Serial Killer Round 48: It's finished.

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Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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Well, at least the killer is acting in a semi-efficient manner.

*explores gardens because flowers smell nice*
 

Zero_ctrl

New member
Feb 26, 2009
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I've been killed, I'll get a death made but I wanted you guys to know so I don't hold the game up. Been pretty busy graduating and stuff.

Also, I was the Medic.
 

RaNDM G

New member
Apr 28, 2009
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[HEADING=2]THAT SETTLES THAT.[/HEADING]​
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We've knocked off nearly all of our non-voters; let's try and get an actual execution this time.​
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
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Oh goody, maybe I'll finally be avenged.

Meanwhile, these corpses are really piling up. Best get to work, then.

Om nom nom!
 

RaNDM G

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Apr 28, 2009
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@Schizzy: To be fair, monkeys aren't cannibals. Chimps and orangutans, sure. Not monkeys.

Fun fact: There was one noted case where a mother Moustached tamarin bit off her child's head, though that was more infanticide than anything. The actual consumption of the brain tissue was accidental.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
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@RaN: Thank you for your support.

@Schizzy: Yeah, that's right. Eat it!

Or rather, don't. 'Cause I want it.

*munches on brains*
 

RaNDM G

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Apr 28, 2009
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[color]
[HEADING=2]STOP THE CLOCK![/HEADING]​
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The votes have been counted. We have the results.​

 

RaNDM G

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Apr 28, 2009
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[HEADING=2][color]
MORTIS NUNCIUS SHALL NOT BE AVENGED!​
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8/11 players counted. One vote short. Why do I even bother?​

[sub]*drops microphone, walks off stage*[/sub]​
 

NeoAC

Zombie Nation #LetsRise
Jun 9, 2008
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@Randm: Because that's what the GM does.

@SK: I'm starting to wonder if we shouldn't make Round 49 a sort of international version and hold it in Forum Games to try and attract some new blood for the offering.
 

RaNDM G

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Apr 28, 2009
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@Neo: That's a sound idea. The RP forum is nearly dead now; everyone mostly hangs around Mall Fight, the Avatar games or Pub. Unless we get a boost in population, we're better off moving.

If we do move, we'll need to retool the game. Make it more than just a Mafia rip-off.
 

NeoAC

Zombie Nation #LetsRise
Jun 9, 2008
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@Randm: What are you proposing then? I don't know how it can be souped up further. We have more RP elements than ever before, and more roles than we know what to do with.
 

RaNDM G

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Apr 28, 2009
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@Neo: Go free-to-play? That's what everyone else is doing.

Nah, I'd get rid of most roles entirely. Have a killer, a small team of 4-5 players supporting him, and a mob of 15-25 players trying to snuff them out. Killer's team can control votes early on, but as rounds progress, they'll have less power versus the mob.

We can keep the Spy and Medic for the mob, but nerf those roles. Have a longer period between questions and limit the number of Medic saves allowed in a round. There isn't a real need for double-voters or entwined players in big games, nor would anyone want to bring back dead players with so few roles.

The only unaffected role would be the Arbiter. That's a neat trick; let's keep it in.
 

NeoAC

Zombie Nation #LetsRise
Jun 9, 2008
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@Randm: It's ambitious for sure. I think if we do move it over, it would be best to re-introduce it slowly, keep the vanilla format for a round or two, possibly even through the anniversary round since we know we'll have a good crowd returning for that, and then try and shake things up with that format, since I think it could work. It's something I've talked about with a couple of veteran players before. And if it works and some people like it and some don't we can do a rotation thing, kind of like what we do with the doubles rounds now. Just to keep it fresh and interesting.
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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The inactivity in Serial Killer is frustrating the hell out of me right now.

I mean, I guess it has always frustrated me. I know that I was one of the strongest campaigners for resetting the regulars list because there were several individuals who never really played anymore but were getting dragged from round to round just for the sake of being there. I still stand by that idea in theory but it seems as the issue is far more pervasive than I had estimated.

Truth be told, I've been starting to feel burnt out of the game just like so many of the others who aren't playing right now. I don't generally engage in rounds behind the scenes like I used to unless some detail jumps out at me (like the killer last round starting to target non-Americans). Otherwise, I pick a number that seems unlikely to net me a high-involvement role and just keep tabs close enough to know the general progression of the game and when it's time to vote.

The problem is it seems like even that is an above average commitment level anymore. And honestly, I don't know what we need to do to bring the excitement back up.

My first instinct was to add more roles to the game to keep it fresh and get more people involved. I'll be honest, I've been trying to come up with support roles for the killer for a long time. Right now, the odds are so stacked against the killer that barring an extreme stroke of luck and/or some well placed manipulation, there is no way the killer can even remain competitive. The only one that I've really been able to think of has been a "counter spy" who the killer chooses before the other roles are selected. They would be able to ask once per cycle if a certain player had a role. If that player did have a role, the "counter spy" would be able to reveal it to the killer and wear down the direct competition.

But I know that there are several individuals who don't like the additional roles. They think it bogs down the game and makes the people who don't have a role feel even less involved in the action. I get that. I don't agree with it necessarily but I do get it.

That said, there are two ideas that were presented in the last couple of posts that I want to comment on.

NeoAC said:
@SK: I'm starting to wonder if we shouldn't make Round 49 a sort of international version and hold it in Forum Games to try and attract some new blood for the offering.
As much as I try to delude myself, Serial Killer is not an RP with Forum Game elements. It is a Forum Game with RP elements. I wish that we could have a strong story based narrative but it seems as though the major attempts at it have fallen flat. We've had a couple "RP" centric rounds that have fallen short of the original expectations and my grand master plan of having an epic backstory spanning between the deaths of multiple people over multiple rounds didn't take off as I had imagined it might. At it's core, we are a game first. The writing comes second to the mechanics.

Plus, Neo, what category did we win for that award you are displaying on your badges? I think that alone tells us we are in the wrong subforum.

Going back to games runs the risk of the thread being buried. But we also should be invigorated by the energy running around in there. If you're afraid of losing the thread, then bookmark it. If you're afraid of degrading the writing quality in this thread then consider the number of deaths that have actually been written and/or actually appreciated in the past couple rounds.

RaNDM G said:
Nah, I'd get rid of most roles entirely. Have a killer, a small team of 4-5 players supporting him, and a mob of 15-25 players trying to snuff them out. Killer's team can control votes early on, but as rounds progress, they'll have less power versus the mob.

We can keep the Spy and Medic for the mob, but nerf those roles. Have a longer period between questions and limit the number of Medic saves allowed in a round. There isn't a real need for double-voters or entwined players in big games, nor would anyone want to bring back dead players with so few roles.

The only unaffected role would be the Arbiter. That's a neat trick; let's keep it in.
I both agree and disagree with you on this. Killer plus a small team of allies strikes me as being a lot more fair and a lot more exciting. It redistributes the odds a little more fairly and balances the game out.

My disagreement comes from the slashing of roles. As I said, I'm in favor of more game mechanics rather than fewer. That's just a philosophical difference. That said...

I absolutely hate the Entwined in their current state. The second biggest head scratcher last round was the fact that the entwined didn't know the identity of their partner. If they don't know that fact, what's the point? They are simply a regular player with a crippling disadvantage. HAAAAAAAAATE!

Digression aside, I wouldn't be opposed to fewer roles if the consensus was that they were really dragging the game down. I just would need more proof that everyone feels that way. I really do love the idea of different roles playing off each other to add spicy combos to the game.

I love this game. I really do. Nothing frustrates me more than the fact that very few seem to care at all anymore. :/

Something needs to change.

TL,DR: This thread really should be in Forum Games, the killer needs more support, I don't like slashing and nerfing roles but I will if everyone else wants it, and I really want everyone to be more involved. Is that so much to ask? >.<
 

NeoAC

Zombie Nation #LetsRise
Jun 9, 2008
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@Link: I think it's settled then that Round 49 will move over to FG, though I haven't tread those grounds since the split. Whoever GMs the first round or two will have to be very diligent on the News updates and make sure everyone knows about the move, especially with many members wanting to come back the round after the next (CounterAttack, Pm0n3y and WarPenguin to name a few).

That being said, I think it's a given that the killer has to have a hard road to get the win. I mean, that's the point of the game, isn't it? It's not "Let's Help Someone Kill Everyone", otherwise everyone can just have their turn romping through the bloodied tulips to claim their crown. It's supposed to be difficult to win this game. To win you have to have a plan, you have to deceive, you have to account for all factors as you make your way through. Link, as a fellow victor, you should know as well as anyone the kind of skill and luck it takes to win this game, and the satisfaction in knowing that you overcame the odds to do so. It took me two months, a GM change, two duped voters and a drunken night of debauchery to get that elusive victory, and I savor it to this day (probably too much if this post indicates). That win loses a lot of it's lustre if someone gets it handed to them by other players on a platter, especially knowing that they have to do so by rule, or that it's a partial victory.

As for it's current state, I'm starting to wonder if it isn't my fault when I did that racing theme in Round 43. I wasn't trying to make it a thing, I was just playfully poking at the missed 42 reference that wasn't made and how 43 was only famous for Richard Petty, but people ran with it and its become a thing in subsequent round to have some sort of theme. I think it became too much work in people's eyes and that's when it started to die. SK has always a casual off shoot where people didn't have to put much thought into posts and could free wheel with their deaths. With these ever increasing themes, it's becoming a bit too much work.
 

deserteagleeye

New member
Sep 8, 2010
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Sorry I haven't been posting much either but I had finals and other school stuff keeping me busy. I guess I just started at a bad time. After thursday I'll have nothing but free time to add to the RP or the next one if need be.