Serial Killer Round 58: A Brotherhood Betrayed (Game over! The Traitor is dead!)

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Oct 10, 2011
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@Tizzy: Giving you the title of Head Knight could be confusing, given that Head Scribe and Head Paladin are roles. Would you settle for "Senior Knight"?
 
Oct 10, 2011
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@TizzFizz: Yeah, I know that the head knight exists, it's just that the whole "Head" thing is being used for two other roles. I wanted to use the Head Knight for something, but it wouldn't make sense for the other roles...

You know what? I don't care if it makes no sense, the priest is now the Head Knight. As of tomorrow. After sleepy times.
 
Oct 10, 2011
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@MahTizzle: I was never gonna give you the title of head knight, I was just gonna rename a role. The Medic does make more sense than the priest, though. Thanks brah.

But what is wrong with you, siding with Mr. House? If you go for independence, you are fighting for ideals, or power! Fight for the NCR or Legion and you are fighting to protect or conquer all of the west.

Fight for Mr. House, you're a tool for some random guy to get power. You accomplish nothing!
 

RaNDM G

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Apr 28, 2009
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@username: Fighting for Mr. House is fighting for the dream of an independent New Vegas, where both the NCR and tribes can come to rely on the city, its security, its merchants, and its infrastructure. Siding with House errs on the side of protection against individual freedom, which ain't a bad thing considering what's out in the Wastes.

Mr. House already has power. His goal isn't to acquire more, but to keep it out of the hands of the NCR and Legion. The NCR abused its military might to conquer the western United States. And the threat from the Legion is self-explanatory. New Vegas is the dividing mark that stops both empires in their tracks, ensuring a fair shake for everyone in the Mojave.

Siding with Mr. House or fighting alone fits with New Vegas's theme. The only way NCR and the Legion can overcome each other is by gambling everything they have, while the city reaps the profits.
 

Drummodino

Can't Stop the Bop
Jan 2, 2011
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It feels strange that the theme is BoS, immediately after I create a BoS Knight-Captain character for the Fallout RP I'm in... Great setting though!

*Hoists plasma rifle*

Paladin Drumm reporting for duty Sir! I'll catch this traitor, just you wait!
 

Malbourne

Ari!
Sep 4, 2013
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Nobody peek. I sent in a number and we'll see if it's already too crowded in this hot, sweaty bunker for one more initiate.
 

Barbas

ExQQxv1D1ns
Oct 28, 2013
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@desert: He's put his finger on it there.

[small][sub]When I got this assignment, I was hoping there'd be more gambling...[/sub][/small]
 

Malbourne

Ari!
Sep 4, 2013
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@Bahbahs: We're playin' with the ultimate stakes now! Put your life on the line! Ante up! Roll 'em high! Snake-eyes! Oh, you're poor. 'Ey, Billy, chuck this bloke out. The Chairmen don't run no charity!
 

War Penguin

Serious Whimsy
Jun 13, 2009
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Even though I've been playing this game for years now [small](and back from a hiatus or some such bullshit)[/small], Initiate would be the most appropriate rank for me. :p

Say, since we're on the topic of New Vegas, would anyone agree with me if I though the story would be so much better and more interesting if:

A) The central conflict should have been between NCR and House, as opposed to NCR and Caesar's Legion

and/or

B) Benny should have stayed alive throughout the whole story, as opposed to just dying in the middle of the game or so

I love this game, but I feel like it would have so much better if that was the case. And better world design, but that's a totally different argument... >_>
 

Schizzy

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Oct 9, 2008
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Now I wish I finished Fallout 3 :p

My drive broke down and I lost all my savegames halfway through it back when I had more time to play. Now being a daddy, I have no time left (busy giving my kids rich life experiences and some such) :D
 

Neuromancer

Endless Struggle
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@Topaz: The entwined are indeed only used when there's an odd number of participants.

@Frappe: To be honest, with how the game's been the past 2 rounds with other people working with the killer besides the lawyer, it's easier to gather clues based on who the killer hasn't killed.
 
Oct 10, 2011
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TopazFusion said:
username sucks said:
The Entwined:
Notice: The Entwined is only in play with an odd number of players.

The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other commits suicide. This role goes to the first players that choose identical numbers, or failing that, the first players that choose consecutive numbers. Neither of the Entwined can have a second role.

If there are no consecutive or identical guesses, those who guess the two numbers that are closest together become the Entwined. The two Entwined are aware of each others existence, though no-one else is.
Isn't this only needed if there's an odd number of participants? (Though, once gain, I have no idea why. One would assume that removing/killing two entwined people from an odd number of total participants, you still end up with an odd number afterwards. But what do I know. XD)
First, I would like to bring attention to the first line that you quoted.
Notice: The Entwined is only in play with an odd number of players.
That answers your first question.

As for your second, an average cycle includes two deaths: One murder, then one execution. In order for the killer to have a chance to win, the last death in the game must be a murder. For that to happen, an even number of players must be in game from the start. The Entwined can offset this by making one of the cycles have three deaths: If one entwined is murdered, the other will die and there will then be an execution afterwards. Just having one cycle with an odd number of deaths will give the killer a chance to win with an odd number of participants.