Sequels that Squandered Potential

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targren

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Pretty much every Obsidian game that ends with a number. (BG2, NWN2, KOTOR2, DS3)
Guild Wars 2 (Great game if you're an MMOer. Not so much if you're a GW1 fan)
Ninja'd on Blood Omen 2. (Interdimensional Aliens? Really?)
Crackdown 2
Ninja'd on Skyward Sword
Final Fantasy X and onward
Guitar Hero 3
 

Space Spoons

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Aug 21, 2008
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Kingdom Hearts II. Hell, Kingdom Hearts in general. It's criminal how badly that series nosedived after the first game.
 

Drkoss4tz

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Aug 2, 2011
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I agree to almost everything in your list, exept crysis 2, the first one was way superior, turned an awesome open world, into a linear shooter in new york.
 

Darren716

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Jul 7, 2011
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Two that I mention almost a bit too often
Bioshock 2 (don't give us an engaging story or interesting characters, just toss us into a big daddy suit)
Saints Row the Third (boring city,limited weapons, too over the top so when you try doing something insane it seems too normal, using activities as missions, making Shaundi a unlikable *****, killing Gat I mean how could you?)
 

Kekkonen1

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Nov 8, 2010
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Mass Effect 3
Deus Ex 2
Metal Gear Solid 2 (It wasnt bad at all, but compared to 1, 3 and 4 it just doesnt hold up very well)
Final Fantasy XIII (First numeric FF-game since FF2 that I did not finish)
Final Fantasy XIII-2
Diablo 3
Max Payne 3
Warcraft 3 (Loved WC2 but didnt at all like the art-style or hero-system of WC3)
Devil May Cry 2
Suikoden 4 (again, wasnt bad but when compared to Suikoden 2 all else fails)
Any Silent Hill game released after SH4 (I actually didn't mind 4, at least it had an interesting story).

Are the ones I can think of right now.
 

Grimh

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Feb 11, 2009
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I'm gonna say Dragon Age 2, but not because of Origins. It was more because I thought the basic idea they had for the game's story sounded way more interesting than the first one.
I wasn't even interested in the game until I learned more of what it was gonna be about. I thought it had the potential to be a very interesting story.

But then they fucked it up.

Captcha: I like humans.
You can't fool me captcha, I know you're plotting our downfall.
 

MetallicaRulez0

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Aug 27, 2008
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Halo 3

Why would you go from perfect Hit-Scan to travel time hit detection? Whyyyyyy?!? Halo 3 BR is horrible compared to the Halo 2 BR, and the BR is what Halo is all about.
 

rednose1

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Oct 11, 2009
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Atmos Duality said:
Chrono Cross

It's a game with great ambitions.
One of the most ambitious games of its time really, and the PSX-era was a period of tremendous ambition.

The main quest is enormous in length (though padded in places), the roster is huge and the theme/tone is established as being mysterious, grand and adventurous (something very few games have actually pulled off).

But it squanders its great potential by having an amazingly convoluted, and kind of stupid plot.
Oh, and its enormous cast of characters? Virtually none of them get any time to develop as characters, so they are almost entirely gimmick.
So much this. I love Chrono Trigger, and was filled with balls exploding joy when I finally got Chrono Cross. I tried to enjoy it, but I couldn't. The storyline was a bit too convoluted, but the killing point was the sheer number of characters. It's akin to going to a small town, and trying to learn everyone's backstory. Eventually you stop careing completely.
 

Wayneguard

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Jun 12, 2010
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Condemned 2. You just have to play it to understand. Its biggest failing was its shit ass plot. All of the supernatural subtext of the first game is literally explained away in 15 minutes of Condemned 2. Fuck that game.
 

-Drifter-

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TheDuckbunny said:
Assassin's Creed 2 and onwards. I'm beginning to sound like a broken record on that one but they really dropped the ball in terms of tone, atmosphere, characters and story that (in my opinion) the first one did very well.
Gotta agree with you there. As flawed as Assassin's Creed was, it was immersive and well-written enough that I was able to overlook the problems and, idiotic guardsmen and magic hay-bales aside, it felt very grounded in reality. Even the mystical elements from later on in the plot didn't detract from my enjoyment of the setting and just made me want to find out what was going on that much more.

ALIENS? SERIOUSLY?

Really though, what killed AC2 for me was that it just couldn't capture that same immersion factor. A lot of this can be blamed on the bland music, non existent sound effects and plastic looking graphics, though the continued stretching of our willing suspension of disbelief with each instalment certainly didn't help (Wolf-Men? Tanks? AIR BOMBERS?)

That, and the story completely failed to hold my interest. Too many characters coming and going - all of them bland and forgettable - and too many arbitrary leaps forward in time.

[sub]Also, does anyone else find the Animus framing device to be completely unnecessary? They wouldn't have to keep coming up with excuses for Desmond to go back in time if they'd just cut out the middle man and set their games in the time period we're going back to.[/sub]
 

topwomble

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Jun 26, 2010
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*INSERT POPULAR OPINION*

Lol I'm so gonna be flamed!

But seriously going to agree with Fable III
 

WanderingFool

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Im gonna say Mass Effect 2. I think my problem is that it was made into a shooter with RPG elements than an RPG with Shooter elements. Granted, Mass Effect 1, in terms of gameplay (and I mean combat) was lacking, but instead of fixing what was bad, they instead just said fuck it and swung it to the other end of the spectrum.

Good thing we got ME3. Besides the ending, ME3 got near perfect marks in balancing Shooter and RPG elements.

*Edit*

Almost forgot, SR3. Loved the game, but like Yahtzee said, SR2 is nearly perfect, and SR3 failed to measure up.
 

DioWallachia

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Blood Omen 2.

We COULD have for the first time on our very eyes, a game that tells the tale of Young Kain and how he instead of killing everything on sight, he instead learns to keep his hunger and murderous ways to manipulate and obtain information by more subtle ways and expand his ally roster to survive and make a powerful empire that we know he will obtain by the time of Soul Reaver 1.

Instead we got massive, buggy as fuck, atrocious animations, disappointment.

But doesnt matter, Legacy of Kain is a strong series and that black sheep isnt going to bring down the rest of it. The legacy will go on in our memories......... forever

 

Mistilteinn

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Jul 14, 2012
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Golden Sun: Dark Dawn

The first two games--Golden Sun and GS: The Lost Age--were very solid RPGs on the GBA. The first had its fair share of sidequests, optional bosses and items, a deep customization system with Djinn (if you wanted too), and very good combat system aided by the Djinn/Summon system, and a pretty decent, if basic, story. The second game increased the number of sidequests and optional bosses, greatly increased the number of items, further increased the customization with class-change items and even more Djinn, allowed for a total of eight interchangeable party members in and out of battle, along with that we got new summons that required multiple Djinn of different elements, and a bigger (if slightly more unfocused) story.

With the third game we get...a lot of the same, with very noticeable deficiencies. Many of the same classes return with the majority of Djinn and Psynergy being the same as the last games. There's only one new weapon type and a new weapon mastery system in place, and a lot of the items are copy/pasted from the previous games. The story is very unfocused and never really reaches a conclusion for any of the plot points, the dialogue drags on and on and on (not everyone needs a say, dammit!), and the difficulty is ludicrously easy. Probably the biggest things that irks me, though, is that it has multiple Points of No Return, many of which aren't hinted at until immediately before. None of the other games really had these outside of the intro areas, and even then you never missed anything of importance or use that you wouldn't be able to find or fight later.

It really makes me wonder what went wrong? They had so much to work with and expand on, and yet...ugh.