Serial Killer Round 57: The Dark Magi Rises Cycle 2 (Game Over, Magi is dead)

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Lizmichi

Detective Prince
Jul 2, 2009
4,809
0
0
Aerosteam is the bad ass that made this.

1. [user]Barbas[/user] - Executed Cycle 10
2. [user]MemLCol TBOT[/user] (Chaucer) - Execured Cycle 4
3. [user]MinimanZombie[/user] - Murdered Cycle 11
4. [user]Dirty Cop James Funs[/user]- Executed Cycle 3
5. [user]Sigma Castell[/user] - Executed Cycle 7
6. [user]Caramel Frappe[/user] - Doc Murdered Cycle 3
7. [user]Aerosteam[/user]- Executed Cycle 2
8. [user]Fractral[/user]- Executed Cycle 5
9. [user]RaNDM G[/user] - Executed Cycle 9
10. [user]username sucks[/user] -Murdered Cycle 5
11. [user]Lizmichi[/user]- Outlaw Winner!
12. [user]Elfgore[/user] -Murdered Cycle 6
13. [user]Sky14kemea[/user] - Vigilante Murdered Cycle 4
14. [user] Legion[/user] - Executed Cycle 1
15 [user]Jojo[/user]- Murdered Cycle 8
16: [user]NeoAC[/user]- Corrupt Bartender Winner!
17: [user] Atlas' Heart[/user]- Executed Cycle 8
18: [user] Drummodino[/user] -Murdered Cycle 10
19: [user]Link_to_Future[/user]- Lawyer Winner!
20: [user]PsychicTaco115[/user] Murdered Cycle 7
21: [user] Schizzy[/user] - Sheriff - Murdered Cycle 2
22: [user] FPLOON[/user] - Murdered Cycle 1
23: [user] VanQ[/user] - Executed Cycle 6
24: [user] Eclipse Dragon[/user]- Murdered Cycle 9

I welcome all of you to the grand gates of Elvendale, the Magi city of the world. Every member of this city has benefited from magic. Eons ago the leaders of each noble family sealed away the Dark Magi. The Dark Magi void revenge, and that they would be back in due time. The Deceiver gave the Dark Magi a book of dark magic that reveled the key to the Dark Magi's freedom, but at a price; each of the magi nobles took some of the Dark Magi's powers and sealed it within their blood line passing it down from generation to generation.

As of late the seal on the Dark Magi has weakened, and I need a representative from each of the noble houses to meet me, Michi, the head of the Liz household, and we must sequester our selves from the rest of the city to protect the good people, and we have to figure out how to seal away the Dark Magi for good before it's too late. Please send one representative from each house to the house of Liz as soon as possible.

~Michi (House of Liz Noble)

Similar to the party game of Murderer or Mafia, the objective is to find the killer and execute him or her to prevent them from continuing their murderous rampage. The game ends either when the killer is executed, or he has killed off everyone else.


Part 1 - Determining the Killer:
The murderer among you is determined through random chance. Each participant will PM me a number between 1 and 100, inclusive.
Whoever gets the closest number to one I have picked beforehand becomes the killer. In the event of a tie, a random number generator or a coin will be used at my discretion. No player may ask the GM to give them a role, either through PM or publicly. Doing so multiple times may lead to being uninvited from the game.


Every cycle, the killer chooses one person whom they wish to have killed. Because this is primarily a role playing forum, the recently deceased is required to detail and post their death. Deaths are to be contained to one post and should be put in a spoiler. This is done in the style of traditional role playing, although how you choose to die is completely up to you. Just make it clear that you are murdered.


Part 2 - Execution:
After a murder victim has been announced, and their death posted, everyone still standing must cast a vote as to who they believe to be the killer.


IMPORTANT! PLEASE READ!
The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If I do not reach 80% participation in the vote, the killer will be spared, and one of the non-voting people will be killed off instead.
When the votes are tallied, I will PM the person with the highest number of votes, and they write and post their manner of execution. Again, make it clear that you have been executed, and have stayed dead. (No undead dogs)



Part 3 - Rinse and Repeat:
Once the execution has taken place, the killer is free to strike again in the next cycle. The process repeats until one of the two victory conditions detailed above has been completed.


The process of one murder and one execution is henceforth known as a 'cycle'.


When the Killer chooses their victim, they PM the name of his intended victim to the GM, who will then relay that message to the victim. Deceased players (murdered or executed) have 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason.


Should a victim, be it murder or execution, choose to refuse to post a death, or post a ridiculous or asinine one, they may not be invited back to future rounds.

This section lists all of the killers that have won their round of Serial Killer, and what round they won. Remember, they killed you all once.

1) [user]sky14kemea[/user] Round 3
2) [user]NeoAC[/user] Round 21
3) [user]Link_to_Future[/user] Round 39
4) [user]Nouw[/user] Round 51
5) [user]T0ad 0f Truth[/user] Round 55
6) [user]Lizmichi[/user] Round 56


There are eight roles in this game of Serial Killer:
The Dark Magi, the Healer, the Oracle, the Holy Assassin, the The Entwined, the Priest, the Deceiver, and the Ghost.


Dark Magi:
The Dark Magi is the primary focus of the game. This citizen's number is the closest to my choice of number. The Dark Magi sends me who they wish to kill at the beginning of each cycle. He, or she is allowed to vote in the executions, they can be 'saved' by the Healer, and they can die in an execution if they are chosen by vote. Eliminating the Dark Magi, by execution, or the use of the holy assassin, ends the round.


The Healer:
The Healer has the power to save players from the Dark Magi. The Healer gets a certain number of saves depending on the number of players still alive.
- At 25 players or more, the Healer may save five people.
- 20-24 people gives the Healer four saves.
- 15-19 players: three saves.
- 10-14 players remaining grants two attempts.
- With less than ten players, the Healer can only save one of them.


The Healer chooses who they wish to save by PMing the appropriate usernames to the GM. The Healer cannot save the same person twice, or more in a row, regardless of how many saves they have.


If the Healer saves the Dark Magi's target, then they live to vote another day. The Dark Magi, however, is free to pick a new victim, regardless of whether they are on the Healer's list. The Healer cannot save themselves from a spell in the dark, however...


The player with the number furthest away from my own becomes the Healer.


The Oracle:
The Oracle is gifted with the ability to communicate with the dead, and is allowed to ask the GM up to three "yes or no" questions throughout the course of the game in the attempt to determine the Dark Magi's identity. I will answer them to the best of my ability. The Oracle can only use one question at a time, though, and can only ask the questions every other cycle; for example: if the Oracle were to ask a question in the first cycle they are not allowed to ask another question in the second. This allows the Dark Magi to have a good number of victims under their belt.


The Oracle is also limited to one question in regards to the Dark Magi's username as it has been deemed too easy to identify their identity by asking questions only about their username. Other things such as avatars, badges, Twitter accounts, et cetera, are fair game.


The Oracle is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered, or executed. Upon the GM messaging the Oracle that they have been murdered, or executed they can no longer inform any players of the questions asked, and their answers, or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Oracle's death-post. That's just cheating. If the Oracle divulges any information in death, ether true, untrue, or to confirm will result in the Dark Magi getting two free kills, and each time there after will have as escalated punishment.


Whoever picks the number second-closest to my own becomes the Oracle.


The Holy Assassin:
The Holy Assassin has the power to instantly execute one other player without the need for a vote, or intervention on any other player's behalf, or that of the GM. Should the Holy Assassin do so both the they, and their target are killed to maintain the balance of the game, and thus allow the Dark Magi to continue should they not be executed. All the other roles save for the Deceiver, and the Dark Magi are immune to the Holy Assassin. Should the Holy Assassin pick one of the immune roles for their target they will lose their powers for the rest of the games regardless.


The Holy Assassin may perform their execution at any time of their choosing. They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Holy Assassin's execution. In order to maintain fairness to the Dark Magi the Holy Assassin has restrictions on the use of their power. The Holy Assassin can use their power up until the point where the Oracle has asked their third question to the GM. The Holy Assassin will have 5 rounds to decide their kill, or less if the Oracle acts faster than the Holy Assassin.


The role of Holy Assassin is given to the player who guessed the number second farthest away from the GM's number.

The Entwined:
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other commits suicide. This role goes to the first players that choose identical numbers, or failing that, the first players that choose consecutive numbers. Neither of the Entwined can have a second role.

If there are no consecutive or identical guesses, those who guess the two numbers that are closest together become the Entwined. The two Entwined are aware of each others existence, though no-one else is.

The Priest:
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.

A resurrected Holy Assassin cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. within the first five cycles of the game, the Oracle has not asked all three of their questions) then they are free to execute a target.

The role of the Priest is given to whoever guessed the closest to the inverse of the original number, because I'm not doing extra math.

The Deceiver:
The Deceiver is the only other player who wants the Dark Magi to succeed. Essentially they work for the Dark Magi as an anti-role role.

The Deceiver may ask the GM whether, or not any one individual has a role (yes or no question, and no specifics). The question can be asked every round (5 times total), and if the Deceiver is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Oracle further breaking of this rule will result in escalated punishment.

The Deceiver is chosen by the Dark Magi before all the other roles. If the player accepts the Dark Magi's offer, then the identity of the Dark Magi is revealed to them, and any role the Deceiver would have received through their choice of number goes to the player with the second closest number fitting the criteria.

Ghost
The Ghost is the only person the Dark Magi doesn't want to kill, and they are the only player that can vote, and sleuth in death. The Ghost is given their role in death/execution, and will be announced when they die.

Also, once every other cycle the Ghost can posses one person up to a total of 5 times per round. During the possession the Ghost will learn if the possessed has a role, and what that role is. The Ghost can share the information as they see fit. Due to the Ghost role being handed out after death they are immune to the Deceiver's questions.

The Ghost is given to the person that is closest to the "Ghost Number." (GM number minus 50 is the Ghost Number.


The executed, and murdered may not take part in sleuthing, or convincing people to vote one way or another. You're dead, you're not supposed to talk about things! If you do I will give you a warning. The 2nd time will result in the Dark Magi getting two free kills, and the player receiving a probation from one round. Any further rule breaking of this type will lead to a 2 round probation, and then a ban.

There is to be no profile changing during the round without asking the gm's permission first

I changed all the names to setting-appropriate titles.

No sharing starting pm's sent by the GM

There is a new role this round that is meant to help the people take down the Dark Magi.

The Oracle is allowed to ask about nationalities. (Seriously, let's not make it harder on the Oracle.)

[hr]


Important: Please join the Serial Killer
usergroup.

Current Participants:

1)[user]Drummodino[/user] of House Yandere.
2)[user]username sucks[/user] of House Sucks.
3)[user]Aerosteam[/user] of House Steam (and fowl mouthed robots).
4)[user]SirDerpy[/user] of House Tsun.
5)[user]Skatologist[/user] of House Skat.
6)[user]MemLCol TBOT[/user] of House Chaucer.
7)[user]FPLOON[/user] of House Haiku.
8)[user]Link_to_Future[/user] of House Redead.
9)[user]Neuromancer[/user] of House Sempai.
10)[user]Elfgore[/user] of House Mourningwood. (A very sexy elf house)
11)[user]Caramel Frappe[/user] of House Frappe
12)[user]NeoAC[/user] of House Beer.
13)[user]kingofkumquats[/user] of House Kumquats.
14)[user]deserteagleeye[/user] of House Tomboy.
15)[user]TizzytheTormentor[/user] of House Tormentor.
16)[user]T0ad 0f Truth[/user] of HOuse MayOr.
17)[user]RaNDM G[/user] of House Troll.
18)[user]Schizzy[/user] of House Zee.
19)[user]sky14kemea[/user] of House Kemea.
20)[user]Dirty Cop James funs[/user] of House Dirtia. Murdered Cycle 1 The Oracle
21)[user]Jak23[/user] of House Finn.
 

Drummodino

Can't Stop the Bop
Jan 2, 2011
2,862
0
0
Yay! The delay actually benefited me, I'm home now so I can play!

~Drum (High House Yandere)
 

SirDerpy

New member
May 4, 2013
772
0
0
Sir Derpy reporting in, please treat me kindly!

Oh, yes, Derpy from the most noble House of Tsun.
 

Barbas

ExQQxv1D1ns
Oct 28, 2013
33,804
0
0
I think I'll likely sit this one out to give some fresh faces a chance to get involved.

Oh, also: [HEADING=3]Y'all had better read the new rules at the bottom of the OP![/HEADING]
 

Skatologist

Choke On Your Nazi Cookies
Jan 25, 2014
628
0
21
Hmmm...so Ghost is the new/not often used role? Seems interesting if not a bit weird in how it seems to work. Anyway, I am of the Skat family located at the slope of the nearby Mount Pollick. I am the eldest son, and head of the household at the current moment since my father has been at war overseas for several months now and I will gladly represent my house to defeat the threat of the Dark Magi.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Number's been sent... and now, I need to recharge my mana gauge...

Oh... and I'm FPLOON of House Haiku, by the way...
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
0
0
Everyone make sure to read the new rules under some of the roles, it's time to put the spirit of the game back in, and I don't want people getting in trouble.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
24
13
Number sent, this party is going to get sexy very quickly!

-Elfgore, of the Sexy Elf House of the Mourningwoods.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
@House of Liz Noble: So... I can say that I am known as "Keyblade Master at Haiku Aacademy" within House of Haiku, right?
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
0
0
FPLOON said:
@House of Liz Noble: So... I can say that I am known as "Keyblade Master at Haiku Aacademy" within House of Haiku, right?
No, you are FPLOON of house Haiku.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Lizmichi said:
No, you are FPLOON of house Haiku.
Works for me!

<link=http://2.bp.blogspot.com/-6jlLIgf3Ir4/UA-6zrpYkfI/AAAAAAAAAQA/69m3pkMmh1I/s1600/6740.png>My body magic is ready...
 

MemLCol TBOT

New member
Sep 27, 2013
479
0
0
Lizmichi said:
FPLOON said:
@House of Liz Noble: So... I can say that I am known as "Keyblade Master at Haiku Aacademy" within House of Haiku, right?
No, you are FPLOON of house Haiku.
we can pretend that FPLOON is an anagram for Keyblade Master at Haiku Aacademy?