Sequels can be great, even better than what preceded them in some cases.
There are just far to many that I enjoy for me to say nay.
There are just far to many that I enjoy for me to say nay.
If it hadnt been for the third one I would say no but the story really became a big part of the series for me after that and for them to go back to the mission design of the first one would be awfull (I do enjoy the random missions in time feel of the second one since the mission design is very apropriate for each era).Lunncal said:Did you really play Timesplitters for the story, though? Hell, did the first game actually have a story? If I remember correctly the campaign mode was just about picking up bags from different time periods for some reason.josemlopes said:For me as long as the series is rather unique I dont mind much since if that series end there will be nothing more like it.
For example: I would like to see a Timesplitters sequel, however...
...Zhukov is right, and to be honest the story of Timesplitters doesnt really have anywhere else to go so for that I guess the best thing to do would be like what they did with Goldeneye/Perfect Dark and Demon Souls/Dark Souls where its basicly the same game mechanics being applied to a new IP.Zhukov said:More games in series to tell an ongoing story? Sure.
Sticking another game onto a completed successful one because you know it will sell? Eh, I'd prefer something new.
Although the time travell nature of the story of Timesplitters is rather important for the game itself since its the reason why you can play a deathmatch game against a robot weilding a crossbow in a 70's disco using a cowboy with a flamethrower.
There's plenty of places Timesplitters could go in terms of new characters, gamemodes, maps and other random crap, and at the end of the day that's what was important to that series anyway. A sequel could add or improve lots, and I'd be first in line to buy it.
If the team who made the game desires it, I am always for a second entry in a series. Often the first title is a proof of concept that is greatly flawed in a number of ways. A second game gives the team a chance to iron out the rough spots and improve on what they built. This essentially gives the developer the chance to make the game that should have been. For example, Mario Galaxy was a very good game but Mario Galaxy 2 improves on the original in nearly every possible way. Mario Galaxy 2 is Mario Galaxy as it should have been.Ironshroom said:So with the recent release of the new Batman game, I was wondering if we really need or want sequels to games. Of course there are some games that I feel need a sequel (even a spiritual successor, Psychonauts, I am looking at you) but for something like the Batman: Arkham series, do we really need more?
I actually like Portal 2 more than Portal 1 as well. The puzzles were very nearly as good and the variety in those puzzles, the writing and just about everything else was better.Pieturli said:Finally (and I know I am in SUCH a minority with this) Portal 2 > Portal
Kingdom Hearts has actually gone over board too. I believe in an interview Tetsuya Nomura said that they were trying to release one every year. Here's the difference with him. Sometimes those releases are redos, remakes, etc to a previous iteration. Re: Chain of Memories, Re: Coded, KH Final Mix, KH Final Mix 2, KH: Birth by Sleep Final Mix, KH: 1.5 HD. All re-releases and updated versions of the original game. I think they don't get as much crap though because pretty much all of the Final Mix games had been Japan exclusive up until 1.5 and the next to be released 2.5. Unless you were a devout fan you didn't catch that they were pumping out games as much as Ubisoft or Activision. Its also telling an ongoing story.delta4062 said:The Arkham series, which is based off of a comic book character that has been running since what, 1939? That's literally decades worth of stuff to make games out of right there. Why wouldn't they pump out sequel?
People need to get over the mentality that more than one sequel = bad. Sure some series go overboard like Assassins Creed, however they have all been solid titles.
Black Flag, so far, is turning into a better game than III. My main problem with ACIII (apart from the boring as hell main character) was the Modern day Assassin bits, and the whole end of the world uber plot. Black Flag (again, so far) has none of that, there is no "new" assassin/Desmond Miles. It's you, your working for abstergo, and that makes the game easier to pick up if your new to the series, and gives us veterans a break from the whole "ahh, the worlds doomed, and I only have Mr Boring and his ragtag team to save it with!"KazeAizen said:Assassins Creed on the other hand at this point does feel kind of forced. I am aware of what happened to Desmond at the end of 3 and so this Black Flag game seems incredibly forced to me. Also they seem to want to jump on the Pirate wagon about 5 or so years after that ship sailed with Pirates of the Caribbean.delta4062 said:The Arkham series, which is based off of a comic book character that has been running since what, 1939? That's literally decades worth of stuff to make games out of right there. Why wouldn't they pump out sequel?
People need to get over the mentality that more than one sequel = bad. Sure some series go overboard like Assassins Creed, however they have all been solid titles.
In all honesty I haven't played nor do I really have any intention of playing Black Flag. While I'm sure it is a solid game as even I have to admit from a game play standpoint all of the CoD games really do have solid mechanics that work. I can't deny that even if its the same game being pumped out. At least with AC I can tell the difference and it gives me a distinguishable character on the box which it may be the only game that does that from these "1 every year" titles. Back on point though even if Black Flag is a really solid game after knowing the end of AC 3 I can't help but think this is really just a forced sequel to a franchise Ubisoft wants to wring for every penny. Instead of you know their original no limbed mascot that was awesome. So just from a story telling standpoint and an outsider looking in it appears forced as all hell. I'm ok with forced sequels on the condition that you don't make them look forced.putowtin said:Black Flag, so far, is turning into a better game than III. My main problem with ACIII (apart from the boring as hell main character) was the Modern day Assassin bits, and the whole end of the world uber plot. Black Flag (again, so far) has none of that, there is no "new" assassin/Desmond Miles. It's you, your working for abstergo, and that makes the game easier to pick up if your new to the series, and gives us veterans a break from the whole "ahh, the worlds doomed, and I only have Mr Boring and his ragtag team to save it with!"KazeAizen said:Assassins Creed on the other hand at this point does feel kind of forced. I am aware of what happened to Desmond at the end of 3 and so this Black Flag game seems incredibly forced to me. Also they seem to want to jump on the Pirate wagon about 5 or so years after that ship sailed with Pirates of the Caribbean.delta4062 said:The Arkham series, which is based off of a comic book character that has been running since what, 1939? That's literally decades worth of stuff to make games out of right there. Why wouldn't they pump out sequel?
People need to get over the mentality that more than one sequel = bad. Sure some series go overboard like Assassins Creed, however they have all been solid titles.