It might be so... but from a finacial standpoint, it was failure since nobody bought it.Irridium said:huh. I actually enjoyed Madworld.
It was a fun little game.
Vanquish looks kinda neat though.
It might be so... but from a finacial standpoint, it was failure since nobody bought it.Irridium said:huh. I actually enjoyed Madworld.
It was a fun little game.
Vanquish looks kinda neat though.
I always think about your words before I type them...Sir John The Net Knight said:-snip-
So I guess the Motion+ doesn't count for Nintendo's advancement of motion control? Or the Balance Board and Vitality Sensor adding different ways to interact with games?Sir John The Net Knight said:Instead of responding to half-baked criticisms of my opinion. I'm going to mention something that I think is highly relevant here.
I want to go back, as a game designer when I get to that point, and go over the history of gaming, and take retro-gaming gems and use a lot of new concepts to make them even better. I think gaming, in that old form is a lost art in some respects. But I think the combination of old and new would be a truly brilliant concept and help new gamers step up for Wiimote waggling, to games that are actually fun for longer than 20 minutes.
Maybe Wii Sports did introduce a bunch of new gamers to the hobby. But I don't really feel that the Wii gave them a whole lot to work with. The graphics/gameplay argument is absolutely null and void for the reasons I've said above. If the Wii was making any effort to move beyond simplistic waggling, I might have a different view of it.
MadWorld's financial failure has nothing to do with the processing power of the Wii and everything to do with the audience of the Wii. MadWorld is an M-rated game, and that doesn't appeal to a large portion of the Wii audience.Gildan Bladeborn said:How is that a trolling statement at all? The Wii is mechanically the least powerful gaming console from a hardware perspective, and that reflects on the possibilities available to developers when it comes time to create games for it. Telling us the Wii isn't really powerful enough to run the sort of games a studio wants to make isn't casting unwarranted aspersions upon the honor of the little platform that could, it's just spelling out the facts. Wiis aren't particularly powerful, and Platinum Games wants to make titles that require more oomph than the Wii can provide.SavingPrincess said:I never realized that Professional Troller was a videogame industry position now. That quote is so full of bait you'd almost question on whether or not it's worth it to spend it all on catching the fish. I await the retraction from SEGA Japan. Crazy world we live in.Andy Chalk said:"We were brave in that area - but the reality is, Platinum Games is such a cutting-edge developer they need the PS3 or 360 to realize what they actually want to do," he continued. "You saw that with Bayonetta - it was a very high-quality standard... Platinum are definitely more at home on those platforms. [sub]- Mike Hayes[/sub]
If this comes across as a something a Troll would say, I posit that you're looking at it from the perspective of an irrational fanboy. I suppose it's trolling to point out that the PS3 has a Blue-ray drive and the X-Box 360 doesn't? Are the (absolutely retarded) console wars so deeply ingrained in gamer culture that a simple statement of facts can be perceived as trolling now? Egad.
"Technical limitations" does not necessarily mean "insufficient hardware". As a programmer, the phrase "That would've taken forever" indicates to me that the issue was implementing the collapsing pillars in time for release, not any sort of strict hardware limitation. It sounds like a similar situation to the Wings of Icarus, which were cut from the original God of War and included in God of War II. It was technologically feasible for the first game, they just didn't have time to make it work correctly, so they saved it for the next game in the series instead.Gladion said:Reducing it to that is not right, though. If you watch Making-Ofs of games or read interviews with programers, you will very frequently hear "yeah, technical limitations were the problem with this or that game mechanic". For example, I recall the God of War developers say they wanted to make a level where you had to climb several collapsing pillars to get to Pandora's temple while Cronos was walking around (or something like that). They had to cut it because of technical limitations ("That would've taken forever"), so they replaced it with a 20-second cutscene. With God of War 3 out there, they actually managed to make those moving levels, as well as Naughty Dog did with Uncharted 2 - it would not have been possible without better hardware.
What? No!cousinletsgobowling said:you trying to say im dumb you cockroacheThe Austin said:Because Sega is retarded?cousinletsgobowling said:can someone tell me why they dont port to it too ps3 and xbox please?
Anyway, this definitely deserves a "DUR DUR DUR!!!"