I have a few. A couple of years ago I found myself with some extra cash and not having purchased any new games in awhile I decided to get some, I picked up FF VII, FF VIII, FF IX, and all three Xenosaga games. I heard and read generally rave reviews for all of these games, especially FF VII and Xenosaga.
Well, started to play FFVII, got about a couple of hours into it, but then it decided to crash over and over again every single time I left a town or went into most of the houses. Screw that, never touched it again, and never bothered to get a replacement copy.
Tried out FFVIII, story seemed interesting for a little while, although the battle system was horribly boring, and I couldn't for the life of me figure out the upgrade system which seemed to revolve around pointless orbs that you drained out of random enemies instead of actual choice or strategy. Screw that.
Not really a screw this game, but because of those two previous failures I never touched FF IX. I totally forgot I had Xenosaga and picked up FF XII a year or two later. Fairly interesting characters at first, decent gameplay, potentially good plot, interesting level up system, and then I get to the point where I have to play for over 2 hours just to hit a save point. Yep, screw this.
Last Christmas I remembered I had those Xenosaga games and decide to pick them up. The plot was so convoluted and yet completely boring that I just couldn't take it, in addition to the horrifying fact that for every 1 minute of gameplay the game forces you to endure 5-7 minutes of boring cut scenes reminiscent of really bad anime directed at preteen girls. Screw that.
I'm glad that with the exception of FF XII I picked up all those games for a grand total of about $30.
An almost screw it. Very end of God of War. Who in their right mind has a good action-adventure game and then throws in a arcade style fighting game last boss, in an badly maneuverable arena, with a choppy and unpredictable camera, and gives the boss a bunch of practically unblockable attacks? You had good but scarce boss fights in the game, and then decide to do that with the last boss? Why? Why? WHY? WHY?!!? End boss fights are supposed to be challenging yes, but epic, interesting, and fun. Not, "O, what should we do for an end boss to really summarize and immortalize the experience of this game? Let's just throw in an arcade style boss for good measure." What? If I wanted to play against an arcade style combat boss I would have picked up Mortal Kombat or something.
Well, started to play FFVII, got about a couple of hours into it, but then it decided to crash over and over again every single time I left a town or went into most of the houses. Screw that, never touched it again, and never bothered to get a replacement copy.
Tried out FFVIII, story seemed interesting for a little while, although the battle system was horribly boring, and I couldn't for the life of me figure out the upgrade system which seemed to revolve around pointless orbs that you drained out of random enemies instead of actual choice or strategy. Screw that.
Not really a screw this game, but because of those two previous failures I never touched FF IX. I totally forgot I had Xenosaga and picked up FF XII a year or two later. Fairly interesting characters at first, decent gameplay, potentially good plot, interesting level up system, and then I get to the point where I have to play for over 2 hours just to hit a save point. Yep, screw this.
Last Christmas I remembered I had those Xenosaga games and decide to pick them up. The plot was so convoluted and yet completely boring that I just couldn't take it, in addition to the horrifying fact that for every 1 minute of gameplay the game forces you to endure 5-7 minutes of boring cut scenes reminiscent of really bad anime directed at preteen girls. Screw that.
I'm glad that with the exception of FF XII I picked up all those games for a grand total of about $30.
An almost screw it. Very end of God of War. Who in their right mind has a good action-adventure game and then throws in a arcade style fighting game last boss, in an badly maneuverable arena, with a choppy and unpredictable camera, and gives the boss a bunch of practically unblockable attacks? You had good but scarce boss fights in the game, and then decide to do that with the last boss? Why? Why? WHY? WHY?!!? End boss fights are supposed to be challenging yes, but epic, interesting, and fun. Not, "O, what should we do for an end boss to really summarize and immortalize the experience of this game? Let's just throw in an arcade style boss for good measure." What? If I wanted to play against an arcade style combat boss I would have picked up Mortal Kombat or something.