And if you seriously drew that conclusion, my assumption is absolutely confirmed.Byers said:If you're a representative of the CoH player base, I already feel more certain in my assumptions.NeutralDrow said:It's not. I'm fairly certain it has a greater proportion of casual players than WoW, since the game is designed for pickup-and-play teaming to be startlingly easy, my own experiences with the game are overwhelmingly positive, and even the game forums have a smaller percentage of assholes than I've seen in other MMOs.Byers said:Kudos to him then. Anyone having the balls to stand by their convictions and play in a way that's enjoyable to them rather than doing exactly what that throng of angry nerds who are the hardcore MMO player base say they should be doing, is nothing short of a hero.Caliban1972 said:Are you trying to be funny, or are you really that ignorant? I honestly can't tell.Byers said:In other words, he tried to fit in.NeutralDrow said:...he was playing City of Heroes, not World of Warcraft.SomeGuyNamedKy said:A lot of people here post about how he was a troll and ruining the game. I offer solutions.
1. Go to another pvp server, there's more than one.
2. Go to a pve server, grind, then try again to kill him. He died in-game, so he's not invincible.
3. Play another game. The obvious choice.
And you're completely missing the point. We're not complaining because he was ruining our playing experience. We're complaining because he's the MMO equivalent of a guy who crashes a party, drinks all the beer, sings too loudly, tries to feel up every woman he sees...and then complains when everyone calls him out for being a douchebag.
Because he didn't try to fit in. He very deliberately did everything possible not to fit in.
If CoH are remotely like any other MMO, as I'm sure it is, it's filled with people who can't wait to find someone who does things in any way differently than the majority, so they can take a giant digital dump on said player.
I say, as if you actually cared. Anyone who can defend a troll for "having balls" is a lost cause.
Okay, points...zoharknight said:OK, Neutral, you do make a valid point, but there's still some holes. He didn't choose to not team, he was forced to not team. Yes his methods were shady, but he wasn't griefing, he was roleplaying, albeit too extreme. Also he was decently known before that, he was in one of the bigger guilds in the game and had lottsa ppl who he played with before the experiment, and just because he was playing a bit differently they booted him and ppl shunned him. Ok, I admit he did go to far on some things, but at the same time, the fact is he got death threats just for disrupting their precious little order. Yea, I wouldn't contribute anything to that game, why would I waste my time on abuncha losers who completely punish and try to get banned and even mass try to kill someone who (while yes, I admit crossed a few social lines) just did things a little differently? Everyone sees things differently, and I respect your right to have your own view too; it was just for me I just saw a really stupid reaction to a minor issue. He didn't even set out to grief, he set out to follow the ingame rules, albeit very strictly. It was the ppl in the game that assumed he was griefing just to be an ass. Yea sure he got no xp or stuff from tping into the npcs, that wasn't his goal. He was trying to win the area like the designers of the game designed the area for, and while yes abeit cheap, was still just using the resources available to him there.
He does mention that he started to refuse team invitations after a while, since in addition to ostracism, he was starting to be invited to teams with people who tried to get him killed. In other words, the only people after a while who willingly teamed with him did so surreptitiously. If you somehow manage to piss off that many people, including a ton on your own side, it's time to start thinking about your priorities.
If, while one is roleplaying, one deliberately interferes with other peoples' enjoyment of a game with an action that doesn't benefit one in the slightest, even after repeated pleas to stop, that is griefing. Roleplaying a villainous stalker would not excuse him from stalking another player in the zone. Questionable behavior over others' objections just can't be justified like that in a game. He wasn't shunned for "playing differently," any more than an FPS player would be shunned for "playing differently" if they hung out by a spawn point and blew up other players as they appear.
And I agree, death threats were an overreaction. My point is that he wasn't an unjustly persecuted innocent in the matter. He crossed social lines by playing like a jackass.
If he was playing to "win the zone" by trying to drive away all the people playing villains he not only missed the point, he was aiming in an entirely different direction. Using tactics that A) make people angry, B) don't do anything for you, but inconvenience other people C) don't work in "winning the zone," D) are for such a fleeting, inconsequential victory (A winner is you! For five whole minutes!), and E) are against "villains" on the other side, which has pretty much all the same players as the "heroes" on your side...it's a little something I call "taking a game too seriously." Especially that last part; you'd think he thought City of Heroes and City of Villains were like Alliance vs. Horde or something.
<color=white>Line Break!
But that's not the part I'm really upset with. The part I'm upset with is the way he presented his conclusion.
Yes, I'm perfectly aware that CoH/V's PvP system is filled with idiots. They're a bunch of over competitive wankers, and I like the fact that they hang out in the four PvP zones because they're not in everyone else's hair out in the actual game. They're incredibly insular, and all but the most reasonable ones have a problem of driving away the normal players. I won't even set foot in one of the zones unless I'm feeling particularly whimsical and not averse to having my ass beaten from one side of Siren's Call to the next and back again. The reason you have zone farmers in the PvP zones is because there are people who wouldn't normally have anything to do with the places if the PvE rewards weren't great enough to justify it. PvP has slowly gotten better and more balanced in the eight issues since its introduction, but it's still the small, problem child of the game.
Not that you'd naturally draw that conclusion reading the document.
Tell me, if one doesn't play City of Heroes or City of Villains (which are both the same thing, incidentally), would one be more likely to think "Wait, isn't he drawing his conclusions based on a very, very small subset of the game's playerbase, in a single zone, who he did everything in his power not to appease?" or "Wow, the people who play City of Heroes are a bunch of douchebags!"
That's ultimately why I'm so upset, though I'm equally incredulous about the whole "teleporting people into mobs of NPCs so they get straddled with debt, rather than killing them myself, so they don't."