There's no doubt that we've all played one or two of them before; the games that didn't quite live up to their predecessors. I've been thinking about this for a few days and two games really suck out in my mind:
Bioshock 2
While still an excellent shooter on its own merits though it wasn't able to employ the same creepy underwater atmosphere that the first game did, plus making the main character an unstoppable killing machine as opposed to just another man did take some spark out of the game which was coupled with a lacklustre story. Regardless, all can be forgiven if you remember that Bioshock 2 wasn't even developed by Irrational and that they're releasing a new game that puts you in the thrilling city of Columbia - Bioshock: Infinite.
Red Faction: Armageddon
Volition has proved time and again that they know how to make a great sandbox (Saints Row 1+2, Red Faction: Guerrilla) so when they decide to take a suburb sandbox game with endless fun supplied by demolishing buildings out in the open world and stick the it underground and make it a linear shooter, well they're essentially taking one step forward and two steps back. It's almost heartbreaking to see that everything that made the last game a suburb box of fun has been stripped away and replaced with a dark, linear alienfest. Yes, the Magnet Gun and destruction are great fun but it doesn't nearly make up for the sad excuse for a game that Armageddon is. At least, not compared to Guerrilla anyway.
So back to my original point: Which games just didn't surpass their predecessors?
Bioshock 2
While still an excellent shooter on its own merits though it wasn't able to employ the same creepy underwater atmosphere that the first game did, plus making the main character an unstoppable killing machine as opposed to just another man did take some spark out of the game which was coupled with a lacklustre story. Regardless, all can be forgiven if you remember that Bioshock 2 wasn't even developed by Irrational and that they're releasing a new game that puts you in the thrilling city of Columbia - Bioshock: Infinite.
Red Faction: Armageddon
Volition has proved time and again that they know how to make a great sandbox (Saints Row 1+2, Red Faction: Guerrilla) so when they decide to take a suburb sandbox game with endless fun supplied by demolishing buildings out in the open world and stick the it underground and make it a linear shooter, well they're essentially taking one step forward and two steps back. It's almost heartbreaking to see that everything that made the last game a suburb box of fun has been stripped away and replaced with a dark, linear alienfest. Yes, the Magnet Gun and destruction are great fun but it doesn't nearly make up for the sad excuse for a game that Armageddon is. At least, not compared to Guerrilla anyway.
So back to my original point: Which games just didn't surpass their predecessors?