Screw you, random chance!

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Zack1501

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Mar 22, 2011
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If you hate random chance Pokemon is not the game for you. that game has so much chance it is not even funny. It randomly decides when you find a Pokemon then randomly decides what it is. then it randomly chooses its level. The game randomly decides many things on each attack. You cant escape the random
 

Kapol

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May 2, 2010
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If you want another good example of random chance BS, play Sequence. I love the game, but whoever had the idea of each of the three enemies on each floor having three items that drop with each battle, then having 8+ items you need to make with multiple items from each foe, needs to a stern talking to.

The reason why is because the music in Sequence is pretty good. But it's not 'listen to the same songs over and over and over as you try for one item that never seems to drop' good. The worst part is there may be about 12 different songs for the whole game? Considering there are 7 floors with 3 enemies each and a boss on each floor, the same songs end up being used more then once. Then listening to them over and over again gets so old as you try to get the items for the tenth time.
 

TheAweDude

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May 18, 2010
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I was doing the same thing with Rotom. Now, I would be glad with either Timid or Modest, but it kept giving my Bold. I don't mean just 2 or 3 Bold Rotoms, like 15 Bold Rotoms. Out of 25. 15 Bold Rotoms.

Explain that, Mr. Mathematics!
 

AlternatePFG

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demoman_chaos said:
AlternatePFG said:
Ever try farming for Pure Bladestone in Demon's Souls?

Fuck that shit. Spent more than 3 hours and not a single one dropped.
Only 2 enemies drop it, and one of those only appear in Pure Black and is a MAJOR ************ to take down. The dual katana skele hidden behind the wall in 4-2, and a Black Phantom version of that mother fucker who will almost certainly kill you in one hit and has massive amounts of health.
After getting killed by it a couple of times, I said fuck it and fought the non-Black Phantom version. Has a lower chance of dropping it, but at least I can kill it with few issues.
 

IlikeLolis

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Jan 21, 2010
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My Policy on Random Chance;

GO! DICE ROLL >:D

1......You trip on flagstone, land on your head and die.

/TableFlip/
 

dvd_72

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World of warcraft hates me now. I've been running the same dungeon for days now, looking for this one chestpiece. It drops from 2 out of the 3 bosses in the dungeon. I've seen it drop once, and lost it to annother damn player. Stupid chance.
 

Cipher1

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Feb 28, 2011
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Could be worse you could try getting the Entweihen Crothen Card on Ragnarok online findable only at the end of a 100 floor dungeon on from really hard boss plus a 0.01 percent drop rate to boot.
 

PureChaos

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krazykidd said:
PureChaos said:
I'm generally a calm person and it takes a lot to annoy me but there's one thing in games that REALLY pisses me off, random chance. I'll give some examples:

I had Pokemon Blue all those years ago but it broke a few months ago so I bought LeafGreen. One of the causes of annoyance is is the Nature of a pokemon. There are 25 natures and each one will increase a stat by 10% and decrease a stat by 10%. In order to put that to my advantage I look at what moves my pokemon will have and then try to catch one with the best Nature, like Hypno has all special attacks so i get one that is Modest which increases special attack by 10% and decreases attack by 10%. seeing as he has no physical attacks, it doesn't matter that he has decreased attack. HOWEVER, which Nature a pokemon has is down to random chance so there is a 1/25 chance that the caught Hypno will be Modest. BUT, because the game hates me I get all other natures, some of the i've had 4 times, with no Modest. I'm currently trying to get a Modest Vulpix, it has a 20% appearance rate BUT I can have 10+ battles without seeing a Vulpix, then when I catch it I haveget bitched about with the Nature and it usually takes AGES. sure, I could just catch one and whatever Nature it has I just go with but I'd rather have the boost where it is needed.

The other example is when i was playing Phantasy Star Online: Blue Burst, there was a weapon i wanted that was the rare drop from an enemy. Given the drop rate of the item and the number of the enemy fought in the quest, it would take an average of 35 runs to get the weapon. 50+ runs later and it STILL hasn't dropped. other rare items dropped 3 or 4 times but the one i actually wanted? NO! i ended up trading with someone to get the weapon. i don't mind having to do a few more runs than the average but when you do LOADS more runs and still nothing? the game's taking the piss.

TL;DR, when something I want is achieved through random chance it will take longer than it should do because games hate me.

Anyone else have that happen?
Okay ,'let me impart some pokemon breeder knowledge , if you mate a pokemon with a ditto at the day care , the pokemon will almost always have the same nature as the ditto . So if you have a modest ditto and a jolly drowzee , when the egg hatches more often than not it will hatch as a modest drowzee .

Whats tedious is actually catching the ditto nature you do want , but once yOu do , youcan get almost any pokemon ( thats breedable ) to have any nature you want .

Breeder knowledge number two , ditto counts as the female . So what i said above applies to the female versions of pokemon . Say you have a jolly female pigey and you mate it with a male serious pidgey , the egg when it hatches is most likely to be jolly .

Now if you want to know more. Let's talk about IV . The IV (0-31 ) is based on the characteristic . Say i want my gengar to have a special attack IV of 30-31 , i would want his characteristic to be mischivous ( this means that his highest IV is in sp attack ) . How would i go along breeding a pokemon and having his characteristic being mischivous? Same thing as with nature ( remember the pokemon that hatchs keeps the females nature) but with the male. What this means is , if i have a female modest abra that is quick to anger and i mate her with a adamant male abra that is mischivous , the chances that the egt hatches into a modest abra this is michivous is VERY high . This would mean your new abra has a 10% boost to sp atk , a 10% reduction in attack , and has an IV of 30-31 in sp attack. Meaning you are well on your way to have the highest possible sp atk on your abra ( and eventually alakazam ).

I won't get into EV training because that has less to do with actuall breeding .

Have fun hopes this helps, if you have any questions let me know.
i don't do breeding, i catch the team i want and stick with that throughout. i know all about IVs and EVs. thanks for the advice but i won't be needing it
 

2733

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VoidWanderer said:
As a player of pen and paper role-playing games, I can say (and my entire role-playing group agree) that my dice hate me when I am in combat. If I need to roll more than say 8 on a 20 sided dice, I nearly jump for joy when I roll higher than 4.

When I am running the game, my dice seem to appreciate me more. Kind of annoying as I want to get out of the DM chair.
my dice behave themselves right until I need a save for death or a check to not fall off a cliff or something, they always wait till I'm 190 feet up a 200 foot rope.

and drop chance, particularly on hard bosses, can go fuck itself.
 

VoidWanderer

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My dice loved the players when I was the DM. Seriously, with a 5% chance for a generated magic Item being intelligent, I swear my dice could read my freaking mind!

I even got sneaky and picked 5 random numbers instead of in a block, and it still rolled the damn things.
 

him over there

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PureChaos said:
I'm currently trying to get a Modest Vulpix, it has a 20% appearance rate BUT I can have 10+ battles without seeing a Vulpix, then when I catch it I haveget bitched about with the Nature and it usually takes AGES. sure, I could just catch one and whatever Nature it has I just go with but I'd rather have the boost where it is needed.
Why are you trying to get vulpix? vulpix is a lackluster fire type and especially terrible in third generation before the physical/special move split. I could understand if you wanted a drought ninetales for generation five competitive play but third? Any way On Topic I think while stupid stuff like npcs magically swerving around my arrows in skyrim is wrong because it interferes with something that should be up to human error. In the case of pokemon I think it works because if it didn't then the alternative is a hard guarantee that 10% chance of x means that x will happen every 10% time. And I think that somewhat hampers the experience.
 

PureChaos

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him over there said:
PureChaos said:
I'm currently trying to get a Modest Vulpix, it has a 20% appearance rate BUT I can have 10+ battles without seeing a Vulpix, then when I catch it I haveget bitched about with the Nature and it usually takes AGES. sure, I could just catch one and whatever Nature it has I just go with but I'd rather have the boost where it is needed.
Why are you trying to get vulpix? vulpix is a lackluster fire type and especially terrible in third generation before the physical/special move split. I could understand if you wanted a drought ninetales for generation five competitive play but third?
i will be evolving it into a Ninetails once Vulpix has learned Flamethrower. I've had Ninetails as my fire pokemon since Blue and it's always been great
 

Combustion Kevin

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speaking of random numbers, I generally can't stand the skills and abilities you see in a lot of RPGs and MMO's that have a certain percentage of triggering, especially when actual skill and tactic is encouraged.

critical hits still being the most common offender.
 

Berenzen

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TheAweDude said:
I was doing the same thing with Rotom. Now, I would be glad with either Timid or Modest, but it kept giving my Bold. I don't mean just 2 or 3 Bold Rotoms, like 15 Bold Rotoms. Out of 25. 15 Bold Rotoms.

Explain that, Mr. Mathematics!
Any time you take a data set, you get random variance, typically along a bell curve, you are just well outside the typical error. Is it unlikely to happen- yes, vary much so. Impossible- not at all, the chance for it happening is there after all.
 

him over there

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PureChaos said:
him over there said:
PureChaos said:
I'm currently trying to get a Modest Vulpix, it has a 20% appearance rate BUT I can have 10+ battles without seeing a Vulpix, then when I catch it I haveget bitched about with the Nature and it usually takes AGES. sure, I could just catch one and whatever Nature it has I just go with but I'd rather have the boost where it is needed.
Why are you trying to get vulpix? vulpix is a lackluster fire type and especially terrible in third generation before the physical/special move split. I could understand if you wanted a drought ninetales for generation five competitive play but third?
i will be evolving it into a Ninetails once Vulpix has learned Flamethrower. I've had Ninetails as my fire pokemon since Blue and it's always been great
Oh nostalgia/tradition. I understand I do it to sometimes. I assume you aren't competitive playing then so not sure why you're min/maxing
 

Scarim Coral

Jumped the ship
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Ha you got to hate the rare drops rate in the Phantasy Star Online series. Seriously they're brutal.
I remember reading someone post in that game forum how he/ she had spend countless hours trying to get that ultra rare pistol Heaven Punisher. Only that tough robot drop it and you only encounter like 10 of them from that level (which will take an hour or so to kill all of them due to being spread out in that level).

While I had some annoyance with the nature breeding in Pokemon but I'm not too competative enough to spend hours breeding just to get the right nature.
My annoyance with the game (and Fire Emblem) is the random critical attacks. I'm not talking about the moves with a high critical rate, I meant those normal moves and then out of nowhere it dealt a critical attack.
 

Something Amyss

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VoidWanderer said:
As a player of pen and paper role-playing games, I can say (and my entire role-playing group agree) that my dice hate me when I am in combat. If I need to roll more than say 8 on a 20 sided dice, I nearly jump for joy when I roll higher than 4.

When I am running the game, my dice seem to appreciate me more. Kind of annoying as I want to get out of the DM chair.
I kept rolling 1s in the middle of acrobatic maneuvers. Like, just acrobatic rolls where failure would mean I was screwed. Not a good deal when you're the party Rogue.
 

ZeZZZZevy

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Apr 3, 2011
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TopazFusion said:
Another example:
The Firelance weapon in Fallout 3 only spawns in a random encounter. Random encounters have a very small chance of triggering as you explore around.
Did it spawn for me? No. - NO MATTER HOW MUCH I EXPLORED AROUND.

So, yeah, when it comes to random chance, games seem to hate me too.
It's actually easier to get than you would imagine, since the game's random occurrences occur at specific places (and some of them only appear at certain locations) so you can actually cheat the system and continually go to a location and reload until you got the event you wanted. The first two posts on this thread show the exact methodology: http://www.gamefaqs.com/boards/939933-fallout-3/46525865

OT: Random chance bites me all the time in Magic: The Gathering. Like drawing 75% of the land in your deck when all you need is a single spell to win the game. CURSE YOU RANDOM CHANCE X(
 

Naeras

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PureChaos said:
The other example is when i was playing Phantasy Star Online: Blue Burst.
I love you for having played that game. And the drop chances were annoying indeed, I've seen people get the Lavish Cannon as soon as they got to Ultimate. :<


Also, anyone who's played Company of Heroes know how annoying countersnipe mechanics are. Snipers have a 50% chance of hitting other snipers that are moving. Missing twice in a row and then get your sniper randomly gibbed yourself is infuriating.

Oh, and the diceroll combat in most old DnD-based games is a big enough turn-off for my part to not want to play the games through. Shame, really. =/
 

The Wykydtron

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Sep 23, 2010
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supersupersuperguy said:
OT: I detest enemies with instant death attacks. The thing that I dislike most in the Persona games is the fact that enemies get Hama and Mudo skills. It wouldn't be so bad if your party members wouldn't eat up your Homunculi when they're hit with one, or if it wasn't an instant game over if the main character dies. The same goes for the final boss of Final Fantasy XIII, another game where you lose if your main character dies. Sure, you can try to avoid it with an accessory, but there's still a chance of it killing you instantly. You can't believe how many times I've died like that.
Do your party members use Homunculi when they get downed with Hama? I'm quite sure they just get downed regardless in Persona 4, since your main character needs them more. Not sure if Persona 3 does though.

That's when Hama/Mudo even hits of course, i consider it a waste of a turn unless it's targeting 4+ enemies. Even the higher level Hama skills are still a bit meh. Whenever Hama comes up it's like "oh good no damage, miss, miss, miss, miss annnnnd go"

Anyway on topic, a weird one was when my entire stock of assassins in Ass Creed Bro got wiped out by a 5 star mission with an 90% chance. Fuck it i don't need them, back to stabbing archers in the face.