Serial Killer Round 68: - Cylon Invasion - Cycle 9 - Game Over! The Killer has Won!

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Secondhand Revenant

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FPLOON said:
@Secondhand Revenant: Don't blame me that my two list were based on <link=http://www.escapistmagazine.com/forums/jump/362.877540.22119014>a dead Spy's post...
I'm talking about your earlier list with certain names crossed off. As I recall Armadox was crossed off. Bit suspicious.

One way to look for the killer is to see who Armadox didn't point fingers at seriously. Another would be to see if anyone tried to divert suspicion from Armadox. He is the killer's extra vote after all and the killer still needed him to kill off the arbiter.
 

Secondhand Revenant

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Caramel Frappe said:
Armadox said:
I'll be curious to see who the killer is myself..
@Armadox: Okay now I KNOW you're just straight up lying. Every Lawyer KNOWS his / her Killer, since the Killer themselves PM their Lawyer requesting if they could accept the role. Even if Demagogue was the one to request if you'd become the Lawyer, he'd still tell you who you were working for so that way- neither of you would accidentally vote each other off.

Not only are you not trust worthy, but you're lying ... flat out lying bro. >_>
Seriously curious if the Killer him / herself can even trust you. It's quite a blur now.
Well I expect him to be on the side of the killer until the very end of this round, don't you? I'd try for a more serious reply after the round. Though I don't know Armadox so I dunno if he'd still be answering like this XD
 

FPLOON

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@Secondhand Reverant: <link=http://www.escapistmagazine.com/forums/jump/362.877540.22119379>*facepalms with a sigh* Again, back in <link=http://www.escapistmagazine.com/forums/jump/362.877540.22108367>this post right here, the initial list where Armadox's name was crossed off was actually a "Who could be the Killer" list, which was mentioned while "explaining" to Zeconte why certain names were crossed off in the first place... And you [don't care to] wonder why I started to hate the Priest after the Priest died, so please forgive me if it feels like [unnecessary] déjà vu for me right now...
 

Secondhand Revenant

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FPLOON said:
@Secondhand Reverant: <link=http://www.escapistmagazine.com/forums/jump/362.877540.22119379>*facepalms with a sigh* Again, back in <link=http://www.escapistmagazine.com/forums/jump/362.877540.22108367>this post right here, the initial list where Armadox's name was crossed off was actually a "Who could be the Killer" list, which was mentioned while "explaining" to Zeconte why certain names were crossed off in the first place... And you [don't care to] wonder why I started to hate the Priest after the Priest died, so please forgive me if it feels like [unnecessary] déjà vu for me right now...
I know you explained it, but how does your explanation make it any less worthy of suspicion? If you had a good solid reason for the list then that would bring down some suspicion because it would give a good solid motive. But you didn't so that leaves me to wonder if there were ulterior motives.

And yes, you said it was a list for the potential killer. It still works as a "We should probably kill other guys" list, effectively pointing people away from those people. That would be useful for the killer.
 

FPLOON

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@Secondhand Reverant: Well, first off, everything you're saying right now could be the soul reason why Killers get away with anything before they are caught and executed[footnote]Aka "reverse-killed" or killed, since honestly no one's innocent of murder at any given point in time...[/footnote] out of sheer luck, basically... Secondly, since you had a role before you died, you had an "ulterior motive" in the long run[footnote]and it sucks that you never got to use it because most people wanted you dead...[/footnote]... Thirdly, all of my "reasoning" uses [vague] evidence that publicly available in this very thread, but I can assume that even if you were still alive, that wouldn't have matter either because of your "ulterior motive" or that there's too many post to read to see if anyone's "ulterior motives" "accidentally" slip out without them knowing or something... Fourthly, during the voting periods, all we do is vote for who should we kill off, so we're no better than the Killer outside of the flimsy excuse of "We're the good guys"... Fifthly, I never stated that we should [all] follow my list in the first place and even <link=http://www.escapistmagazine.com/forums/jump/362.877540.22120909>stated, kinda, that even if we [the ones still alive right now] wanted to start banding together, we wouldn't because we can't trust each other...

In conclusion, I want to care about teaming up with my fellow innocent people on board, but not even me making the first move to do so would change the fact that we can't seem to trust one another... Thus, my trust is a one-way street and nothing I will say now or later would mean anything until either I'm killed, executed, or arbited and even then, just like Armadox, it won't mean shit or worse, just like you, I would constantly start accusing the one, fucking person who's even trying to make some kind of potential suspect list because "OMG they must be lying and/or the Killer" and, "without meaning to", get another innocent person killed because the motto of being dead must be "Being dead does not mean I can't still effect the outcome of the game"!

Now, if I was actually the Killer, I would not so blindly make a public list for all to see, let alone two separate lists... That would be fucking stupid even if I was trying to lie about why the lists are the way that they are in the first place... This would, indeed, cause people [dead or alive] to think I had some "ulterior motive", or worse think I'm the Killer, and have me executed... But, so far, there hasn't been a majority ruling... So, I can assume some people (other than BeerTent, for example) believes even a little that I'm not the Killer in question... Could that change? I won't doubt it, but it's something to think about...
 

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So Armadox was indeed the lawyer. Phew, that saves my face. Unfortunately, I'm having a lot harder time determining the killer or the trickster. I suspect one of the silent people or the active people that mostly joke around like dr. crawyer. Most of the active people don't seem suspicious to me but that might just mean they are doing their job right. In any case, being silent seems like a powerful tactic in this version of the game because we can't check if you've been voting and can't call you to account for, say, voting for the priest in the first round. Problem is we got a lot of silent people: Twintix, Aerosteam, Fractral, Headsprouter, Snekadid, Kingofkumquats, Altnamejag and Dr. Crawyer all have barely posted any suspicions and some of them have barely posted at all.

Leads I might have: well Armadox wants us to believe he slipped up twice by refering to the killer as 'she' and 'drama queen' in seperate posts which indicates to me that the killer is male. And like I said before the trickster already used his role in round 1 utilizing his powers and the anonymous voting so I expect that to be someone with some experience in this particular version of this game.

I'm thinking of voting for dr. crawyer if only because I don't have anyone better to vote for and he is around but doesn't even seem to try to form useful suspicions. (though I'll admit that the airlock has killed a lot of people) I certainly don't want to kill more of the active people so for the time being I'd recommend against voting for zeconte, beertent and fploon. Not because I think they are innocent but because there are too many silent people for the killer to hide amongst.
 

Armadox

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Pseudonym said:
Leads I might have: well Armadox wants us to believe he slipped up twice by refering to the killer as 'she' and 'drama queen' in seperate posts which indicates to me that the killer is male. And like I said before the trickster already used his role in round 1 utilizing his powers and the anonymous voting so I expect that to be someone with some experience in this particular version of this game.
Or the killer IS female, and I know that lizard part of your brain will instantly call to the reverse of that which I say. See, here's where things get fun. I don't know, and you don't know. But I can make guesses on the way things have been written. It wasn't hard to tell, by how guarded someone is, what they might be holding. Entwined for instances tend to be the most defensive, keeping their partner safe as much as they can. Sometimes not coming on at all.

The safest players are that which come on, and talk about the banal. They post up random things, rp a little, talk on stuff not even related to the game at all. You all instantly attract to them. Case in point, starting a fight with Frappe early allotted me many turns to pm and gather from. As long as Frappe was alive, I had free reign. Sure, I bit it in the end, but I would have had only a few more turns to go before my role would have been moot anyways. I'm not saddened by this.

FPLOON was smart to split the lists the way he did. But who'd trust me? I don't trust me, and I am me. Is trust so big a thing in this game? How many of you trusted another enough to pm them? How may of those pms made it back to me? Who's been evil before, and who likes chaos?

Frappe is a paladin, always there to strike at whatever injustice he can find. Such a wonderful thing a hero is, because you always know he'll raise to the bait. Aero is only dangerous dead. A dead Aero is a cunning one, and I hope he's left for last. I mean, he couldn't possibly be the killer right? After what I've done to him in a previous round, how would he ever trust me? Then again, maybe I told the killer to out me from the start and keep the heat on me while we bickered..

Let's see what happens..
 

Aerosteam

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Armadox said:
Entwined for instances tend to be the most defensive, keeping their partner safe as much as they can.
The Entwined don't know who they are linked with until they die you dumpling.

@Pseudo: He's talkin' nonsense, I'm pretty sure if it's any player that we should ignore, it's a dead Lawyer.
 

kingofkumquats

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Hello, folks! I have returned from my vacation to the land of consistent internet connections! It would seem that things have been progressing somewhat slowly. If anyone could fill me in on the details to save me the trouble of going back through about fifteen pages of things, that would be great. Glad to see I'm not dead yet as well.
 

Armadox

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Aerosteam said:
Armadox said:
Entwined for instances tend to be the most defensive, keeping their partner safe as much as they can.
The Entwined don't know who they are linked with until they die you dumpling.

@Pseudo: He's talkin' nonsense, I'm pretty sure if it's any player that we should ignore, it's a dead Lawyer.
Am I? Ask crimson5pheonix about holding his cards to close to his chest. It pays to spread yourself amongst the others here. I assure you that next round, the same mistakes won't be met. It's ok, Pseudonym.. you understand...
 

FPLOON

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@kingofkumquats: I'm not sure if this will help, let alone trusted, but I'll try:Another role bites the dust... (and another one follows...)
Random accusations! ("Random" accusation everywhere!)
Male or Female? (Who knows?)
Armadox's the Lawyer? (Figures...)
Dead making accusations? (Seems legit...)
OMG Frappe is dead! (You bastards!)
X can't be trusted... (But, who's X?)I think that covers the general biz... Everything else is either too subjective and/or not confirmed...
 

Fat Hippo

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@Zeconte: I second the motion that Armadox be ignored in any serious discussion of who the killer might be.


No offense to you, Armadox, I enjoy reading your posts, but listening to your reverse (or not, or double, or triple, etc.) psychology is rather pointless for us. As is as your babble of being a "neutral" lawyer. And if that's actually true, I may respect you a bit less for it, as it is kind of a slap in the face of the killer.

I personally don't see why dead people ought to be excluded from the discussion. This has been a chaotic round, but generally speaking the dead are in the best position to make sensible arguments, since they don't have to worry about being killed anymore. Not that I've been a role model in this respect, I'll admit. But you know, theoretically.
 

Armadox

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Fat_Hippo said:
No offense to you, Armadox
*stretches* That is completely ok with me.. But you'll find keeping the Lawyer talking is a good way to gather clues..
 

Pseudonym

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Fat_Hippo said:
I personally don't see why dead people ought to be excluded from the discussion. This has been a chaotic round, but generally speaking the dead are in the best position to make sensible arguments, since they don't have to worry about being killed anymore. Not that I've been a role model in this respect, I'll admit. But you know, theoretically.
This for me is precisely why I am against allowing the dead to speak. Having to worry about being killed for what you say and conversely not being able to trust anyone is the core of the game. The version of the game I'm used to playing is about a village full of terrified villagers lynching eachother in the hope of killing the werewolves. It is all about that paranoia. Having people be definitely trustworthy is counter to the spirit of the game. It's like if monopoly had a way of winning the game without having all of the cards of a single city, or like imperial with a conquest victory, or playing chess with a dice somehow involved.

And from the killers point of view silencing those you think are on to you or otherwise a threath is what allows the killer to play better or worse. Right now, the killer only has to worry about killing those with roles and the rest of his killing is pretty much just him stacking up victory points.

Besides that, dead people talking makes no sense in terms of the story behind the game. Dead people don't speak. That is a rather crucial thing about being dead and a reason why people have been killed.

Maybe I'm just partial because I'm used to versions of the game where the dead are quiet but it is my opinion that the game would be improved if dead people STFU altogether. (though as long as the rules are such that dead people can speak I have no problem with the dead utilising that option to its fullest extent)
 

Armadox

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Demagogue said:
[HEADING=1]A Suspect has been chosen for Sacrifice[/HEADING]
https://www.youtube.com/watch?v=bW7Op86ox9g

Got to admit, seeing, FPLOON's little poem made me smile.
 

Armadox

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Caramel Frappe said:
Well since we're on the subject anyways...

@Zeconte:
@Pseudonym:

I'm on par with you guys. Even though i've been part of the SK series for some time now, I still feel the dead should only be able to chat about off topic matters, not on the game itself. By allowing ghosts to speculate with the living, accuse people, and influence- it throws the game onto it's head. Like i'm perfectly fine with ghosts talking ... it's when they're still participating with the game and gathering clues / suspects is when it irks me so.

Not to throw someone under the bus, but I remember when this screwed over a Round entirely. Someone was the Spy, and despite being dead- still forged his / her list anyways of the suspects. Now the GM and the Lawyer were very unhappy about this, but it came to pass regardless. The fact he was the Spy and giving out his suspicions despite dead ... is what made me realize how flawed this rule was in allowing the dead to still participate.

So when I GM, I will alter the rules.

Once dead, you are not allowed to influence the game by accusing people, giving out suspects, or give out clues.
However, you are free to communicate with people about off-topic subjects, post videos, and still interact regardless of who's alive or who's dead.
I mean sure I won't GM next Round, but I have looked into the rules and thought what would make the game more balanced / fair.
This with limiting the power of the spy should be enough to bring the win/loss rate of the killer to something a little more fair, say 20% or so.