@RaNDM: I guess I had the benefit of not immersing myself in all the Bioshock Infinite PR and hadn't built up the same expectations for it as you had. Admittedly, I expected Elizabeth to be more active in combat, I was denied the ability to catch an artillery round with my bare hands and there was no opportunities for skyline combat like they had initially shown.
I disagree that it is just like any other shoot 'em up, but then again, neither did it feel much different from the first Bioshock. The tears in combat were of questionable value most of the time. And I dare say that I was less horrified dealing with the freaks in Columbia than those in Rapture, whose inhabitants often made it difficult to keep my pants clean for long.
As for Elizabeth in combat, I felt her passive involvement in combat is more in keeping with her character that they finalised on. For someone who's lived isolated from the horrors of the real world but who's had the opportunity to think for herself, I think that they've captured her personality in combat fairly well; an unwilling participant in violence but not useless by any means.
Perhaps, intellectual stimulation-wise, it could have been better. I was a little let down in that the political intrigue, religion and xenophobia had not been explored more. But given the circumstances that it's more about a 'rescue' than a tale of espionage, I was somewhat satisfied that these issues were only covered via voxaphone recordings. The onus has always been on the player to put it together themselves, just like the first Bioshock. I can't speak for any of the System Shock titles as I've never played them.
Speaking of voxaphones, I was disappointed that listening to some of them never really advanced or enhanced Booker and Elizabeth's interactions with each other. You'd think with the revelations about Comstock, Columbia, the Luteces and Elizabeth, more discourse could have taken place between the two. I guess that's where the first Bioshock succeeds, in that your communications with Atlas and Ryan actually drove the story further.
Where Bioshock Infinite shines is emotional impact. Where Jack was a voiceless protagonist, Booker wasn't. He had personality and a past you wanted to know more of (but sadly, it wasn't explored in greater detail). He could make a connection with deuteragonist Elizabeth. As your extension, you make a connection to them too. Much more than was ever possible with Jack and the Little Sisters. You'd laugh with them. You'd cry with them. You'd hurt with them. You'd heal with them.
So, no, Bioshock Infinite isn't a thinking man's game, like you say. But it's more akin to a great storybook that plays with your heartstrings.
I guess it appears that I've made a lot of excuses for the game, but they're the reason why I love it all the same.
And it's been long time since I've ever been lumped together with frat boys, seeing that I'm 30+ an all that. (I kid. I had taken no offense.)