[HEADING=1]
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Bienvenido, fellow festival-goers! I'm surprised you made it this far into the land of the dead without meeting the, ahem, prerequisites. But all are welcome, flesh or no, to this grand party, colloquially known as La Fiesta de la Muerte!
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[center]
1. Protocol95 | [color=red]MURDERED CYCLE 7[/color]
2. Neuromancer [color=purple](Arbiter)[/color] | [color=red]EXECUTED CYCLE 1[/color]
3. FPLOON
4. JoJo
5. username sucks
6. TizzytheTormentor | [color=red]MURDERED CYCLE 5[/color]
7. Elfgore | [color=red]MURDERED CYCLE 4[/color]
8. Caramel Frappe
9. QuietCupOfTea [color=green](Spy)[/color] | [color=red]MURDERED CYCLE 2[/color] | [color=skyblue]RESURRECTED CYCLE 3[/color] | [color=red]MURDERED CYCLE 3[/color]
10. sky14kemea | [color=red]MURDERED CYCLE 6[/color]
11. Barbas
12. T0ad 0f Truth | [color=red]EXECUTED CYCLE 2[/color]
13. Aerosteam | [color=red]EXECUTED CYCLE 3[/color]
14. Malbourne [color=red](Killer)[/color] | [color=red]EXECUTED CYCLE 7[/color]
15. Fractral
16. Mr. Mage
17. FliedLiverAttack | [color=red]EXECUTED CYCLE 5[/color]
18. deserteagleeye
19. kingofkumquats | [color=red]MURDERED CYCLE 1[/color]
20. Rabbitboy [color=gray](Priest)[/color] | [color=red]SUICIDE CYCLE 2[/color]
21. Schizzy [color=blue](Medic)[/color] | [color=red]EXECUTED CYCLE 6[/color]
22. NeoAC | [color=red]EXECUTED CYCLE 4[/color]
23. Twintix
24. VanQ
[/center]
[/spoiler][spoiler=Serial Killer Rule Guidelines][spoiler=Step-by-Step to a Round]Similar to the party game of Werewolf, Murderer or Mafia, the objective is to find the Killer and execute him or her to prevent them from continuing their murderous rampage. The Game Master of the next round is whoever the Killer in the current one. For new players, please join the [URL=http://www.escapistmagazine.com/groups/view/Serial-Killer-Group]Serial Killer usergroup[/URL] and turn chat notifications on to see announcements easier.
[b]Part 1 - Preparation:[/b]
Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.
[b]Part 2 - Dishing out the roles:[/b]
The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, once again using whatever method the GM would like to use. More details on roles in the second spoiler tag.
[b]Part 3 - Cycle Start:[/b]
A round is made of multiple cycles. It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.
Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. Another announcement will be made on who died and voting for who everyone thinks committed the murder will begin.
[b]Part 4 - Cycle Vote:[/b]
The game's voting has a strictly enforced time limit. All participants have [b]TWO DAYS[/b] at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If votes do not reach 65% in participation, the Killer will be spared, and a random non-voted person will be killed off instead.
Players who think they are not able to vote in time for future cycles are allowed to PM a list of players to the GM. The player who is on top of the list is who the vote will be for, if that player is dead it would go to the next person and so on.
Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...
[b]Part 5 - Rinse and Repeat:[/b]
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on. Once the round ends the GM is required to display how the votes were distributed through out it.[/spoiler][spoiler=The Roles of the Game]There are seven roles in this round of Serial Killer:
[b][color=red]The Killer[/color][/b], [b][color=blue]the Medic[/color][/b], [b][color=green]the Spy[/color][/b], [b][color=purple]the Arbiter[/color][/b], [b][color=gray]the Priest[/color][/b], [b][color=darkgoldenrod]the Lawyer[/color][/b] and [b][color=orange]the Entwined[/color][/b][spoiler=The Killer]
[b][color=red]The Killer[/color][/b]
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round.[/spoiler][spoiler=The Medic][b][color=blue]The Medic[/color][/b]
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.
24< players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
>10 players = One save
The Medic chooses who they wish to save by PMing a list of the appropriate usernames to the GM. They cannot save the same person twice in a row, other than that it's fair game.
If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list for the current cycle. However, the Medic cannot save themselves...
This ability must be used every cycle.[/spoiler][spoiler=The Spy][b][color=green]The Spy[/color][/b]
The Spy is allowed to PM the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity.
Example: "Does the Killer have a letter 'a' in their username?"
IF YES: The GM replies with a list of [u]everyone[/u] who does have a letter 'a' in their username.
IF NO: The GM replies with a list of [u] everyone[/u] who does [u]not[/u] have a letter 'a' in their username.
This is to give a suspect list that the Spy can easily work on.
The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.
A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.
Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.
This ability can only be used every other cycle.[/spoiler][spoiler=The Arbiter][b][color=purple]The Arbiter[/color][/b]
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.
They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.
An arbiter who uses their ability and whoever is killed by it do not have to write a death post.
This ability can be used at any point in the game once it has reached cycle 2.[/spoiler][spoiler=The Priest][b][color=gray]The Priest[/color][/b]
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.
A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.
A revived player is immune to being murdered by the Killer as well as the Arbiter. This immunity ends after the next execution happens and the next cycle starts.
A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.
This ability can be used at any point in the game once it has reached cycle 2.[/spoiler][spoiler=The Lawyer][b][color=darkgoldenrod]The Lawyer[/color][/b]
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role. Although [i]any[/i] player, even if they have another role, can side with the Killer, even if they are not aware of it.
The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.
This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.
The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.[/spoiler][spoiler=The Entwined][b][color=orange]The Entwined[/color][/b]
This role is given to two players and is only in play when there is an odd number of total players in the round.
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.
Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.
Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.[/spoiler][/spoiler][spoiler=Dying, how to do it and staying dead]After the Killer PMs the GM on who their victim is for the current cycle or once voting has been decided, the GM messages who will die. Once this has been done, the player (murdered or executed) has 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason. Laziness is not welcome.
An amazing piece of literature is not necessary, but some level of effort is expect in your death post.
Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence. Voting is obviously not done by any dead players.[/spoiler][spoiler=Being kicked, quitting and personal messages]Anyone can leave the game at any point for whatever reason. If the Killer forfeits, this is will immediately end the round. If a player with a role leaves, their role will pass on to a random alive player (their role's availability remains the same). None of this counts as a murder nor execution so the round essentially carries on as normal. A player who does this does not have to write a death post but can if they want to. The GM can end the game whenever they wish also.
When a player fails to vote within the full 48 hour voting time in 3 cycles in a row, said player will be kicked from the game. If they had a role, it will be passed on to a random, alive player. This also does not count as an execution or murder.
[b][u]Spreading a screencap of a PM such as the GM giving a role or a message from a user mentioning they are the Killer are allowed. However, fake messages are a possibility so be wary.[/u][/b][/spoiler][spoiler=Serial Killer Chronicle][spoiler=Hall of Murderous Infamy]
This section lists all the Killers who have won their round of the game, and which round they won.
[b]Round 3:[/b] [user]sky14kemea[/user]
[b]Round 21:[/b] [user]NeoAC[/user]
[b]Round 39:[/b] [user]Link_to_Future[/user]
[b]Round 51:[/b] [user]Nouw[/user]
[b]Round 55:[/b] [user]T0ad 0f Truth[/user]
[b]Round 56:[/b] [user]Lizmichi[/user][/spoiler][spoiler=Death Awards]
Four winners in each round, highlighting the best of how players have died! 3 have been voted for and 1 is chosen by the Game Master.
[b]Round 59:[/b] [user]Neuromancer[/user], [user]Malbourne[/user], [user]Caramel Frappe[/user] / GM's Pick: [user]Elfgore[/user]
[b]Round 62:[/b] [user]TizzytheTormentor[/user], TIE: [user]Rabbitboy[/user] + [user]Malbourne[/user] / GM's Pick: [user]Neuromancer[/user]
[/spoiler][spoiler=Banner Archive]Click on the banner to go to its thread!
[URL=http://www.escapistmagazine.com/forums/read/362.849752-Serial-Killer-Round-55-Underwater-Peril-Game-over-Killer-Victory#20986513][img width=195]http://i1265.photobucket.com/albums/jj512/Aerosteam-1908/Serial%20Killer/Round%20Banners/Round55_zps3a414457.png[/URL]





[/spoiler][/spoiler]
This party can't stop, won't stop, will explode if it goes below fifty miles an hour. Stop. But the best part isn't the story-high piñatas, the plethora of piña coladas and margaritas, the maracas, the sugar skulls, or even the ever-full moon hanging high in the eternal night sky.
No, the best part is YOU. Yes, you who dare to party, to tango 'til your bones ache, to sing and smash piñatas in the bright candlelight! Don't stop, you, whoever you are. I'm serious, don't stop. You are legally bound (you could say it is your "soul" responsibility) to party until the sun comes up and, as mentioned before, this is the land of eternal night.
LET'S FIESTA!
[hr]
Guest Roster:
1.Caramel Frappe | MURDERED CYCLE 2 (Medic)
2.Aerosteam | EXECUTED CYCLE 2 (Spy)
3.FPLOON | MURDERED CYCLE 4
4. Fractral | VICTORY ACHIEVED IN CYCLE 6 (Killer)
5.Dr. Thrax | TOOK AN ETERNAL SIESTA
6.Twintix | EXECUTED CYCLE 5 (Arbiter)
7.kingofkumquats | MURDERED CYCLE 3 (Priest)
8.vulpez | EXECUTED CYCLE 1
9.username sucks | MURDERED CYCLE 1
10.NeoAC | MURDERED CYCLE 6 (Entwined)
11. sky14kemea | VICTORY ACHIEVED IN CYCLE 6 (Lawyer)
12.Elementary - Dear Watson | MURDERED CYCLE 5
13.Headsprouter | EXECUTED CYCLE 6
14.Dragonbums | BANISHED TO TEQUILA MINES
15.Rabbitboy | MURDERED VICARIOUSLY CYCLE 6 (Entwined)
16.Queen Michael | EXECUTED CYCLE 3
17.DoPo | EXECUTED CYCLE 4
La Fiesta de la Muerte!
[/HEADING][hr]
[hr]
[center]
1. Protocol95 | [color=red]MURDERED CYCLE 7[/color]
2. Neuromancer [color=purple](Arbiter)[/color] | [color=red]EXECUTED CYCLE 1[/color]
3. FPLOON
4. JoJo
5. username sucks
6. TizzytheTormentor | [color=red]MURDERED CYCLE 5[/color]
7. Elfgore | [color=red]MURDERED CYCLE 4[/color]
8. Caramel Frappe
9. QuietCupOfTea [color=green](Spy)[/color] | [color=red]MURDERED CYCLE 2[/color] | [color=skyblue]RESURRECTED CYCLE 3[/color] | [color=red]MURDERED CYCLE 3[/color]
10. sky14kemea | [color=red]MURDERED CYCLE 6[/color]
11. Barbas
12. T0ad 0f Truth | [color=red]EXECUTED CYCLE 2[/color]
13. Aerosteam | [color=red]EXECUTED CYCLE 3[/color]
14. Malbourne [color=red](Killer)[/color] | [color=red]EXECUTED CYCLE 7[/color]
15. Fractral
16. Mr. Mage
17. FliedLiverAttack | [color=red]EXECUTED CYCLE 5[/color]
18. deserteagleeye
19. kingofkumquats | [color=red]MURDERED CYCLE 1[/color]
20. Rabbitboy [color=gray](Priest)[/color] | [color=red]SUICIDE CYCLE 2[/color]
21. Schizzy [color=blue](Medic)[/color] | [color=red]EXECUTED CYCLE 6[/color]
22. NeoAC | [color=red]EXECUTED CYCLE 4[/color]
23. Twintix
24. VanQ
[/center]
[/spoiler][spoiler=Serial Killer Rule Guidelines][spoiler=Step-by-Step to a Round]Similar to the party game of Werewolf, Murderer or Mafia, the objective is to find the Killer and execute him or her to prevent them from continuing their murderous rampage. The Game Master of the next round is whoever the Killer in the current one. For new players, please join the [URL=http://www.escapistmagazine.com/groups/view/Serial-Killer-Group]Serial Killer usergroup[/URL] and turn chat notifications on to see announcements easier.
[b]Part 1 - Preparation:[/b]
Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.
[b]Part 2 - Dishing out the roles:[/b]
The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, once again using whatever method the GM would like to use. More details on roles in the second spoiler tag.
[b]Part 3 - Cycle Start:[/b]
A round is made of multiple cycles. It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.
Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. Another announcement will be made on who died and voting for who everyone thinks committed the murder will begin.
[b]Part 4 - Cycle Vote:[/b]
The game's voting has a strictly enforced time limit. All participants have [b]TWO DAYS[/b] at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If votes do not reach 65% in participation, the Killer will be spared, and a random non-voted person will be killed off instead.
Players who think they are not able to vote in time for future cycles are allowed to PM a list of players to the GM. The player who is on top of the list is who the vote will be for, if that player is dead it would go to the next person and so on.
Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...
[b]Part 5 - Rinse and Repeat:[/b]
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on. Once the round ends the GM is required to display how the votes were distributed through out it.[/spoiler][spoiler=The Roles of the Game]There are seven roles in this round of Serial Killer:
[b][color=red]The Killer[/color][/b], [b][color=blue]the Medic[/color][/b], [b][color=green]the Spy[/color][/b], [b][color=purple]the Arbiter[/color][/b], [b][color=gray]the Priest[/color][/b], [b][color=darkgoldenrod]the Lawyer[/color][/b] and [b][color=orange]the Entwined[/color][/b][spoiler=The Killer]
[b][color=red]The Killer[/color][/b]
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round.[/spoiler][spoiler=The Medic][b][color=blue]The Medic[/color][/b]
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.
24< players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
>10 players = One save
The Medic chooses who they wish to save by PMing a list of the appropriate usernames to the GM. They cannot save the same person twice in a row, other than that it's fair game.
If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list for the current cycle. However, the Medic cannot save themselves...
This ability must be used every cycle.[/spoiler][spoiler=The Spy][b][color=green]The Spy[/color][/b]
The Spy is allowed to PM the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity.
Example: "Does the Killer have a letter 'a' in their username?"
IF YES: The GM replies with a list of [u]everyone[/u] who does have a letter 'a' in their username.
IF NO: The GM replies with a list of [u] everyone[/u] who does [u]not[/u] have a letter 'a' in their username.
This is to give a suspect list that the Spy can easily work on.
The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.
A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.
Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.
This ability can only be used every other cycle.[/spoiler][spoiler=The Arbiter][b][color=purple]The Arbiter[/color][/b]
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.
They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.
An arbiter who uses their ability and whoever is killed by it do not have to write a death post.
This ability can be used at any point in the game once it has reached cycle 2.[/spoiler][spoiler=The Priest][b][color=gray]The Priest[/color][/b]
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.
A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.
A revived player is immune to being murdered by the Killer as well as the Arbiter. This immunity ends after the next execution happens and the next cycle starts.
A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.
This ability can be used at any point in the game once it has reached cycle 2.[/spoiler][spoiler=The Lawyer][b][color=darkgoldenrod]The Lawyer[/color][/b]
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role. Although [i]any[/i] player, even if they have another role, can side with the Killer, even if they are not aware of it.
The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.
This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.
The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.[/spoiler][spoiler=The Entwined][b][color=orange]The Entwined[/color][/b]
This role is given to two players and is only in play when there is an odd number of total players in the round.
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.
Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.
Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.[/spoiler][/spoiler][spoiler=Dying, how to do it and staying dead]After the Killer PMs the GM on who their victim is for the current cycle or once voting has been decided, the GM messages who will die. Once this has been done, the player (murdered or executed) has 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason. Laziness is not welcome.
An amazing piece of literature is not necessary, but some level of effort is expect in your death post.
Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence. Voting is obviously not done by any dead players.[/spoiler][spoiler=Being kicked, quitting and personal messages]Anyone can leave the game at any point for whatever reason. If the Killer forfeits, this is will immediately end the round. If a player with a role leaves, their role will pass on to a random alive player (their role's availability remains the same). None of this counts as a murder nor execution so the round essentially carries on as normal. A player who does this does not have to write a death post but can if they want to. The GM can end the game whenever they wish also.
When a player fails to vote within the full 48 hour voting time in 3 cycles in a row, said player will be kicked from the game. If they had a role, it will be passed on to a random, alive player. This also does not count as an execution or murder.
[b][u]Spreading a screencap of a PM such as the GM giving a role or a message from a user mentioning they are the Killer are allowed. However, fake messages are a possibility so be wary.[/u][/b][/spoiler][spoiler=Serial Killer Chronicle][spoiler=Hall of Murderous Infamy]
This section lists all the Killers who have won their round of the game, and which round they won.
[b]Round 3:[/b] [user]sky14kemea[/user]
[b]Round 21:[/b] [user]NeoAC[/user]
[b]Round 39:[/b] [user]Link_to_Future[/user]
[b]Round 51:[/b] [user]Nouw[/user]
[b]Round 55:[/b] [user]T0ad 0f Truth[/user]
[b]Round 56:[/b] [user]Lizmichi[/user][/spoiler][spoiler=Death Awards]
Four winners in each round, highlighting the best of how players have died! 3 have been voted for and 1 is chosen by the Game Master.
[b]Round 59:[/b] [user]Neuromancer[/user], [user]Malbourne[/user], [user]Caramel Frappe[/user] / GM's Pick: [user]Elfgore[/user]
[b]Round 62:[/b] [user]TizzytheTormentor[/user], TIE: [user]Rabbitboy[/user] + [user]Malbourne[/user] / GM's Pick: [user]Neuromancer[/user]
[/spoiler][spoiler=Banner Archive]Click on the banner to go to its thread!
[URL=http://www.escapistmagazine.com/forums/read/362.849752-Serial-Killer-Round-55-Underwater-Peril-Game-over-Killer-Victory#20986513][img width=195]http://i1265.photobucket.com/albums/jj512/Aerosteam-1908/Serial%20Killer/Round%20Banners/Round55_zps3a414457.png[/URL]







This party can't stop, won't stop, will explode if it goes below fifty miles an hour. Stop. But the best part isn't the story-high piñatas, the plethora of piña coladas and margaritas, the maracas, the sugar skulls, or even the ever-full moon hanging high in the eternal night sky.
No, the best part is YOU. Yes, you who dare to party, to tango 'til your bones ache, to sing and smash piñatas in the bright candlelight! Don't stop, you, whoever you are. I'm serious, don't stop. You are legally bound (you could say it is your "soul" responsibility) to party until the sun comes up and, as mentioned before, this is the land of eternal night.
LET'S FIESTA!
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Guest Roster:
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4. Fractral | VICTORY ACHIEVED IN CYCLE 6 (Killer)
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11. sky14kemea | VICTORY ACHIEVED IN CYCLE 6 (Lawyer)
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