[HEADING=1]-{ Serial Killer: Round 36 }-[/HEADING]
Yep, it's that time again. With the conclusion of Round 35, I, the local Turtle Tamer, have volunteered to take on the mantle of GM once more.
I can't think of anything witty to say right now - I might replace this opening paragraph in the future - so let's get straight into it, shall we? The deaths of many await.
[hr]
Similar to the party game of Murderer or Mafia, the objective is to find the killer and execute him or her to prevent them from continuing their murderous rampage. The game ends either when the killer is executed, or he has killed off everyone else.
Part 1 - Determining the Killer:
The murderer among you is determined through random chance. Each participant will PM me a number between 1 and 100.
Whoever gets the closest number becomes the killer. In the event of a tie, a random number generator or a coin will be used at my discretion. No player may ask the GM to give them a role, either through PM or publicly. Doing so multiple times may lead to being uninvited from the game.
Every round, the killer chooses one person whom they wish to have killed. Because this is primarily a role playing forum, the recently deceased is required to detail and post their death. Deaths are to be contained to one post and should be put in a spoiler. This is done in the style of traditional role playing, although how you choose to die is completely up to you. Just make it clear that you are murdered.
Part 2 - Execution:
After a murder victim has been announced, and their death posted, everyone still standing must cast a vote as to who they believe to be the killer.
IMPORTANT! PLEASE READ!
This round's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If I do not reach 80% participation in the vote, the killer will be spared and one of the non-voting people will be killed off instead.
When the votes are tallied, I will PM the person with the highest number of votes, and they write and post their manner of execution. Again, make it clear that you have been executed.
Part 3 - Rinse and Repeat:
Once the execution has taken place, the killer is free to strike again in the next round. The process repeats ad infinitum until one of the two victory conditions detailed above has been completed.
Part 1 - Determining the Killer:
The murderer among you is determined through random chance. Each participant will PM me a number between 1 and 100.
Whoever gets the closest number becomes the killer. In the event of a tie, a random number generator or a coin will be used at my discretion. No player may ask the GM to give them a role, either through PM or publicly. Doing so multiple times may lead to being uninvited from the game.
Every round, the killer chooses one person whom they wish to have killed. Because this is primarily a role playing forum, the recently deceased is required to detail and post their death. Deaths are to be contained to one post and should be put in a spoiler. This is done in the style of traditional role playing, although how you choose to die is completely up to you. Just make it clear that you are murdered.
Part 2 - Execution:
After a murder victim has been announced, and their death posted, everyone still standing must cast a vote as to who they believe to be the killer.
IMPORTANT! PLEASE READ!
This round's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If I do not reach 80% participation in the vote, the killer will be spared and one of the non-voting people will be killed off instead.
When the votes are tallied, I will PM the person with the highest number of votes, and they write and post their manner of execution. Again, make it clear that you have been executed.
Part 3 - Rinse and Repeat:
Once the execution has taken place, the killer is free to strike again in the next round. The process repeats ad infinitum until one of the two victory conditions detailed above has been completed.
When the Killer chooses their victim, they PM the name of his intended victim to the GM, who will then relay that message to the victim. Deceased players (murdered or executed) have 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason.
Should a victim, be it murder or execution, choose to refuse to post a death or post a ridiculous or asinine one, they may not be invited back to future rounds.
Should a victim, be it murder or execution, choose to refuse to post a death or post a ridiculous or asinine one, they may not be invited back to future rounds.
[hr]
There are six roles in the game of Serial Killer:
The Killer, the Medic, the Spy, the Arbiter, the Entwined, and the Double Voter.
The Killer, the Medic, the Spy, the Arbiter, the Entwined, and the Double Voter.
The Killer:
The killer is the primary focus of the game. This citizen's number is the closest to my divine choice of number. The killer sends me their choice of victim at the beginning of each cycle. He or she is allowed to vote in the executions, they can be 'saved' by the medic, and they can die in an execution if he is chosen by vote. Eliminating the killer, by execution or the use of the Arbiter, ends the round.
The killer is the primary focus of the game. This citizen's number is the closest to my divine choice of number. The killer sends me their choice of victim at the beginning of each cycle. He or she is allowed to vote in the executions, they can be 'saved' by the medic, and they can die in an execution if he is chosen by vote. Eliminating the killer, by execution or the use of the Arbiter, ends the round.
The Medic:
The Medic has the power to save players from the killer. The Medic gets a certain number of saves depending on the number of players still alive.
- At 25 players or more, the Medic may save five people.
- 20-24 people gives the Medic four saves.
- 15-19 players: three saves.
- 10-14 players remaining grants the Medic two attempts.
- With less than ten players, the Medic can only save one of them.
If the Medic saves the killer's target, then they live to vote another day. The killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. The Medic cannot save themselves from a knife in the dark, however...
The player with the number furthest away from my own becomes the Medic.
The Medic has the power to save players from the killer. The Medic gets a certain number of saves depending on the number of players still alive.
- At 25 players or more, the Medic may save five people.
- 20-24 people gives the Medic four saves.
- 15-19 players: three saves.
- 10-14 players remaining grants the Medic two attempts.
- With less than ten players, the Medic can only save one of them.
If the Medic saves the killer's target, then they live to vote another day. The killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. The Medic cannot save themselves from a knife in the dark, however...
The player with the number furthest away from my own becomes the Medic.
The Spy:
The Spy is allowed to ask me up to three "yes or no" questions throughout the course of the game, to attempt to determine the killer's identity. I will answer them to the best of my ability. The Spy can only use one question at a time, though, and can only ask the questions every other round; for example, if the Spy were to ask a question in the first cycle, they are not allowed to ask another question in the second. This allows the killer to have a good number of victims under their belt. The Spy is also limited to one question in regards to the Killer's username as it has been deemed too easy to identify the Killer's identity by asking questions only about their username. Other things such as avatars, country of origin, Twitter accounts, et cetera, are fair game.
Whoever picks the number second-closest to my own becomes the Spy. Also, the Spy is free to distribute the information however they wish, be it in full view of the public, in private or otherwise until they are murdered or executed. Upon the GM messaging the Spy that they have been murdered or executed, the Spy can no longer inform any players of the questions asked and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death-post. That's just cheating.
The Spy is allowed to ask me up to three "yes or no" questions throughout the course of the game, to attempt to determine the killer's identity. I will answer them to the best of my ability. The Spy can only use one question at a time, though, and can only ask the questions every other round; for example, if the Spy were to ask a question in the first cycle, they are not allowed to ask another question in the second. This allows the killer to have a good number of victims under their belt. The Spy is also limited to one question in regards to the Killer's username as it has been deemed too easy to identify the Killer's identity by asking questions only about their username. Other things such as avatars, country of origin, Twitter accounts, et cetera, are fair game.
Whoever picks the number second-closest to my own becomes the Spy. Also, the Spy is free to distribute the information however they wish, be it in full view of the public, in private or otherwise until they are murdered or executed. Upon the GM messaging the Spy that they have been murdered or executed, the Spy can no longer inform any players of the questions asked and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death-post. That's just cheating.
The Arbiter:
The Arbiter has the power to instantly execute one other player, without the need for a vote or intervention on any other player's behalf or that of the GM. Should the Arbiter do so, both the Arbiter and their target are killed to maintain the balance of the game and thus allow the killer to continue should he not be executed.
The Arbiter may perform their execution at any time of their choosing, without the need for a vote from the others. They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the killer, the Arbiter has restrictions on the use of their power. The Arbiter can use their power up until the point where the Spy has asked their third question to the GM. The Arbiter will have 5 rounds to decide their kill, or less if the Spy acts faster than the Arbiter.
The role of Arbiter is given to the player who guessed the number second farthest away from the GM's number.
The Arbiter has the power to instantly execute one other player, without the need for a vote or intervention on any other player's behalf or that of the GM. Should the Arbiter do so, both the Arbiter and their target are killed to maintain the balance of the game and thus allow the killer to continue should he not be executed.
The Arbiter may perform their execution at any time of their choosing, without the need for a vote from the others. They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the killer, the Arbiter has restrictions on the use of their power. The Arbiter can use their power up until the point where the Spy has asked their third question to the GM. The Arbiter will have 5 rounds to decide their kill, or less if the Spy acts faster than the Arbiter.
The role of Arbiter is given to the player who guessed the number second farthest away from the GM's number.
The Entwined:
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other commits suicide. This role goes to the first players that choose identical numbers, or failing that, the first players that choose consecutive numbers. Neither of the Entwined can have a second role.
If there are no consecutive or identical guesses, those who guess the two numbers that are closest together become the Entwined. The two Entwined are aware of each other's existence, though no-one else is.
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other commits suicide. This role goes to the first players that choose identical numbers, or failing that, the first players that choose consecutive numbers. Neither of the Entwined can have a second role.
If there are no consecutive or identical guesses, those who guess the two numbers that are closest together become the Entwined. The two Entwined are aware of each other's existence, though no-one else is.
The Double Voter:
The Double Voter is a bit of a cheater. He or she gets two votes instead of one. The Double Voter can vote for two different people or put both votes towards one person: The choice is yours. The double vote is for every round, not just one. This role's number is decided by a random dice roll, after all the other roles have been determined.
The Double Voter is a bit of a cheater. He or she gets two votes instead of one. The Double Voter can vote for two different people or put both votes towards one person: The choice is yours. The double vote is for every round, not just one. This role's number is decided by a random dice roll, after all the other roles have been determined.
[hr]
The results of Round 35 are as follows:
[user]Pm0n3y[/user]
[user]sky14kemea[/user]
[user]CounterAttack[/user] - Second Murdered
[user]NeoAC[/user] - Double Voter
[user]elementsoul[/user] - Spy
[user]RBMidknight[/user] - Arbiter
[user]War Penguin[/user]
[user]j1-2themax[/user]
[user]axle 19[/user]
[user]Schizzy[/user]
[user]SteakHeart[/user]
[user]Mr. Omega[/user]
[user]Link_to_Future[/user] - Third Murdered
[user]Fragrance of Mtn Dew[/user]
[user]Ynnek89[/user]
[user]Gypsy ninja pirate zombie king[/user] - First Murdered, Medic
[user]staika[/user] - Fourth Murdered
[user]Diablo1099[/user] - Third Executed, Entwined
[user]TheIronRuler[/user] - Third Death, Entwined
[user]Zero_ctrl[/user] - Fourth Executed, Killer
[user]Mortis Nuncius[/user] - Second Executed
[user]Jak23[/user]
[user]Redlin5[/user]
[user]Wenseph[/user]
[user]Lost In The Void[/user] - First Executed
[user]Pm0n3y[/user]
[user]sky14kemea[/user]
[user]NeoAC[/user] - Double Voter
[user]elementsoul[/user] - Spy
[user]RBMidknight[/user] - Arbiter
[user]War Penguin[/user]
[user]j1-2themax[/user]
[user]axle 19[/user]
[user]Schizzy[/user]
[user]SteakHeart[/user]
[user]Mr. Omega[/user]
[user]Fragrance of Mtn Dew[/user]
[user]Ynnek89[/user]
[user]Jak23[/user]
[user]Redlin5[/user]
[user]Wenseph[/user]
List of Participants:
[user]Pm0n3y[/user] - Medic
[user]sky14kemea[/user]
[user]j1-2themax[/user]
[user]axle 19[/user] - Entwined
[user]elementsoul[/user]
[user]NeoAC[/user]
[user]RBMidknight[/user] - Arbiter
[user]SteakHeart[/user]
[user]SkyeNeko[/user] - Entwined
[user]Fragrance of Mtn Dew[/user]
[user]Ynnek89[/user] - Spy
[user]Gypsy ninja pirate zombie king[/user]
[user]Link_to_Future[/user]
[user]Mr. Omega[/user]
[user]TheIronRuler[/user]
[user]Wenseph[/user]
[user]Zero_ctrl[/user]
[user]Jak23[/user]
[user]Lost In The Void[/user] - Double Voter
[user]TrilbyWill[/user]
[user]Diablo1099[/user]
[HEADING=3]The Game Is Over![/HEADING]