I found it okay with an interesting premise, but Secret of Mana was far superior. Evermore's Alchemy system, while unique, was far too dependent on having a guide to know where to find all the rare formulas and ingredients. In fact IRC, one of the ingredients for the Call Bead (aka 'summon spell') formula had a limited amount in the entire game unless you knew what glitch to exploit.
Because each individual incarnation of a weapon (4 swords, 4 spears, 4 axes, 4 projectile weapons) levelled individually, levelling them to use charge attacks took even longer than in Mana. Mana was longer and had multiplayer, while Evermore wouldn't even let a second player be the dog. The boy was funny at times though: 'Whew! Those guys were a pane in the glass.'