Self imposed challenges

Recommended Videos

COMaestro

Vae Victis!
May 24, 2010
739
0
0
In most games that have a stealth element, I will sometimes go for a perfect run, reloading if I get detected in any way (outside of story necessitated discovery).

Back in the day playing Rainbow Six: Rogue Spear, I used to do all terrorist elimination missions with just one character armed only with a Desert Eagle and some spare clips. Those were fun to do, since pretty much all the enemies in the whole level heard and reacted to your first shot.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Well with Valkyria Chronicles, I always make sure never to use orders, as I feel they kinda make the game a bit too easy.

I imagine that old man at the cemetery is VERY lonely.
 

A Weakgeek

New member
Feb 3, 2011
811
0
0
The Wykydtron said:
Leemaster777 said:
OT: Playing XCOM without losing a man... Ever. EVEN YOU DAVE! Once he was perfectly safe in cover, he has two firing turns so I went for two 50% hit shots. He shot through a wall, destroyed his own cover entirely then got killed by the four aliens we were sieging...

Lucky this ain't Ironman.
...

You do know that actually makes the game EASIER? Losing guys (and missions) and having to use recruits in future missions is what makes classic/insane hard. If you have the same crew throughout the whole game you become vastly superior to the aliens.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
A Weakgeek said:
The Wykydtron said:
Leemaster777 said:
OT: Playing XCOM without losing a man... Ever. EVEN YOU DAVE! Once he was perfectly safe in cover, he has two firing turns so I went for two 50% hit shots. He shot through a wall, destroyed his own cover entirely then got killed by the four aliens we were sieging...

Lucky this ain't Ironman.
...

You do know that actually makes the game EASIER? Losing guys (and missions) and having to use recruits in future missions is what makes classic/insane hard. If you have the same crew throughout the whole game you become vastly superior to the aliens.
Obviously, but I gather the point of XCOM is to lose a few guys, mourn their passing and move on. People will just randomly die in Classic difficulty. 'S like Faster Than Light logic, once the game is dead set on your death it WILL kill you.

I just save/load overly often and go through the trial of not getting a full health guy sniped from across the map within turn 2 by a fucking Noscope 420 blaze #swag fucking Thin Man!

Hence Ironman is out of the question.
 

A Weakgeek

New member
Feb 3, 2011
811
0
0
The Wykydtron said:
A Weakgeek said:
The Wykydtron said:
Leemaster777 said:
OT: Playing XCOM without losing a man... Ever. EVEN YOU DAVE! Once he was perfectly safe in cover, he has two firing turns so I went for two 50% hit shots. He shot through a wall, destroyed his own cover entirely then got killed by the four aliens we were sieging...

Lucky this ain't Ironman.
...

You do know that actually makes the game EASIER? Losing guys (and missions) and having to use recruits in future missions is what makes classic/insane hard. If you have the same crew throughout the whole game you become vastly superior to the aliens.
Obviously, but I gather the point of XCOM is to lose a few guys, mourn their passing and move on. People will just randomly die in Classic difficulty. 'S like Faster Than Light logic, once the game is dead set on your death it WILL kill you.

I just save/load overly often and go through the trial of not getting a full health guy sniped from across the map within turn 2 by a fucking Noscope 420 blaze #swag fucking Thin Man!

Hence Ironman is out of the question.
Well to be fair, all your doing by reloading is saving yourself several extremely short playthroughs. Because regardless of difficulty level it starts out extermely hard and only gets easier from there. So the start basically devolves into rolling dice that chooses your fate. If you prove to be lucky and survive till you actually get armor that makes your guys not die from a single crit, your tactics start to matter a bit more.
 

Silverbeard

New member
Jul 9, 2013
312
0
0
The best self-imposed challenge I can think of is to play with one hand. I do this to show solidarity with one of my friends, who lost his index, ring and thumb fingers from his right hand.
The guy is still an avid gamer who will regularly trounce me and many other multiplayer takers in Mortal Kombat 2012. Getting snocked by him never becomes any less embarrassing.
 

NoMercy Rider

New member
May 17, 2013
99
0
0
Back in Halo 2's prime, me and my team of buddies would make it a challenge to not fire a single shot on Midship for 4v4 Team Slayer. It was a perfect arena map for getting lots of melee kills and grenade kills (preferably sticky kills).

And nothing was better than actually winning the match and rubbing it in the other team's noses by saying we won by not firing a single shot. Halo 2 had a nice post-game stat screen for the irrefutable proof ;)