I have the feeling that we're going to have to agree to disagree in the end, but, well, I disagree.Khadplank said:I swear exactly everything you accuse Fallout New Vegas of doing, you could just as well say that Fallout 3 did as well. Uninspired voice acting is a trademark for games made by Bethesda, boring world to explore, quests that are incredibly forgetable.
But I dunno if New Vegas did that stuff even worse or something, since as I said in an earlier post in this thread I haven't played New Vegas yet. So for all I know the flaws could be even larger.
Now, when you say that bad voice acting is a trademark for Bethesda games, I believe you: Oblivion's voice acting was hilariously bad: the elderly-ish human voice was boring and I wanted to punch the guy who played the elves in the face [small](smug little prick)[/small]! I read your earlier post and noticed that you said that Fallout 3 had the same voice actors. Well, true, but I did a little bit of research and found that there were only four members from the Oblivion cast that were in the Fallout 3 cast. Four out of thirty two, excluding the celebrity voices like Malcolm McDowell and Liam Neeson. Aside from that, brand new cast, much better than Oblivion's.
[sub]In case you want to check up on those actors, here are the links: http://www.uesp.net/wiki/Oblivion:Voice_Actors http://fallout.wikia.com/wiki/Category:Fallout_3_voice_actors[/sub]
Now, when you say the world is boring to explore, I have to disagree with you, again. I found Fallout 3's Capital Wasteland to be much more immersive than Oblivion's Tamriel or New Vegas's Mojave Wasteland. It was the little things that kept Fallout 3's land alive [small](or, really, dead, considering the fact that it was a wasteland)[/small]. Like I said before, almost every area had a story to tell. It wasn't a big story, but a story, nonetheless. I found holotapes [small](notes)[/small] of a family trying to get into a bunker but couldn't remember the pass code. Found a skeleton in a bath tub with a toaster in it, presumably because it was when the bombs fell and he killed himself so he didn't have to face the atomic fires. Outside of Evergreen Mills, there was a nest for a super mutant behemoth with a lone teddy bear inside [small](if you took it, the behemoth appeared and attacked you)[/small]. And, like I said before, I found two pre war skeletons in a bed together, living out their last moments side by side before the apocalypse. It was that kind of touching moment that made me feel like the Capital Wasteland was a place to explore. Oblivion suffered from copypasted areas, making it boring. Fallout 3 suffered a bit of that, too, especially in the metro tunnels. I agree with you, there, in your other post, those were a pain. New Vegas may not have suffered from copypasting as badly as the two, but it really was boring had nothing to get you exited for what you would see next.
Forgettable quests? I find that hard to believe. In New Vegas, maybe, but in Fallout 3? What about the town full of fire breathing ants? What about the ghouls who wanted access to Tenpenny Tower? What about the entirety of the Wasteland Survival Guide, a series of crazy quests held together by a madwoman? I don't know where you get the idea that Fallout 3's quests were forgettable, but I sure as hell remember them.
I probably derailed a bit, there, defending Fallout 3 more than I needed, so I'll just leave you with this final thought: New Vegas's flaws were more than noticeable. I guess everything I said about it could be said for Fallout 3, as well, but that just means that New Vegas screwed up even worse. If you didn't like Fallout 3, then you won't like New Vegas.