ScrewAttack's Top 10 Video Games that should be Movies. I got opinions about this.

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Squilookle

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Samtemdo8 said:
9. Another big thing to tackle because when people think of a Half-Life movie, they mostly thinking of Half Life 2. Because how do you make a Half Life movie based on Half Life 1? And if you want to adapt Half Life 2 it would be radically different in movie structure and you would have to give Gordon Freeman a voice and charcater to boot. The only way I can see a Half Life movie work is if it was straight up a Hardcore Henry ripoff.
Half Life could be made into a movie easily, and dear god not as a go-pro Hardcore Henry ripoff. If you really don't think an interesting survival story can't be made with a near-mute protagonist, you really need to watch 127 hours, or better yet '71


8. Bioshock, Gore Verbinski was gonna tackle this project of making a movie based on the first game and considering the 2nd Pirates movie with Davy Jones he knows how to make nautical themed stuff work. Problem though, you main character in the first game was a mute with no character only things told about him. It'd be a visually stunning movie, but I don't know how they will pull off the story aspects of it.
Couldn't disagree more. Pirates 2 utterly sunk the series. It was worse than Matrix Reloaded.

As for the games I'd turn into movies?

First up would be Perfect Dark. Half Blade Runner, half Aeon Flux.


Next would be Prince of Persia. Not Sands of Time- I mean the original. Have the first half be Aladdin style with the charming rogue falling for the beautiful princess, the scheming Vizier, hijinks in the palace and city, until just after the halfway mark, the Vizier traps the princess in her tower, announces the wedding, and throws the rogue into the dungeons, legendary for being the deepest in the land. After that it's a virtually dialogue-less race against the clock to escape the dungeon before the wedding, using all kinds of parkour and swordfighting. If they do it in the style of The Thief of Baghdad, it could work fantastically. Just keep faithful to the action of the game and you've got a winner.


Next up are two favourites of mine- Interstate '76 and Crimson Skies. I mean, they're already so cinematic already it's basically a shoe in, but we haven't had any movies remotely like them lately, save perhaps for Mad Max Fury Road, and I am all for more films like Fury Road.



Finally, it's gotta be The Saboteur, because in there's one thing we've learned from Inglorious Basterds, Valkyrie, and Allied, it's that moviegoers can never get enough of films about mowing down those damned Nazis.


Seth Carter said:
Uncharted would essentially just be knockoff Indiana Jones if you did it as a movie. Not that you couldn't make a decent basic action move out of them, but its never going to be some classic standard because of the derivation already going on.
Why not? Indiana Jones himself is a knockoff. Star Wars was a knockoff. If you're talented enough you can make anything compelling viewing.
 

Samtemdo8_v1legacy

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Johnny Novgorod said:
Samtemdo8 said:
And how do you explain the world of Tamriel to the audiance without making the series come off as a Lord of the Rings ripoff?
Isn't it?
I have seen enough Elder Scrolls stuff to say no its not a straight up Tolkien ripoff.

Allow this guy to explain:

https://www.youtube.com/playlist?list=PL-aprpylMuCfSQMebCv8WDWOUTANNhBvS

Also@Squilookle
"Half Life could be made into a movie easily, and dear god not as a go-pro Hardcore Henry ripoff."
You have a problem with Hardcore Henry?
 

jademunky

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CaitSeith said:
How did it The Chronicles of Narnia? Or Games of Thrones? With what makes them peculiar. Let the Kaijit show it to the audience. Kaijit are travelers. Kaijit see all Tamriel (or at least the relevant parts for the plot and backstory). Skyrim plot is the most accessible (everyone can understand a dragon invasion), but Oblivion sounds more interesting. Or they could use one of the stories from the countless books you can read in the games.
Because Bethesda (and I say this as a fan who has completed Daggerfall through Skyrim) is just fuckawful at making memorable characters. In fact, aside from the Daedra Lords and Tribunal gods, which I can name all off the top of my head, I can name all of three Elder Scrolls characters.
 

Trunkage

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Silvanus said:
Samtemdo8 said:
1. Metroid is just impossible, the point of the game is isolationism and exploration and most other contact in the games is hostile monsters.
Why does this preclude it from adaptation into a movie? Films have been made featuring only a single character for most of their running time before (and some of them have been damn good, such as Locke or 127 Hours).
I was going to say Here Alone, but these are probably better.

jademunky said:
CaitSeith said:
How did it The Chronicles of Narnia? Or Games of Thrones? With what makes them peculiar. Let the Kaijit show it to the audience. Kaijit are travelers. Kaijit see all Tamriel (or at least the relevant parts for the plot and backstory). Skyrim plot is the most accessible (everyone can understand a dragon invasion), but Oblivion sounds more interesting. Or they could use one of the stories from the countless books you can read in the games.
Because Bethesda (and I say this as a fan who has completed Daggerfall through Skyrim) is just fuckawful at making memorable characters. In fact, aside from the Daedra Lords and Tribunal gods, which I can name all off the top of my head, I can name all of three Elder Scrolls characters.
This is probably the biggest hurdle, but that doesn't necessarily mean it's hard. With no identifiable protagonist, the story doesn't have to follow the story beats from the game. But, since everyone plays so differently, I don't know how that would translate to the big screen. You would have to choose a play style and personality and that could be jarring for people.

I'd say that'd have to go Morrowind becuase it does need to stand out from other fantasy projects.

Chewster said:
Can anyone please explain this bizarre obsession some gamers seem to have with making "good" film adaptations of video games? Like, who the fuck actually wants video games made into films? Is this some sort of holdover from the stupid "video games are for kids" days or something? Like if we just get that one good adaptation than wider society will finally take our hobby seriously? The industry already does gangbusters, it's as established as a medium ever could be.

Why does anyone even want this to happen? Half of AAA games are already voiced by Hollywood actors and actresses for fuck's sake. Just...no.
Games can't be art until it's a movie.

But seriously, I go watch a movie to do nothing. I go play a game to be interactive. They totally different media and, lately, I have significantly reduced the amount of movies I watch becuase I need more than just sitting down.

That being said, I'm probably going to see Tomb Raider.

PS. There are lots of people who watch streams which is pretty much like watching a movie...
 

Squilookle

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Samtemdo8 said:
You have a problem with Hardcore Henry?
Not in the slightest- I loved every second of it. But shooting a Half Life movie like that would be as jarring as shooting a courtroom drama exclusively with shakycam.
 

Kyrian007

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Samtemdo8 said:
Ok than 10. How the fuck can you make a movie about the Elder Scrolls?! The problem with that is that where do you even start?
I don't really know if Elder Scrolls works as a movie (really its all about the script, board games can make for a good movie with the right script) but I can answer the question "where do you even start."

That's obvious. A prison cell.
 

Terminal Blue

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Your big problem here, I think, is assuming that a movie based on these games would literally be a retelling of the game's story. Honestly, the best video game adaptations (admittedly not a high bar) are the ones that deviate most from the story and use maybe some of the same themes, visual ideas or characters to tell a completely original story.

In a sense, I think this is why it's so hard. Fans get pissed off if anything changes, but for the sake of making an interesting and compelling movie things have to change. You can't recreate the genre conventions of a movie in a video game without losing something in translation, and the same is just true in reverse.

But really..

10. How does any fantasy movie explain its setting to the audience? Heck, how did lord of the rings do it? The trick is the proper use of film language and precise, controlled exposition and keeping to a relatively simple story. Lord of the Rings never sits its audience down and explains to them what hobbits are and why they exist, it shows you hobbits and establishes everything the audience needs to know about them using film language. Within a couple of minutes of the hobbits being on screen, the audience already knows what hobbits are like.

The elder scrolls is more complex because the identities of all the species are less clearly defined, but ultimately the same rules apply. The audience doesn't need to be told the full story of the world, it just needs to see it in action.

9. While I will never understand the inability to accept that Half Life is dead, what exactly is the problem with making Gordon Freeman talk? I'm going to be honest, I always saw Freeman's silent protagonist status as a mistake which very quickly began to hold the story back. In Half Life 2, let alone the episodes, it's become very clear that Gordon Freeman is a character, not an avatar. He has a backstory, he's done things in his life which are distinct from the player controlling him. He graduated from MIT with a PhD in theoretical physics. He has relationships to other characters which predate the player's interaction with him.

The idea that giving him a voice or personality, particularly in a completely different medium, would be sacrilegious strikes me as overblown. Gordon Freeman is just a character.

8. At this point, Bioshock is a set of themes and recurring plot points, not a setting or a story. As the Elisabeths put it, "a million million worlds, all similar, all different, constants and variables ... there's always a lighthouse, there's always a man, there's always a city". Bioshock is an anthology, in effect. You wouldn't need to retell the story of any of the games, just make a new story in a new world with enough similarities to tie it in with the bioshock multiverse. Considering how cinematic Infinite in particular already was, I really don't see the problem.

7. Agreed. Nope.

6. I think maybe it could make an interesting anime, but a movie.. I'm not seeing it. So much of the Zelda games is the artstyle and distinctive look of everything, and seeing that recreated in a live action film would either be jarring or uncanny.

5. Name one military science fiction film which was actually good (Starship Troopers doesn't count, it's a parody).

It's very difficult to carry a movie with stories about generic soldier men doing soldier man things but in space. That works well in a video game because you're not meant to care that deeply, and it works well in books sometimes because books have more time to explore character motivations without needing to show them on screen, but movies need to be economical.

4. Not a series I know much about, and I'm included to agree.

3. Now this one, I can actually see working, essentially on the level that the Fast and Furious films are already basically GTA movies and have always made mad cash. Just make a bunch of overly macho nonsense about big men driving fast cars and doing crimes and market it at teenage boys using the recognisable GTA name to create brand recognition while carrying over absolutely nothing from the games, and someone could probably make a lot of money.

Neither of the top two are series I know or care about, so I'll take your word on those.
 

PsychedelicDiamond

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So basically

Worse Lord of the Rings
Worse The Day the Earth Stood Still
Worse... okay, no, I could actually see a Bioshock movie work. Should be a prequel, though.
Worse Indiana Jones
Worse Ridley Scott's Legend
Worse Starship Troopers
Worse... okay, that's another one that could be fun. Not good, mind you, because a lot of what makes the Metal Gear series what it is is it's comically awful storytelling, but fun.
Worse Pulp Fiction
Worse Speed Racer
and Worse Alien

For most of those, I'm not really seeing the appeal. If I had to choose some games to adapt I'd go for Hotline Miami, Silent Hill 2, Killer 7, No More Heroes, that sort of thing. Because there's nothing quite like them in movies. I mean, they do take some inspiration from various movies but they made their own thing out of it.
 

Samtemdo8_v1legacy

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PsychedelicDiamond said:
So basically

Worse Lord of the Rings
Worse The Day the Earth Stood Still
Worse... okay, no, I could actually see a Bioshock movie work. Should be a prequel, though.
Worse Indiana Jones
Worse Ridley Scott's Legend
Worse Starship Troopers
Worse... okay, that's another one that could be fun. Not good, mind you, because a lot of what makes the Metal Gear series what it is is it's comically awful storytelling, but fun.
Worse Pulp Fiction
Worse Speed Racer
and Worse Alien

For most of those, I'm not really seeing the appeal. If I had to choose some games to adapt I'd go for Hotline Miami, Silent Hill 2, Killer 7, No More Heroes, that sort of thing. Because there's nothing quite like them in movies. I mean, they do take some inspiration from various movies but they made their own thing out of it.
1. But most of Elder Scrolls lore does not really concern wars against Dark Lords. The point of Elder Scrolls is adventure.
2. If you mean a Half Life 2 based movie yes.
3. I prefer an adaption of the first game yes, and I do not want any ackwoledgement of Bioshock Infinite.
4. Comtemporay Indiana Jones with corny millenial language.
5. What the fuck is Ridley Scott's Legend?
6. Eh Starship Troopers the movie was a parody and they were fighting this hive mind Zerg-like race. The Covenant are individual people with characters.
7. The problem with that movie is casting. And which game to adapt.
8. And Goodfellas, and Casino, and Reservoir Dogs, and Scarface, and The Sopranos, and Carlito's Way.
9. Hmmm I don't know F-Zero is more distinct looking than Speed Racer, I mean for one F-Zero vehicles are meant to be speedings at Warp 9 and Speed Racer himself is a bit of a pretty boy compared to Captain Falcon.
10. Debatable if it would be even comparable to Alien.

Heck I also think a Five Night's At Freddy's could work with the right direction. Its certainly possible to remove most of the gamey aspects of it to make a movie out of it.
 

CaitSeith

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jademunky said:
CaitSeith said:
How did it The Chronicles of Narnia? Or Games of Thrones? With what makes them peculiar. Let the Kaijit show it to the audience. Kaijit are travelers. Kaijit see all Tamriel (or at least the relevant parts for the plot and backstory). Skyrim plot is the most accessible (everyone can understand a dragon invasion), but Oblivion sounds more interesting. Or they could use one of the stories from the countless books you can read in the games.
Because Bethesda (and I say this as a fan who has completed Daggerfall through Skyrim) is just fuckawful at making memorable characters. In fact, aside from the Daedra Lords and Tribunal gods, which I can name all off the top of my head, I can name all of three Elder Scrolls characters.
Possible solutions: 1. don't have Bethesda to flesh out the film's characters. 2. Focus the movie in the Daedra Lords and Tribunal gods lore and sidequests.
 

kasperbbs

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A massive Meh on this list. Most of these already have similar movies using different names. And GTA? Take any crime related movie where someone happens to steal a car and there you go, you have got yourself a live adaptation GTA.
 

Samtemdo8_v1legacy

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kasperbbs said:
A massive Meh on this list. Most of these already have similar movies using different names. And GTA? Take any crime related movie where someone happens to steal a car and there you go, you have got yourself a live adaptation GTA.
Case in point:

 

Rangaman

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I mean, the biggest problem here isn't making a movie about one character or the idea of Link talking. It's the fact that a lot of videogame stories really, really suck, at least in a traditional narrative sense.

I love the Zelda franchise for its humor, world and side characters. But the story and main characters of those games are just bleh. Link and Zelda don't actually have any sort of well-defined personality or character traits in most Zelda games. Ganon does, but usually comes across as the end result of a writer who couldn't decide if he wanted a charismatic, memorable villain like Saruman or an omnipotent, omnipresent evil like Sauron. Bland, dull and, to paraphrase a YouTuber, doesn't understand what a wizard is. That's because Link is really just a pair of eyes through which the player can see the world, Zelda is there to give the player instructions and Ganon is there to be the definitive source of evil.

The story doesn't fair better. Having the player be 'destined' to defeat some evil sort of works in a videogame, where most players need a nice big goal at the end in order to keep playing. The language used is a nice incentive too, encouraging players to keep going by telling them that they will win in the end. But in traditional media it's a bad writing trope that effectively makes the protagonist unrelatable and removes any heroic traits. Link's not a heroic individual who rises to the challenge against all odds, he's doing the gods' chores.

In basic terms, videogames require an entirely different approach to narrative. Traditional media, like movies or television, can't just copy-paste from videogames. You would need to rewrite...basically everything story-related. The best idea would be taking the characters and world from a videogame and constructing a new story, one that actually works in traditional medium.
 

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I actually saw a film adaptation of The Legend of Zelda yesterday.

It was called Kubo and the two strings.

I didn't like it. It felt like an adaptation of a video game, or at least a story that was more interested in crafting a myth than in making compelling characters.
 

laggyteabag

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I never really understood why people want to make games into movies. Games have always been about player agency, making your own choices, and being your own hero.

To strip all of that away, and turn it into an adaptation that is a fraction of the run time, it has always just felt like regression to me.
 

Canadamus Prime

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Laggyteabag said:
I never really understood why people want to make games into movies. Games have always been about player agency, making your own choices, and being your own hero.

To strip all of that away, and turn it into an adaptation that is a fraction of the run time, it has always just felt like regression to me.
I'm glad I'm not the only one who feels that way. Esp. since the success rate of adapting video games to movies is more miss than hit.
 

Samtemdo8_v1legacy

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Canadamus Prime said:
Laggyteabag said:
I never really understood why people want to make games into movies. Games have always been about player agency, making your own choices, and being your own hero.

To strip all of that away, and turn it into an adaptation that is a fraction of the run time, it has always just felt like regression to me.
I'm glad I'm not the only one who feels that way. Esp. since the success rate of adapting video games to movies is more miss than hit.
Funny enough imo there have been more Good games based on movies than movie adaption of games.

Good side scroller games in the NES/SNES/GENESIS era.

Goldeneye for what it was at the time.

Spiderman 2

And of course Star Wars, and say what you will of EA Battlefront 2, you know there are worse movie based games than that and worse Star Wars games for that matter
 

Canadamus Prime

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Samtemdo8 said:
Canadamus Prime said:
Laggyteabag said:
I never really understood why people want to make games into movies. Games have always been about player agency, making your own choices, and being your own hero.

To strip all of that away, and turn it into an adaptation that is a fraction of the run time, it has always just felt like regression to me.
I'm glad I'm not the only one who feels that way. Esp. since the success rate of adapting video games to movies is more miss than hit.
Funny enough imo there have been more Good games based on movies than movie adaption of games.

Good side scroller games in the NES/SNES/GENESIS era.

Goldeneye for what it was at the time.

Spiderman 2
Agreed... generally. Certainly the success rate is a lot higher.
Samtemdo8 said:
And of course Star Wars, and say what you will of EA Battlefront 2, you know there are worse movie based games than that and worse Star Wars games for that matter
No. Any AAA game that doesn't have microtransactions or lootboxes is automatically infinitely better than EA Battlefront 2 no matter how buggy or broken it is.
 

Hawki

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Laggyteabag said:
I never really understood why people want to make games into movies. Games have always been about player agency, making your own choices, and being your own hero.

To strip all of that away, and turn it into an adaptation that is a fraction of the run time, it has always just felt like regression to me.
"Games have always been about player agency, making your own choices, and being your own hero."

That's highly debatable. Oh sure, there's capacity for that within the medium, but if I'm playing Mario on the NES, are we really talking about "player agency?" My only choice is to play it or not, I can only go in one direction to the goal, and Mario isn't me. He's Mario. He's barely a character, but still a character.

But that aside, there's a clear advantage in turning a game to a film (or any other medium) and that's the ability to get a more focused story...usually. I've already discussed this at length (and seen this discussed in greater detail elsewhere), but if I'm looking at among the best VG adaptations (key word on adaptations), let's look at stuff like Warcraft, Prince of Persia, Mortal Kombat, and Castlevania. All of these have issues in their stories (except Castlevania, that's pretty solid all round) but they're still well above their VG counterparts in this area. Granted, Castlevania isn't a movie, but I'm going to go out on a limb and say that no-one played Castlevania III for an in-depth story, whereas Castlevania devoted the entirety of its first season to effectively pre-game content, before the characters even enter the castle. Even something like Doom technically has a better story than its game counterpart, which really has a premise and little else.

It tends to go the other way round as well. For instance, GoldenEye, the game, is pretty damn good - I've played through it more times than I've watched the film. But does the game tell a better story than the film? Hell no.