I really think the actual review, without any sort of number or chart stuck on the end, should be all that's needed. The whole point of the score system seems to just be to compare games to each other, and seeing which one is "better".
Actually, I would imagine the scale they work on is quite accurate, it's just they don't have to dwell in the sub-5's very often. A 6 would say "Why the hell would you play this when youcould be playing an 8 or 9 game? Oh, you have a thing for Ninjas? Well by all means, play Ninja Blade, you'll have some fun". Whereas when they do go below 5, there is a distinct reason, a 4 being "Even if you like Ninjas, don't get Ninja Captains, it is not even fun" and a 2 being "it looks like shit and it jams all the time... and why is everyone speaking Portugeuse with no translation?", and a 1 being "the 360 I played this on got up and hung itself with its own HDMI cable, I wouldn't recommend this". Perhaps this says more about quality control by publishers than it does about review scores.maninahat said:The whole 10 point system doesn't work because people can't use it properly. You'd think that a game of average quality would get a 5/10, a good game, 7/10, and a poor game, 3/10. But no. All mainstream, popular games get scores between 6-10 (6 meaning rubbish, 7 meaning average, and 10 excellent). They are not using half of the scale, and people have gotten used to that. The problem is that "10" suggests a perfect game to which I say, there has not been one yet.
If you are going to use a numerical scale, do it out of 4. 4 being great, 3 being good, 2 being average/mediocre, 1 being poor. Or simpler yet, a three point scale (avoid it/rent it/ buy it). Or best of all, don't give any scale and expect people to actually read your review.
If the quality of most games is increasing, then surely that means the reviewers standards should increase too? If 7 has become the average, what do we do if games continue to improve? We'd have to start giving games 11 or 12 out of 10. It reminds me of an anime magasine I once read, in which every anime featured got rave reviews. Clearly the unprofessional reviewers were only writing about anime shows they liked and from what I could tell, had low standards. That presents a problem for someone who can't spend all day watching anime; what if I have only time to watch one? I can't decide because these guys have heaped praise on all of them. They failed to do their job in helping me make a decision. Game reviewers have become increasingly similar.jebussaves88 said:Actually, I would imagine the scale they work on is quite accurate, it's just they don't have to dwell in the sub-5's very often. A 6 would say "Why the hell would you play this when youcould be playing an 8 or 9 game? Oh, you have a thing for Ninjas? Well by all means, play Ninja Blade, you'll have some fun". Whereas when they do go below 5, there is a distinct reason, a 4 being "Even if you like Ninjas, don't get Ninja Captains, it is not even fun" and a 2 being "it looks like shit and it jams all the time... and why is everyone speaking Portugeuse with no translation?", and a 1 being "the 360 I played this on got up and hung itself with its own HDMI cable, I wouldn't recommend this". Perhaps this says more about quality control by publishers than it does about review scores.maninahat said:The whole 10 point system doesn't work because people can't use it properly. You'd think that a game of average quality would get a 5/10, a good game, 7/10, and a poor game, 3/10. But no. All mainstream, popular games get scores between 6-10 (6 meaning rubbish, 7 meaning average, and 10 excellent). They are not using half of the scale, and people have gotten used to that. The problem is that "10" suggests a perfect game to which I say, there has not been one yet.
If you are going to use a numerical scale, do it out of 4. 4 being great, 3 being good, 2 being average/mediocre, 1 being poor. Or simpler yet, a three point scale (avoid it/rent it/ buy it). Or best of all, don't give any scale and expect people to actually read your review.
Yeah, I think that works tbh, it sure beats seeing only GTA games getting the holy grail 10 score! Nothing against GTA, but it seems that they get a 10 by default, where quite a lot of RPGs are reviewed by the same people who think GTA is a 10 and then don't fare so well....Onyx Oblivion said:I prefer the "if you liked ________ about _______ game, you'll like ________" system.
The number's purpose is to give a quick summary of what the game is like, which it doesn't do. I think my letter system gives more information if you know what the letters stand for.fix-the-spade said:It's no more or less stupid than the alternatives you have come up with, which are numbers based just with different symbols.Douk said:I think is so so damn stupid, why is it still being done?
Ultimately any arbitrary score system is dumb, enjoyment of games is entirely subjective, so putting a value score on it is utterly pointless, just read the review.
Maybe that's the point of the 10 and 100 point scales.StevieWonderMk2 said:100 is just unnecessary, there's no need for that kind of accuracy. Heck, a 5 point scale will suffice: Avoid. Bad but kinda neat at times. Good. Great. Compulsory buy.Jamash said:I've never liked the points out of 10 system, I always prefer a percentage out of 100, it's much better.
The problem with a 10 point scale is that the lower numbers are never used. Take Advent Rising's review from Gamespot: http://uk.gamespot.com/xbox/action/adventrising/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review&page=2
5.7, mediocore, review discusses how the combats okay and the music is great, but that it's glitchy and just generally stupid. So far, I agree.
He then concludes: Advent Rising is a severely disappointing effort on all fronts, and it just isn't worth playing.
Now, ignoring how much I disagree with that (you can backflip whilst duel wielding rocket launchers and psychic powers, thats worth playing) how the HECK is that 5.7. Severely dissappoint and not worth playing is 1. Surely? Why are there 5 whole points entirely to categorise "not worth playing"?
If people ignore games due to gamescores, they're missing out, and it's their loss. If they're not (and I doubt "review scores" really ranks high on the "why I didn't play that game" scale compared to personal taste, established IP, or bad timing on releases), then this is a non-issue.Douk said:- No matter the score, if its not a 10, people will complain.
- There are people who use the score to decide if they should get the game, these people are missing out on good games.
I agree with both of these points. If you're going to go with a rating system, don't use decimals, up it to 100 or 20 if you want more clarity.Douk said:- What sense does it make that one game is .4 points better than another?
- Having certain scores 'official' doesn't mean anything, its just someones opinion.
I'm not sure about this one. Kids are reviewing M rated games, or adults are reviewing kids games? Most adult game critics, particularly professional ones, tend to be longtime gamers, and as such have a soft spot even for games designed for youngsters, see Ratchet and Clank's tremendous reviews despite your percieved bias.Douk said:- When someone is obviously not in the age range of a game, and gives it a low score, it prevents others from buying (see point 2).
I expect most review scores to take this sort of thing into account, and if they don't, then I don't return to that reviewer. For instance, even without playing it, I know that Saints Row 2 and Marvel Ultimate Alliance 2 were super buggy.Douk said:- One of the deciding factors of how 'good' a game is should be its presentation. Does it have any bad glitches? Are any plot holes filled? Does it look rushed?
Again, I see this as largely a non-issue. People who care enough to read reviews, are exactly the same people who follow development tales of their games of choice. And most reviewers that I watch, when addressing hype, won't hide it in the background, they'll come out and say "There was a lot of hype about this game, but let me tell you this..."Douk said:- Too much importance is put on how it lives up to hype. Not everyone reads about games while they're in development so they won't understand why the reviewer is angry because of high expectations.