Secret of Evermore

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RaikuFA

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sageoftruth said:
RaikuFA said:
CaitSeith said:
sageoftruth said:
Well, you're going to have a tough time convincing anyone unless you start typing more like a calm and collected individual. I'm already convinced, since I've played Morrowind and Oblivion, and have a roommate who's played every Elder Scolls game since Arena, but this sudden burst of anger and disgust will only paint you as the crazy guy with the billboard shouting at people in the street.
Gotta love those who hate when many other people enjoy a game too much. /s

Skyrim is still a damn good game on his own. But the ES fanboys instead of going "did you like Skyrim? Then try Oblivion/Morrowind. They are even better and you'll probably like them too", they go like "you shouldn't like Skyrim! Oblivion/Morrowind are far superior, but as usual people know nothing!".
Maybe I should send his responses to Jim Sterling for his aristocrat persona.
Huh? I think I missed the joke there.

Skip to 11:00
 

Canadamus Prime

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CaitSeith said:
Canadamus Prime said:
I want to know why you're having an argument about the Elder Scrolls in a thread about The Secret of Evermore.
Because the OP mentioned that the composer is Jeremy Soule and that he is the same guy who made the music for Skyrim (and even put the Skyrim theme). Then someone got a knee-jerk reaction about Skyrim being highlighted and you can see the rest.
Yes and it was an incredibly ridiculous knee-jerk reaction too.
 

WeepingAngels

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sageoftruth said:
WeepingAngels said:
Nidor said:
No! Oh the hype surrounding Skyrim between it's E3 reveal and it's launch (before anyone had played it) was ridiculous and vomit inducing. People calling it the GOTY or the GOAT months before it even came out and people acting like this was the first game to ever have fuckin' dragons. It's been over 5 years now, it's time to remember that there were other and better ES games before Skyrim.
Well, you're going to have a tough time convincing anyone unless you start typing more like a calm and collected individual. I'm already convinced, since I've played Morrowind and Oblivion, and have a roommate who's played every Elder Scolls game since Arena, but this sudden burst of anger and disgust will only paint you as the crazy guy with the billboard shouting at people in the street.
You might have a point if I were typing in all caps but I'm not and my tone is in your own head.
 

The Rogue Wolf

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I remember SoE being a somewhat weaker SoM in a lot of respects, honestly, though I can't say that it isn't my fondness for SoM coloring my opinion. It did let me have some fun with the character names.

"My name is unimportant and this is my dog, a waste of fur."
 

sageoftruth

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WeepingAngels said:
sageoftruth said:
WeepingAngels said:
No! Oh the hype surrounding Skyrim between it's E3 reveal and it's launch (before anyone had played it) was ridiculous and vomit inducing. People calling it the GOTY or the GOAT months before it even came out and people acting like this was the first game to ever have fuckin' dragons. It's been over 5 years now, it's time to remember that there were other and better ES games before Skyrim.
Well, you're going to have a tough time convincing anyone unless you start typing more like a calm and collected individual. I'm already convinced, since I've played Morrowind and Oblivion, and have a roommate who's played every Elder Scolls game since Arena, but this sudden burst of anger and disgust will only paint you as the crazy guy with the billboard shouting at people in the street.
You might have a point if I were typing in all caps but I'm not and my tone is in your own head.
Indeed, it's a good thing you weren't typing in all caps. Then we'd be venturing into Poe's Law territory. Still, phrases like "Vomit inducing", "fuckin' dragons", or opening a post with a blunt "No!" do a pretty adequate job regardless. Still, to rephrase what Nidor stated, the most important thing to consider is that you basically came into a thread about appreciating an old snes gem with an off topic rant about Elder Scrolls. Nothing wrong with that, but it's not exactly expected, and people probably won't be happy to see it, so you really wouldn't want to make your entrance with a put down about the OP being part of the problem with gaming.
 

RaikuFA

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The Rogue Wolf said:
I remember SoE being a somewhat weaker SoM in a lot of respects, honestly, though I can't say that it isn't my fondness for SoM coloring my opinion. It did let me have some fun with the character names.

"My name is unimportant and this is my dog, a waste of fur."
Funny thing is, I didn't know SoM even existed until years later.
 

sageoftruth

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So, after diving back into this game, I think I might end up putting it down unfinished yet again. I was charmed by the humor of the game, and the interesting setting, but the deeper into it I got, the more it tested my patience. So far, I'm about halfway into Gothica, the 3rd of the 4 areas of Evermore.

As I got further, I noticed a trend that seemed to become more and more frequent: Mazes. As I was leaving Prehistoria, I had to travel through an aqueduct maze near the end. It wasn't a dungeon, or some elaborate labyrinth with puzzles, switches, and the like. It was just a maze. Thanks to the absence of a map, I could only see a small portion of it at a time, and it turned into a game of excessive trial and error with me just going, "Nope, it's not that way, so maybe it's this way, nope not that way either, this way? No I already tried that way, did I try this way?"

Mercifully, I didn't run into anything like that again until the very end of the second area, where I entered another maze, a dark underground cave network with poor lighting, teleportation pads, and the same old trial and error maze navigation.
Gothica was where it became unbearable. First I had to navigate the dog through a maze of vents, only to then get arrested and have to escape through a sewer maze, only to escape and get sent to a hedge maze, which led into a forest maze.
By then, I was all mazed out. The game's lackluster Secret of Mana-style combat hardly kept these dull mazes from grating on me, and all the boss fights have been an absolute snorefest, thanks to the ever reliable "spam high-level alchemy" strategy that almost always seems to work.

It was interesting to re-experience this game after all these years, but it seems experience has only made it all the more clear why I never got around to finishing it before and probably never will.
 

WeepingAngels

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sageoftruth said:
WeepingAngels said:
sageoftruth said:
WeepingAngels said:
No! Oh the hype surrounding Skyrim between it's E3 reveal and it's launch (before anyone had played it) was ridiculous and vomit inducing. People calling it the GOTY or the GOAT months before it even came out and people acting like this was the first game to ever have fuckin' dragons. It's been over 5 years now, it's time to remember that there were other and better ES games before Skyrim.
Well, you're going to have a tough time convincing anyone unless you start typing more like a calm and collected individual. I'm already convinced, since I've played Morrowind and Oblivion, and have a roommate who's played every Elder Scolls game since Arena, but this sudden burst of anger and disgust will only paint you as the crazy guy with the billboard shouting at people in the street.
You might have a point if I were typing in all caps but I'm not and my tone is in your own head.
Indeed, it's a good thing you weren't typing in all caps. Then we'd be venturing into Poe's Law territory. Still, phrases like "Vomit inducing", "fuckin' dragons", or opening a post with a blunt "No!" do a pretty adequate job regardless. Still, to rephrase what Nidor stated, the most important thing to consider is that you basically came into a thread about appreciating an old snes gem with an off topic rant about Elder Scrolls. Nothing wrong with that, but it's not exactly expected, and people probably won't be happy to see it, so you really wouldn't want to make your entrance with a put down about the OP being part of the problem with gaming.
The 'No!' was in direct response to a question and the truth is, Skyrim is still untouchable and criticism is not welcome. The hype surrounding Skyrim is still too high to criticize this mediocre game. Remember all the bugs it had at launch and barely ran at all on the PS3? Yeah, excuses were made because 'it's such a big game'.
 

sageoftruth

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WeepingAngels said:
sageoftruth said:
WeepingAngels said:
sageoftruth said:
WeepingAngels said:
No! Oh the hype surrounding Skyrim between it's E3 reveal and it's launch (before anyone had played it) was ridiculous and vomit inducing. People calling it the GOTY or the GOAT months before it even came out and people acting like this was the first game to ever have fuckin' dragons. It's been over 5 years now, it's time to remember that there were other and better ES games before Skyrim.
Well, you're going to have a tough time convincing anyone unless you start typing more like a calm and collected individual. I'm already convinced, since I've played Morrowind and Oblivion, and have a roommate who's played every Elder Scolls game since Arena, but this sudden burst of anger and disgust will only paint you as the crazy guy with the billboard shouting at people in the street.
You might have a point if I were typing in all caps but I'm not and my tone is in your own head.
Indeed, it's a good thing you weren't typing in all caps. Then we'd be venturing into Poe's Law territory. Still, phrases like "Vomit inducing", "fuckin' dragons", or opening a post with a blunt "No!" do a pretty adequate job regardless. Still, to rephrase what Nidor stated, the most important thing to consider is that you basically came into a thread about appreciating an old snes gem with an off topic rant about Elder Scrolls. Nothing wrong with that, but it's not exactly expected, and people probably won't be happy to see it, so you really wouldn't want to make your entrance with a put down about the OP being part of the problem with gaming.
The 'No!' was in direct response to a question and the truth is, Skyrim is still untouchable and criticism is not welcome. The hype surrounding Skyrim is still too high to criticize this mediocre game. Remember all the bugs it had at launch and barely ran at all on the PS3? Yeah, excuses were made because 'it's such a big game'.
Sorry for the misunderstanding there. I'll back off from that accusation.
I don't think Skyrim is considered untouchable though. It definitely used to be, but I think many of us have lost interest in the game at this point. Either that or fate's just kept me clear of the people who are still interested in it.
 

WeepingAngels

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sageoftruth said:
So, after diving back into this game, I think I might end up putting it down unfinished yet again. I was charmed by the humor of the game, and the interesting setting, but the deeper into it I got, the more it tested my patience. So far, I'm about halfway into Gothica, the 3rd of the 4 areas of Evermore.

As I got further, I noticed a trend that seemed to become more and more frequent: Mazes. As I was leaving Prehistoria, I had to travel through an aqueduct maze near the end. It wasn't a dungeon, or some elaborate labyrinth with puzzles, switches, and the like. It was just a maze. Thanks to the absence of a map, I could only see a small portion of it at a time, and it turned into a game of excessive trial and error with me just going, "Nope, it's not that way, so maybe it's this way, nope not that way either, this way? No I already tried that way, did I try this way?"

Mercifully, I didn't run into anything like that again until the very end of the second area, where I entered another maze, a dark underground cave network with poor lighting, teleportation pads, and the same old trial and error maze navigation.
Gothica was where it became unbearable. First I had to navigate the dog through a maze of vents, only to then get arrested and have to escape through a sewer maze, only to escape and get sent to a hedge maze, which led into a forest maze.
By then, I was all mazed out. The game's lackluster Secret of Mana-style combat hardly kept these dull mazes from grating on me, and all the boss fights have been an absolute snorefest, thanks to the ever reliable "spam high-level alchemy" strategy that almost always seems to work.

It was interesting to re-experience this game after all these years, but it seems experience has only made it all the more clear why I never got around to finishing it before and probably never will.
I too fired it back up a few days ago and I didn't even get to the first boss (Thraxx) before I lost interest. Now in the past, say about 10 years ago I played this game to completion multiple times but that time is now over and it's hard to go back right now. One day I may get excited over it again or I may never go back, moods change.

Anyway, to help you with the mazes, I suggest maps: http://www.vgmaps.com/Atlas/SuperNES/
 

Nidor

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sageoftruth said:
As I got further, I noticed a trend that seemed to become more and more frequent: Mazes.
*snip

Oh yeah I can see that, The whole game is pretty much maze, and it gets more noticeable the further you go.

I remember during my first playthrough as a kid I got stuck in the transition maze to Gothica from Antiqua (the dark cave one with the spear guys) for longer than I care to admit. Then get hit with the dog vent maze almost right after (followed immediately by a sewer maze if i recall), finished that one only to find out I missed something in the vents I couldn't go back for. Even though the doppleganger forest maze had an easy to spot gimmick, it was still irritating, since I wanted to make sure I didn't miss anything in the wrong paths. The entire final area is pretty much all one big maze, and while the dog's overpowered in that area, it didn't really make up for the level IMO.

Even still, I like the game more-so than others of the secret of mana engine for a few points. It doesn't take itself too seriously, it changes up the scenery in a story related manner to keep it interesting. I remember liking the marketplace mad dash to get all the artifacts and gear before it closes though. At least until later playthroughs where I found the trick that gave you a huge head start.

It is weird and fun, with an oddball cast of characters. Any game that has a character from FFIV fix your bazooka so you can fight a giant magical rat with it is fine with me.
 

sageoftruth

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WeepingAngels said:
sageoftruth said:
So, after diving back into this game, I think I might end up putting it down unfinished yet again. I was charmed by the humor of the game, and the interesting setting, but the deeper into it I got, the more it tested my patience. So far, I'm about halfway into Gothica, the 3rd of the 4 areas of Evermore.

As I got further, I noticed a trend that seemed to become more and more frequent: Mazes. As I was leaving Prehistoria, I had to travel through an aqueduct maze near the end. It wasn't a dungeon, or some elaborate labyrinth with puzzles, switches, and the like. It was just a maze. Thanks to the absence of a map, I could only see a small portion of it at a time, and it turned into a game of excessive trial and error with me just going, "Nope, it's not that way, so maybe it's this way, nope not that way either, this way? No I already tried that way, did I try this way?"

Mercifully, I didn't run into anything like that again until the very end of the second area, where I entered another maze, a dark underground cave network with poor lighting, teleportation pads, and the same old trial and error maze navigation.
Gothica was where it became unbearable. First I had to navigate the dog through a maze of vents, only to then get arrested and have to escape through a sewer maze, only to escape and get sent to a hedge maze, which led into a forest maze.
By then, I was all mazed out. The game's lackluster Secret of Mana-style combat hardly kept these dull mazes from grating on me, and all the boss fights have been an absolute snorefest, thanks to the ever reliable "spam high-level alchemy" strategy that almost always seems to work.

It was interesting to re-experience this game after all these years, but it seems experience has only made it all the more clear why I never got around to finishing it before and probably never will.
I too fired it back up a few days ago and I didn't even get to the first boss (Thraxx) before I lost interest. Now in the past, say about 10 years ago I played this game to completion multiple times but that time is now over and it's hard to go back right now. One day I may get excited over it again or I may never go back, moods change.

Anyway, to help you with the mazes, I suggest maps: http://www.vgmaps.com/Atlas/SuperNES/
Thanks. I've already jumped back into where I left off in Persona 5, but if I decide to push onward in Evermore, I'll give it a look.
 

sageoftruth

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Jan 29, 2010
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Nidor said:
sageoftruth said:
As I got further, I noticed a trend that seemed to become more and more frequent: Mazes.
*snip

Oh yeah I can see that, The whole game is pretty much maze, and it gets more noticeable the further you go.

I remember during my first playthrough as a kid I got stuck in the transition maze to Gothica from Antiqua (the dark cave one with the spear guys) for longer than I care to admit. Then get hit with the dog vent maze almost right after (followed immediately by a sewer maze if i recall), finished that one only to find out I missed something in the vents I couldn't go back for. Even though the doppleganger forest maze had an easy to spot gimmick, it was still irritating, since I wanted to make sure I didn't miss anything in the wrong paths. The entire final area is pretty much all one big maze, and while the dog's overpowered in that area, it didn't really make up for the level IMO.

Even still, I like the game more-so than others of the secret of mana engine for a few points. It doesn't take itself too seriously, it changes up the scenery in a story related manner to keep it interesting. I remember liking the marketplace mad dash to get all the artifacts and gear before it closes though. At least until later playthroughs where I found the trick that gave you a huge head start.

It is weird and fun, with an oddball cast of characters. Any game that has a character from FFIV fix your bazooka so you can fight a giant magical rat with it is fine with me.
Yeah, it definitely had charm working in its favor. I still remember when the queen was about to throw me in prison and when I was asked to save, the options were 1) "Ok" or 2) "I want my lawyer". It's just a shame that the gameplay has to be such an obstacle to getting to the good parts.