Sci-fi technology not used to its potential in sci-fi settings

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Johnny Impact

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Time Machine. A properly functioning time machine (i.e. can travel to any moment you desire) would mean instant, total victory for whoever invented it. Usually there's some story bullshit about not being able to alter the past. A moment's thought will tell you that to travel to the past is to alter it! There's something there that wasn't there before, therefore you altered the past. If you can do that, you can change other things.

Super Intellect. Best exemplified in the trope Reed Richards Is Useless. This guy has the brain of a hundred Einsteins -- yet cancer, old age, hunger, and all the other ills of man go totally unanswered. The presence of guys who are as smart as the Hulk is strong would have a pretty profound effect on the world.

Replicator. I don't buy the notion that it can't create certain types of material. Organic molecules, i.e. the food they're always making with it, are more complex than anything else in the universe. A machine that can sequence individual atoms together with that kind of precision and speed can surely make revolutionary circuit boards, new kinds of steel, entire starships if needed.

Teleporter. Don't even get me started. Defeat any enemy ship by teleporting 100 explosive devices into its path, or teleporting the antimatter out of its nacelles. Remove tumors, shrapnel, and diseases at the molecular level, perfectly and without surgery or costly treatments. Replace a damaged component anywhere in the ship instantly without leaving your chair. Extract ores without mining! Cross with the replicator and you essentially have the ultimate 3D printer.
 

FirstNameLastName

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I have read some of the posts in this thread, but many of them are so large that I can't be bothered to verify whether this was said already.

I find It strange that in futuristic wars there are still human combatants, especially in settings with what appear to be sentient robots (I'm looking at you Star Wars ... and basically every other sci-fi in existence. But mostly you, Star Wars, with your incompetent empire). Marksmanship is largely a mechanical task that could easily be rendered obsolete by computers in the near future. Once you have a robot that can calculate the position of an opponent relative to a weapon then it's just a matter of high school level vector mathematics to calculate the exact angle and timing of the shot. The only reason anyone is able to win any FPS games is due to the fact that the AI has to be specifically programmed to miss (otherwise a computer would be able to head-shot you from any distance as long as it had the positional data).
The only real challenges in creating a computer with perfect aim and near instant reaction times are the mobility and the perception, and considering we currently have computers that can read faces, I would say that calculating the positions from image data is either within our current technology or at most, just around the corner.

The other advancement that people seem to be strangely unphilosophical about, is the aforementioned sentient robots. Not to fling more shit at Star Wars, since I know it was never supposed to be anything even resembling hard sci-fi, but no one ever seems all that phased by true AI, or sentience in paces they would not normally belong (golems and the like).
 

Thaluikhain

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Zontar said:
And hell, the RoF and accuracy problems of staff weapons seem more a result of their design then components, cannibalizing their parts into new designs should have at least been attempted, yet no mention of it is ever made.
Eh, for that matter, why didn't the Goa'uld build one with a pistol grip and decent sights?

Well, excepting the Anubis drone versions, which are small enough to stick on a glove, and have a way, way higher Rof.
 
Dec 10, 2012
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SaneAmongInsane said:
But again, that transport technology is so finicky. I don't even think their aware that every time they beam someone they're killing that person and making a copy. (I'm with Lt. Barclay, fuck the transporters)
Well, as Barclay's transporter episode proves, you remain conscious during transport, which says to me that it's less like replicating a copy and destroying the original, and more like converting the existing subject straight into energy and back to matter at the destination. You could call the dissolution of the body a kind of death, but being aware of the transport process really defeats that argument. Your mind is intact all the way through.
 

Megalodon

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Zontar said:
You make some good points, but it's still surprising that for a series that was so genre savy compared to other sci-fi shows they never even tried to find a use for the staff weapons they had laying around. Hell, replacing their batteries shouldn't be an issue, by the time any staff-based earth weapons would have been depleted they'd probably have more then enough batteries left to replenish them from dead Jaffa.
But why would they? It's made repeatedly clear throughout the series that the SGC has a large, but limited budget. In that context focussing their R&D funds on power generation, space travel, strategic weaponry and the more esoteric items looted by the SG teams makes more sense that wasting time and resources trying to find a purpose for an inferior small arm that you have to loot from the enemy dead to begin with.

And that still doesn't explain why they never looked into the staff cannon when it was (and even by the end of Atlantis still is) better then its Earth counterparts when it comes to AA. The lightest variation of it took down an Al'Kesh, yet Earth doesn't manage to get a decent planetary defence system until we found the Antarctic outpost? I know it's no Tollan Ion Cannon, but shouldn't the grand strategy for the war (something which had never actually been developed even after Earth was saved by the skin of our teeth) have been to steal as many of those as possible? Hell, maybe raid some factories to see what knowledge and equipment could be stolen.
Is it better though? Yes Teal'c downs Tanith's, but he does it with a typical 'I'm the protagonist so I have super aim' shot to the cockpit. It also appears that Tanith hadn't bothered with his shields, as the show repeatedly features the lighter cargo ship sustaining multiple hits from glider cannon (which is what Teal'c had, I believe he looted it in an earlier episode) and remaining in the air. Whereas the missiles in the 302s do a fine job against both Al'kesh and Gliders in the Antarctic battle in series 7. And they are trying to develop energy weapons. We see Felger working on one in series 7, which then reappears in better shape in series 10. But R&D is a long, expensive process, so it's hardly surprising it takes them a while to get it working (then the Asgard give them better toys anyway...).

As for raiding? The SGC often seems unwilling to commit to offensive operations against its enemies, normally due to a reluctance to stomach personnel getting killed (just like irl). Most of the major confrontations the SG teams have with their enemies tend to be rescue missions. This only really changed in the Ori portion of the show, by which point Earth had the space ships and tech to make intervention somewhat less risky for its people (plus less need for 'boots on the ground').

Even if fought in secret there really should have been a lot of things done differently. The most obvious one: stop telling everyone who you are and where Earth is.
What would that achieve? Both SG-1 and Atlantis kinda blunder into their respective galactic wars, against enemies who already know where their home planets are. Hell, SG-1 is kicked off by Apophis raiding Earth looking for hosts. By the time the humans realise what they've gotten involved in, it's too late for secrecy. Although the Atlantis team do endeavour to keep their location secret once the Wraith dopn't know where they are.
 

TheSYLOH

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Benpasko said:
Gonna go to a different place than most posters in this thread and say Attack on Titan.
Yeah, the grapple hook is seriously under utilized.
Seriously if you are going to lose two per titan due to the operator being eaten....
Why not just strap a big bomb to the thing.
Perfect accuracy to the weak spot, and just winch in the bomb.

If the first grapple shot misses, just detach the wire
The operator is 100m away and just aims better next time, rather then getting smashed or swallowed.

Total amount of technology not already shown in the series : 0
They got bombs, they got winches, why not combine the two?
 

Zontar

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Megalodon said:
But why would they? It's made repeatedly clear throughout the series that the SGC has a large, but limited budget. In that context focussing their R&D funds on power generation, space travel, strategic weaponry and the more esoteric items looted by the SG teams makes more sense that wasting time and resources trying to find a purpose for an inferior small arm that you have to loot from the enemy dead to begin with.
They had whole episodes dedicated to problems which abounded from research being done by the base on plants. Of the twenty billion dollars they get each year (one billion of which goes to just keeping the facility running) part of it was being used to research plants. I fail to see how that's a better use of their limited resources then taking a bunch of staff-weapons, duck taping them together and adding a targeting system. You don't even need to reverse engineer anything, you just need to strap the thing together.

Is it better though? Yes Teal'c downs Tanith's, but he does it with a typical 'I'm the protagonist so I have super aim' shot to the cockpit. It also appears that Tanith hadn't bothered with his shields, as the show repeatedly features the lighter cargo ship sustaining multiple hits from glider cannon (which is what Teal'c had, I believe he looted it in an earlier episode) and remaining in the air. Whereas the missiles in the 302s do a fine job against both Al'kesh and Gliders in the Antarctic battle in series 7. And they are trying to develop energy weapons. We see Felger working on one in series 7, which then reappears in better shape in series 10. But R&D is a long, expensive process, so it's hardly surprising it takes them a while to get it working (then the Asgard give them better toys anyway...).
Though you make a good point, this still doesn't answer why staff-cannons (especially the heavier ones which will one-shot a deathglider and in numbers take down a Ha'tak) where not stolen and deployed as an 'in case of invasion before we develop something' measure. It sure would have come in handy when Apophis invaded with two Ha'tak, at that time it would have been the only weapon that could be used against them if the SGC had them at all. Sure, it's a good thing they developed new technology that was better then what the Goa'uld had (even if half the episodes with Prometheus revolved around something going wrong because they sent it into the field without testing it first), but that still doesn't explain why they never took a proven technology the enemy had, and simply turned it against them. Slapping a hundred and twenty heavy staff-cannons (or triple the firepower of a Ha'tak) onto a 303 or 304 would have only required the cannons be stolen and a firing system added. A system like that wouldn't even interfere with the others since staff-weapons are completely self contained.

The SGC having a limited budget only reinforces the question of "why didn't they fine a use for staff-weapons".
As for raiding? The SGC often seems unwilling to commit to offensive operations against its enemies, normally due to a reluctance to stomach personnel getting killed (just like irl). Most of the major confrontations the SG teams have with their enemies tend to be rescue missions. This only really changed in the Ori portion of the show, by which point Earth had the space ships and tech to make intervention somewhat less risky for its people (plus less need for 'boots on the ground').
As for raiding? The SGC often seems unwilling to commit to offensive operations against its enemies, normally due to a reluctance to stomach personnel getting killed (just like irl). Most of the major confrontations the SG teams have with their enemies tend to be rescue missions. This only really changed in the Ori portion of the show, by which point Earth had the space ships and tech to make intervention somewhat less risky for its people (plus less need for 'boots on the ground').[/quote]

Sorry, but in a war for survival (which season 1 goes out of its way to establishing that being what the Goa'uld war was) then everything is on the table. In such a situation the man in charge would in all likelihood not care if missions has a 75% casualty rate, so long as the job got done it was a good day. Given the situation, I find it funny how the NID where villenized for doing exactly what would happen in real life (hell, they'd probably be called radicals for being too unwilling to do what needs to be done). The Jaffa genocide was pretty much the only thing they ever did which crossed the line.

Hell, the issue of casualties is almost a moot point due to the sarcophagus, just take the corpse and throw it in if the brain still exists (it's multiple uses in a short period which do the real damage after all, not a lone one). Raids shouldn't have just been the norm, they should have been a weekly thing on the SGC's timetable, using large numbers of special forces and marines. I know the show had limitations, but it's not like getting a few dozen extras in the background with uniforms wasn't the norm on the show, why not have them standing in the generic battlefield they used instead of just standing in the generic not-battlefield they usually do instead?

When it's a war for survival all is on the table, and you fight dirty. The biggest problem the show had was it never treated the war as if it was what it was.

What would that achieve? Both SG-1 and Atlantis kinda blunder into their respective galactic wars, against enemies who already know where their home planets are. Hell, SG-1 is kicked off by Apophis raiding Earth looking for hosts. By the time the humans realise what they've gotten involved in, it's too late for secrecy. Although the Atlantis team do endeavour to keep their location secret once the Wraith dopn't know where they are.
Well, it probably would have helped make it take longer for the other system lords to learn the location of Earth (it would have been inevitable, but a year or two's delay could make the difference). The first few seasons where basically just the SGC fighting Apophis (logical due to us being within his claimed territory), but we still told everyone, friend or foe, who we where and where we came from. Even other system lords who didn't know who we where. Hell, why was Earth even used as the main staging ground for the war anyway? Why not use Abydos so that if someone tried to backtrack them who didn't already know where Earth was they'd find a planet with a few thousands tribesmen and a military outpost instead of Earth?
 

Deathlyphil

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In Star Trek they do state that there are some things that can't be replicated.

In DS9 the sole reason that the Ferengi commerce is founded on Latinum is because its a mercury-like substance that can't be replicated. If it could be replicated, then it would have no value. Quark does state at one point that the gold that is protecting the latinum (gold-pressed latinum), is worthless (at the end of "Who Mourns For Morn").

From this, we can also deduce that dilithium crystals can't be replicated either, as many episodes feature their scarcity as a major plot-point. Ketrasel White would be another example (the drug that keeps the Jem'Hadar going).

Then there are the energy concerns, as stated by others. In Voyager, they can't afford the energy to eat replicated food everyday. Harry Kim said he sacrificed a month's worth of rations to make himself a clarinet.
 

CommanderZx2

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Final Fantasy XIII is loaded with stuff like this. For example Lightning uses a gravity gadget to slow down time and alter gravity at the start of the game cutscene, but never uses it again and you never get to use it in gameplay.
 

Megalodon

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Zontar said:
They had whole episodes dedicated to problems which abounded from research being done by the base on plants. Of the twenty billion dollars they get each year (one billion of which goes to just keeping the facility running) part of it was being used to research plants. I fail to see how that's a better use of their limited resources then taking a bunch of staff-weapons, duck taping them together and adding a targeting system. You don't even need to reverse engineer anything, you just need to strap the thing together.
What good will taping small arms together achieve against a foe that just annihilates you from orbit? Series one made it abundantly clearly that was the primary threat the Goa'uld posed, as quite frankly, their ground forces suck, and Gliders and Al'kesh really don't hold a candle to American air power. Of course a sci-fi show can't really have the scary alien invaders shot down by a bunch of F-16s, but that's a different criticism of the writers.

But back to the point, the SGC's research focus was always on either generally beneficial technologies (naquadah reactors, medicine etc.) or weapons technology that would impact larger scale conflict than individual firefights (so primarily devoted to orbital war and countering the space ship advantage of their foe). Because quite frankly, bullets and missiles worked. Why bother taping captured weapons together when your existing arms are sufficient in the small unit engagements your teams typically engage in?

Though you make a good point, this still doesn't answer why staff-cannons (especially the heavier ones which will one-shot a deathglider and in numbers take down a Ha'tak) where not stolen and deployed as an 'in case of invasion before we develop something' measure. It sure would have come in handy when Apophis invaded with two Ha'tak, at that time it would have been the only weapon that could be used against them if the SGC had them at all. Sure, it's a good thing they developed new technology that was better then what the Goa'uld had (even if half the episodes with Prometheus revolved around something going wrong because they sent it into the field without testing it first), but that still doesn't explain why they never took a proven technology the enemy had, and simply turned it against them. Slapping a hundred and twenty heavy staff-cannons (or triple the firepower of a Ha'tak) onto a 303 or 304 would have only required the cannons be stolen and a firing system added. A system like that wouldn't even interfere with the others since staff-weapons are completely self contained.
OK, quick question, when do we observe gliders destroying a Ha'tak? That's not ringing a bell atm. Also, where do you get the 1 Ha'tak=20 Gliders firepower calculation?

As for the initial Apophis invasion, even having staff-class weaponry wouldn't really have helped, as that era Earth had no delivery system. Goa'uld weaponry is direct fire, without a space-worthy craft capable of engaging the ships in orbit, you're stuck with the 'we can't touch the guys bombarding us from orbit' thing. Plus we never see Goa'uld ground-orbit weaponry, so that would require a whole new program of alteration, in addition to the retrofitting, assuming it's even possible for Goa'uld tech to work that way in the first place. The you have to consider the whole 'static weapons for planetary defence' thing, which the show touches on in Between Two Fires. You'd need many, many weapon emplacements to cover the entire planet (especially as these hypothetical staff Gatling guns would not have the damage output if Ion Cannons, which the episode was using). this would require the SGC going public, which the show treats as an extremely bad thing during its run (hell, it took them 6 years top admit to the other major miliatry powers that Earth was facing an extraterrestrial threat).

Sorry, but in a war for survival (which season 1 goes out of its way to establishing that being what the Goa'uld war was) then everything is on the table. In such a situation the man in charge would in all likelihood not care if missions has a 75% casualty rate, so long as the job got done it was a good day. Given the situation, I find it funny how the NID where villenized for doing exactly what would happen in real life (hell, they'd probably be called radicals for being too unwilling to do what needs to be done). The Jaffa genocide was pretty much the only thing they ever did which crossed the line.
Because a modern president of the US will be totally OK with dozens/hundreds of highly trained personnel dying in combat, and the only response from the White House being 'it's classified'. I'm sorry, but the modern age has made military deaths a highly poisonous political prospect, and not coming clean as to why these men/women died? Political suicide. It's not even like the administration can lie and claim that the men were killed in Afghanistan of whatever (especially in the early series before that particular irl clusterfuck), because the show clearly shows us SGC personnel living and going to work in Colorado Springs. To make this OK, you're again left with the 'go public' option, which the show never treats as a viable option.


Well, it probably would have helped make it take longer for the other system lords to learn the location of Earth (it would have been inevitable, but a year or two's delay could make the difference). The first few seasons where basically just the SGC fighting Apophis (logical due to us being within his claimed territory), but we still told everyone, friend or foe, who we where and where we came from. Even other system lords who didn't know who we where. Hell, why was Earth even used as the main staging ground for the war anyway? Why not use Abydos so that if someone tried to backtrack them who didn't already know where Earth was they'd find a planet with a few thousands tribesmen and a military outpost instead of Earth?
You mean those other System Lords that were all Deities from Earth's past? Implying that they had been to earth in Ancient times to collect human slaves/hosts. The location and address of Earth is never treated as secret in the entire SG-1 show run, because all['i] the villains already know what Earth is, and where it is.

Hell, the issue of casualties is almost a moot point due to the sarcophagus, just take the corpse and throw it in if the brain still exists (it's multiple uses in a short period which do the real damage after all, not a lone one). Raids shouldn't have just been the norm, they should have been a weekly thing on the SGC's timetable, using large numbers of special forces and marines. I know the show had limitations, but it's not like getting a few dozen extras in the background with uniforms wasn't the norm on the show, why not have them standing in the generic battlefield they used instead of just standing in the generic not-battlefield they usually do instead?

When it's a war for survival all is on the table, and you fight dirty. The biggest problem the show had was it never treated the war as if it was what it was.
Although the 'why not get a Sarcophagus to resurrect the dead' is a fair point, you seem to be arguing for something outside the remit of this thread. You seem to want a completely different Stargate show, where the all consuming focus of every episode is on the Goa'uld war (as opposed to them merely not fully exploiting the available technology). That is not what the show was trying to be. It's goal seemed (at least initially) to be a Trek-esque 'problem of the week' set up, with occasional callbacks to the overarching plot of the Goa'uld. Additionally it contained the overall theme of moral superiority (as seen when SG-1 doesn't swipe the Eurondan tech because the people being essentially Nazis). It's not a show about war, it's a show about exploration, morality and doing the 'right' thing and so was never going to be what you seem to have wanted.
 
Jan 12, 2012
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thaluikhain said:
Ironman126 said:
OT: Gotta go with the boltgun/bolter from Warhammer 40,000. I've seen the real life Gyro-jet "gun" and while it's a piece of crap, it is ridiculously easy to make. All it needs is for a competent engineering team to show it some love. I've no idea what could possibly be so complicated about bolters that only the Emperor's Finest, the Astartes, get them. We invented the Gyro-jet in the 1960s! We still don't have anything close to a man-portable, infantry use laser rifle. The lasgun is WAY more complex than what amounts to a model rocket engine behind a small explosive. The Russians and Germans invented small-caliber rifle ammunition with an explosive tip in the 1930s. It's terrifying and horrendously unethical, but it works. It doesn't require anything even remotely close to the tech base a laser does. My point is, you give every guardsman or woman a boltgun and the 40k universe would be devoid of aliens and heretics in a matter of weeks. Plus, Imperial Guard players would be laughing all the way to the game store.
The bolter is a bit more complicated than that, and it's mentioned that it's the maintenance and logistics that are the problem. It's mentioned over and over that lasguns will keep working despite more or less anything, they don't require particularly skilled users or facilities to keep them running. Also, a bolter won't work without the right type of ammunition, but a las weapon can be charged from any power source.
As well, it's been said a few times that it's easier to take a thousand guys, give them oversized flashlights, and cover the battlefield than it is to train them to use bolt weapons. Those things throw .75 rounds in order to get through the armour/carapaces of their targets, that would break the shoulder of a human and make them much less mobile (especially when you consider them having to carry their ammo). Even if they do dig in, logistics is the big problem; lasguns can go 10,000 shots before they even need the power pack changed and as thaluikhain points out, they can get recharged easily, perfect for years-long deployment, while Space Marines are supposed to go in, kill everything, and be home in time for supper. The Imperium will gladly take a ton of cheap crap over a handful of diamonds, if only because they need to keep shoveling it onto their enemies to keep them down.
FirstNameLastName said:
I find It strange that in futuristic wars there are still human combatants, especially in settings with what appear to be sentient robots (I'm looking at you Star Wars ... and basically every other sci-fi in existence. But mostly you, Star Wars, with your incompetent empire). Marksmanship is largely a mechanical task that could easily be rendered obsolete by computers in the near future. Once you have a robot that can calculate the position of an opponent relative to a weapon then it's just a matter of high school level vector mathematics to calculate the exact angle and timing of the shot. The only reason anyone is able to win any FPS games is due to the fact that the AI has to be specifically programmed to miss (otherwise a computer would be able to head-shot you from any distance as long as it had the positional data).
The only real challenges in creating a computer with perfect aim and near instant reaction times are the mobility and the perception, and considering we currently have computers that can read faces, I would say that calculating the positions from image data is either within our current technology or at most, just around the corner.
I've always thought that what the CIS was missing was an army of drones. When their battle droids come out, it should be with an massive swarm of tiny hovering drones that cover the battlefield, scouting out enemy locations and feeding precise coordinates to the artillery and ground troops, triangulating every target from a dozen directions. Really, cloud computing would be the real enemy to fight, and though it has no place in science fantasy like Star Wars I'm looking forward to a cross between cyberpunk and Kill Decision where countries and corporations fight massive battles with robot armies while specialist troops work to hack into the enemies network and corrupt it or to simply destroy their main server farms.
 
Dec 16, 2009
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Don't know if this counts, or is just a plot hole, or both; in IM3,
Stark has a voice activated army of suits, able to fight on their own.
wouldn't it have made sense to whip them out in the Malibu helicopter scene, and just go n kick ass, considering what he accomplished with one prototype suit.
as I say, not sure if thats just a plot hole. but then, aren't a lot of the things pointed out?

EDIT, as Stark seems a little of a mess after NY, you think he'd have had these ready at all times.
 

Vivi22

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thaluikhain said:
No, that's not true. In a DS9 episode, someone on their spare time replicated a special firearm that teleported bullets to its target and could see through walls, so you could murder anyone on the station very easily. The Federation has the design for a while, but didn't make any using their perfect technology that could create one in minutes, because they weren't interested in snipers being able to see through walls, or take out targets from perfect concealment. Yeah, not a big fan of DS9.
Given the Federation and Starfleet are generally pacifist unless attacked, it actually makes a lot of sense that they wouldn't want to abandon energy weapons that are easy to use and last longer for ballistic firearms that don't have a stun setting and carry limited ammo.

And Picard did use a Holographic Tommygun on some Borg in First Contact, though I imagine the Borg having control of the ship kind of stood in the way of replicating some. Not to mention that we need to make some allowance for the fact that every fight in Star Trek was never meant to turn into a literal blood bath.
 

Vivi22

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thaluikhain said:
inu-kun said:
Really the best example are transporters, unless the enemy is said to have something that jams transimission every fight should be:
step 1: Get a nuke.
step 2: teleport it to middle of enemy's ship.
step 3: enjoy.
In one episode of Star Trek: Voyager, someone thinks of that and blows up a Borg ship. There was no technobabble reason preventing them in the past, they were just too stupid.
It's stated frequently in Trek that they can't beam through ships shields. And the reason they don't tend to nuke everyone they get in a fight with is because Starfleet wasn't established to be an organization filled with mass murderers. The Borg are pretty much the only race where they'll make an exception and destroy their ships completely when given the chance.
 

Zontar

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Megalodon said:
But back to the point, the SGC's research focus was always on either generally beneficial technologies (naquadah reactors, medicine etc.) or weapons technology that would impact larger scale conflict than individual firefights (so primarily devoted to orbital war and countering the space ship advantage of their foe). Because quite frankly, bullets and missiles worked. Why bother taping captured weapons together when your existing arms are sufficient in the small unit engagements your teams typically engage in?
The general technologies should have been relegated to private entities, non-military public ones, or military ones that where not the SGC. This would 1) allow the people fighting for the survival of the human race to do that instead of making your lifespan marginally longer, and 2) make it easier for the technology to pushed into the marketplace.

Something to also remember is that ballistics and missiles, in the space side of the war did not work, with a shielded Ha'tak laughing off a pair of naquadah enhanced nuclear missiles. A heavy staff-cannon gattling gun would, apart from being cheaper then any missile, even a stinger, would also actually take down the shields after sustained fire, something missiles just can't do even by the end of Atlantis. A couple dozen across the surface would make a lone or dual Ha'tak assault think twice before entering orbit.

Another thing to remember is that plasma doesn't take space, while ballistics and missiles do. Missiles may take out a deathglider in one shot and a few will take down the larger ships, but once you're out you're out, and the Jaffa always had weight of numbers on their side.

OK, quick question, when do we observe gliders destroying a Ha'tak? That's not ringing a bell atm. Also, where do you get the 1 Ha'tak=20 Gliders firepower calculation?
They don't, the calculation comes from the Ha'tak standard armaments, which is 40 heavy staff cannons. Gliders have 2 light staff cannons. Same appearance, same basic design but different size (I think the heavy is about three times the dimensions of a light one, but don't quote me on that).

As for the initial Apophis invasion, even having staff-class weaponry wouldn't really have helped, as that era Earth had no delivery system. Goa'uld weaponry is direct fire, without a space-worthy craft capable of engaging the ships in orbit, you're stuck with the 'we can't touch the guys bombarding us from orbit' thing. Plus we never see Goa'uld ground-orbit weaponry, so that would require a whole new program of alteration, in addition to the retrofitting, assuming it's even possible for Goa'uld tech to work that way in the first place. The you have to consider the whole 'static weapons for planetary defence' thing, which the show touches on in Between Two Fires. You'd need many, many weapon emplacements to cover the entire planet (especially as these hypothetical staff Gatling guns would not have the damage output if Ion Cannons, which the episode was using). this would require the SGC going public, which the show treats as an extremely bad thing during its run (hell, it took them 6 years top admit to the other major miliatry powers that Earth was facing an extraterrestrial threat).
It may not have worked, but looking into it would have been better then nothing. Sure, we don't know if a staff-cannon can fire surface-to-space, it's almost as if they should have, at some point, tested that idea. If it didn't, then that should have been the end of it. If it did, it may take a fair few to protect the whole planet, but it's not as if the SGC wouldn't do it, they where more then willing to do it with the Ion Cannons, a functional staff-gattling system would be treated the same, even if more locations would be needed and more then a single set would be in use (it's not as if staff-anythings are in short supply).

Because a modern president of the US will be totally OK with dozens/hundreds of highly trained personnel dying in combat, and the only response from the White House being 'it's classified'. I'm sorry, but the modern age has made military deaths a highly poisonous political prospect, and not coming clean as to why these men/women died? Political suicide. It's not even like the administration can lie and claim that the men were killed in Afghanistan of whatever (especially in the early series before that particular irl clusterfuck), because the show clearly shows us SGC personnel living and going to work in Colorado Springs. To make this OK, you're again left with the 'go public' option, which the show never treats as a viable option.
That was another problem with the series, the 'we can never go public' was, apart from being ridiculous in how long it managed to stay secret (20 years and counting) also forgets that not even the President of the united states is all powerful. There are just some things that even he will be told to do. If a war like the one in SG-1 happened in real life, anyone who threatened to end the program would get a visit from a colonel explaining why that's a bad idea. If that didn't convince them, an accident would solve that loose end. Kinsey being alive by the midpoint of season 2 is the single most unbelievable thing of the first two seasons, and the unnamed first president during the series (President Not-Bill) even considering shutting the program down is the second. Given how modern militarizes operate, something of that importance to the survival of the human race (to say nothing of the US) would be one that, if what needed to be done was stopped by the government, a coup would be in serious consideration (it happened before in US history, and though they never got past the planning stage those where not "our survival is at stake" situations). Given the time-frame of season 1, the US would have simply started a war with Serbia in the name of ending the Balkan Wars, maybe invade a third world country. A way would be found, and the military would not care how.

You mean those other System Lords that were all Deities from Earth's past? Implying that they had been to earth in Ancient times to collect human slaves/hosts. The location and address of Earth is never treated as secret in the entire SG-1 show run, because all the villains already know what Earth is, and where it is.
The location of Earth was lost to the system lords, that's why we where still free in the first place. For the first season Apophis, Hathor and their minions where the only ones who knew where Earth was (and even then, it took a few fire fights for Apophis to care). Those who known to know the location of Earth should have been the top priority targets until it became generally known (which would have taken longer if they didn't tell every Goa'uld, Tok'ra, Jaffa and human world). Sure it would have happened eventually that everyone would know, but again a year or two delay for an invasion could make all the difference.

Although the 'why not get a Sarcophagus to resurrect the dead' is a fair point, you seem to be arguing for something outside the remit of this thread. You seem to want a completely different Stargate show, where the all consuming focus of every episode is on the Goa'uld war (as opposed to them merely not fully exploiting the available technology). That is not what the show was trying to be. It's goal seemed (at least initially) to be a Trek-esque 'problem of the week' set up, with occasional callbacks to the overarching plot of the Goa'uld. Additionally it contained the overall theme of moral superiority (as seen when SG-1 doesn't swipe the Eurondan tech because the people being essentially Nazis). It's not a show about war, it's a show about exploration, morality and doing the 'right' thing and so was never going to be what you seem to have wanted.
The show could have been both (hell, the first three episodes painted it as if it would be both). Everything I mentioned could have been background wallpaper for the show, with the focus being on SG-1's exploration while we get mention and maybe a minute or two of seeing the toy from the last adventure of the week being given tests of some sort. Have a team dedicated to raids come home with a bunch of naquadah and as many staff weapons as a MALP can haul while SG-1 waits for their dial-out to explore a new world. The SG teams where described in early seasons as recon teams, having the war that was the whole overarching story of the series treated like a real war would have still allowed for the series to have its moments of levity and exploration mixed with the darker ones to remind everyone that the Goa'uld are a threat. It's why I live the two seasons of fighting Anubis, it gave a much more justified balance between the fighting and the exploring and it actually felt like a war, even if they let a few things get away (like the asteroid which would have made naquadah import go away. Where did Anubis get that asteroid anyway?).
 

Zontar

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Vivi22 said:
thaluikhain said:
inu-kun said:
Really the best example are transporters, unless the enemy is said to have something that jams transimission every fight should be:
step 1: Get a nuke.
step 2: teleport it to middle of enemy's ship.
step 3: enjoy.
In one episode of Star Trek: Voyager, someone thinks of that and blows up a Borg ship. There was no technobabble reason preventing them in the past, they were just too stupid.
It's stated frequently in Trek that they can't beam through ships shields. And the reason they don't tend to nuke everyone they get in a fight with is because Starfleet wasn't established to be an organization filled with mass murderers. The Borg are pretty much the only race where they'll make an exception and destroy their ships completely when given the chance.
The borg don't use shields though, so it should follow that right from the start they should have been using transported bombs to take them out in single strikes.
 

Thaluikhain

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Vivi22 said:
Given the Federation and Starfleet are generally pacifist unless attacked, it actually makes a lot of sense that they wouldn't want to abandon energy weapons that are easy to use and last longer for ballistic firearms that don't have a stun setting and carry limited ammo.
Sure, don't throw your phasers away (and they should be used more, given all the weird stuff they can do). But no reason not to have some fancy firearms as well.

Vivi22 said:
And Picard did use a Holographic Tommygun on some Borg in First Contact, though I imagine the Borg having control of the ship kind of stood in the way of replicating some.
Sure...once they'd taken over. Given that they know that the Borg sometimes board enemy ships, and given that they know having SMGs would be essential, and given that they could very easily make them before the battle...

For that matter, once the phasers stopped working (on Borg), people had to fight hand to hand, but they never tried making pointed sticks or anything. You could use your phasers to cut up machinery to make into weapons, or weld into barricades.

Vivi22 said:
Not to mention that we need to make some allowance for the fact that every fight in Star Trek was never meant to turn into a literal blood bath.
There's that, but the writers could have tried a bit better, I feel. Or just not introduced those issues to begin with.

Zontar said:
The location of Earth was lost to the system lords, that's why we where still free in the first place. For the first season Apophis, Hathor and their minions where the only ones who knew where Earth was (and even then, it took a few fire fights for Apophis to care). Those who known to know the location of Earth should have been the top priority targets until it became generally known (which would have taken longer if they didn't tell every Goa'uld, Tok'ra, Jaffa and human world). Sure it would have happened eventually that everyone would know, but again a year or two delay for an invasion could make all the difference.
Alternatively, not go round telling people where you are from. Doesn't matter if they know where Earth is if they don't know you are from Earth. Don't put the gate symbol for Earth on your shoulders.

OTOH, why does nobody ever try examining a DHD to see where it'd been used to last? Fingerprint the control panel, for example. Sure, might not work, but worth a try.
 

Chris Moses

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Both in Battlestar Galatica and Star Trek they don't use the full potential of their FTL.

If a torpedo is bad... Imagine a torpedo the size of a shuttle craft traveling warp 10 (or whatever the maximum warp speed a shuttle can go). Ok they wouldn't be able to carry as many but at the very least the Star Trek universe should have better siege weapons.

The same goes for Battlestar Galatica. If a raptor jumping inside (or near) a ship tears it apart. Imagine a missile that jumps on impact or better yet tries to jump inside of enemy vessels.
 

Thaluikhain

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Chris Moses said:
Both in Battlestar Galatica and Star Trek they don't use the full potential of their FTL.

If a torpedo is bad... Imagine a torpedo the size of a shuttle craft traveling warp 10 (or whatever the maximum warp speed a shuttle can go). Ok they wouldn't be able to carry as many but at the very least the Star Trek universe should have better siege weapons.
I don't think that'd work. Warp is FTL, it's not a speed in the normal sense. I don't remember anything colliding with anything while traveling at warp, though the main deflector is there to stop that.

OTOH, you'd not need it to be going at warp. An expendable ship at sub light, but extreme speed would make a mess of any planet it crashed into. Cloak the thing, and they don't see it coming.
 

DudeistBelieve

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TheVampwizimp said:
SaneAmongInsane said:
But again, that transport technology is so finicky. I don't even think their aware that every time they beam someone they're killing that person and making a copy. (I'm with Lt. Barclay, fuck the transporters)
Well, as Barclay's transporter episode proves, you remain conscious during transport, which says to me that it's less like replicating a copy and destroying the original, and more like converting the existing subject straight into energy and back to matter at the destination. You could call the dissolution of the body a kind of death, but being aware of the transport process really defeats that argument. Your mind is intact all the way through.
I mean assume if you will, you're concious as your being beamed.

Then you're instantly deleted, your atoms are dispersed.

Elsewhere, in that same instant, another set of Atoms is being arranged. You'd still have the memories prior to deletion, with maybe a 1 second gap or so.