has become another player on the galactic stage.
Welcome everyone who decide to take a peek at this Rp. For this Rp we will be playing as a mercenary group called ORION. Opening up at a seedy space station bar where all characters are looking for work or just place to escaped too.
Name:
Species:
Age:
Description:
Weapons:
Skills:
Bio:
Name: Rick Walker, Or As he likes to be called, Walker
Species: Human
Age: 45
Description: Walker has dark black hair that medium hair that goes down to his neck. His skin is a light tan, with dark brown eyes. he has a goatee that seems rugged.
He normally wears a white t-shirt with a black vest over it. Black pants and dark brown boots. He normally holds his heavy Revolver to his right side at all times.
Weapons: A Revolver M-29 model is his main choice of weaponry. It able to switch between stander rounds (That still pack quite a punch when hit.) or the "Rocket Ball" ammo. Which is like a mini rocket bullet that will take out your target and anything behind it.
Skills As an Ex-Black ops agent, Rick is familiar with most kinds of weaponry. Though his go to gun is his M-29. He is also familiar with TGR code words, ways of how they handle certain situations and some alien languages that humans are able to speak.
Bio: Walker lived in a backwater shit hole of a planet. The TGR had mostly left the planet to its own devices due to how far it was from the TGR sphere. Meaning it hardly had any support from roving bands of Pirates, or other hostile threats that show up now and then.
Walker lived an almost normal life, besides having to grow up in a rough neighborhood and a school that didn't give two shits about its student's education. Though surprisingly, Walker was able to get off-world and into a TGR military academy. From there, he soared up through the classes and became within the top 10 of Academy Honors.
After the academy, Walker joined the Marine Corps at the age of 19 and became Squad leader during his training. After his training, Walker was soon sent out to the front lines with the rest of his squad. Fighting in small skirmishes against rebels or pirates.
Within five years, Walker was selected to join a Black Op group. He and his squad was to handle covert ops against potential problems that may or may not affect the TGR in the future. It was here he finally felt like he had a family with his fellow squad mates. Being with them for years and having successful missions. Until one day, when he was 38 years old, his mission turn south.
He and his team were supposed to be infiltrating a warehouse that a supposed group had stolen valuable information from TGR, though what was stolen was classified. Though when they infiltrated the warehouse, they notice many odd things. No guards, too quiet and the place seem to have been abandoned for years. The only reason they continue on is because their equipment picked up a signal coming from deep in the warehouse. Staying on guard they continue to move in.
They finally get to the location of the signal, but once they breach inside, they found it to be filled with explosive. With little time, one of Walker men pushed Walker out of the room as the room exploded. Walker was several hurt but survived. An ambulance from the local hospital picked him up and took him to the ER. Without any ID on Walker they didn't know who he was. Walker was stuck here for a few months due to how severe his injuries were but he was able to make it through and finally get out and get back to the TGR.
Though it didn't work out for Walker in the end. He was plagued with PTSD and developed a drinking problem. The TGR gave him an Honorable Discharge from service and sent him home. Though Walker wasn't finished yet. He wanted to find the bastard that did this, and he also wanted to still help people out there. So after a few years at working odd jobs and trying to get some help for his problems, he finally able to get enough cash for a ship and started his own Merc Business.
Species: Human
Age: 45
Description: Walker has dark black hair that medium hair that goes down to his neck. His skin is a light tan, with dark brown eyes. he has a goatee that seems rugged.
He normally wears a white t-shirt with a black vest over it. Black pants and dark brown boots. He normally holds his heavy Revolver to his right side at all times.
Weapons: A Revolver M-29 model is his main choice of weaponry. It able to switch between stander rounds (That still pack quite a punch when hit.) or the "Rocket Ball" ammo. Which is like a mini rocket bullet that will take out your target and anything behind it.
Skills As an Ex-Black ops agent, Rick is familiar with most kinds of weaponry. Though his go to gun is his M-29. He is also familiar with TGR code words, ways of how they handle certain situations and some alien languages that humans are able to speak.
Bio: Walker lived in a backwater shit hole of a planet. The TGR had mostly left the planet to its own devices due to how far it was from the TGR sphere. Meaning it hardly had any support from roving bands of Pirates, or other hostile threats that show up now and then.
Walker lived an almost normal life, besides having to grow up in a rough neighborhood and a school that didn't give two shits about its student's education. Though surprisingly, Walker was able to get off-world and into a TGR military academy. From there, he soared up through the classes and became within the top 10 of Academy Honors.
After the academy, Walker joined the Marine Corps at the age of 19 and became Squad leader during his training. After his training, Walker was soon sent out to the front lines with the rest of his squad. Fighting in small skirmishes against rebels or pirates.
Within five years, Walker was selected to join a Black Op group. He and his squad was to handle covert ops against potential problems that may or may not affect the TGR in the future. It was here he finally felt like he had a family with his fellow squad mates. Being with them for years and having successful missions. Until one day, when he was 38 years old, his mission turn south.
He and his team were supposed to be infiltrating a warehouse that a supposed group had stolen valuable information from TGR, though what was stolen was classified. Though when they infiltrated the warehouse, they notice many odd things. No guards, too quiet and the place seem to have been abandoned for years. The only reason they continue on is because their equipment picked up a signal coming from deep in the warehouse. Staying on guard they continue to move in.
They finally get to the location of the signal, but once they breach inside, they found it to be filled with explosive. With little time, one of Walker men pushed Walker out of the room as the room exploded. Walker was several hurt but survived. An ambulance from the local hospital picked him up and took him to the ER. Without any ID on Walker they didn't know who he was. Walker was stuck here for a few months due to how severe his injuries were but he was able to make it through and finally get out and get back to the TGR.
Though it didn't work out for Walker in the end. He was plagued with PTSD and developed a drinking problem. The TGR gave him an Honorable Discharge from service and sent him home. Though Walker wasn't finished yet. He wanted to find the bastard that did this, and he also wanted to still help people out there. So after a few years at working odd jobs and trying to get some help for his problems, he finally able to get enough cash for a ship and started his own Merc Business.