Secondhand Revenant said:
crimson5pheonix said:
Secondhand Revenant said:
crimson5pheonix said:
Secondhand Revenant said:
crimson5pheonix said:
Secondhand Revenant said:
crimson5pheonix said:
Secondhand Revenant said:
crimson5pheonix said:
Demagogue said:
EvilRoy said:
This is clear discrimination against people who openly admit being evil. May I remind the court that sloth, greed, and lust are all evils that may be committed without the aid of murder (but bonus points if you do).
Also Pride, Gluttony, and Envy... really the only sin that 'should' always involve murder is wrath.
Annnnd.... now I want to watch FMA again... dammit! two games in a row! I resisted last time, lets see if I can do it again. (mainly because I couldn't find the old one on Netflix only Brotherhood)
You mean the GOOD FMA, correct?
Aka Brotherhood
Aka SHUT YOUR WHORE MOUTH! First FMA anime best FMA anime.
Pride and Wrath in Brotherhood >>>>>>>>>>>> Pride and Wrath in the first one
First anime wrath is a perfect example of a Brotherhood homonculus. He's objectively the strongest homonculus and he doesn't have a weakness. He gets his shit wrecked because he's too dumb to breathe and the other homonculi beat him up and take his lunch money because they have brains.
Meanwhile, the Brotherhood homonculi get tricked and make stupid mistakes constantly. Because they're stupid. Thus they are less threatening than the supposedly weaker 2003 homonculi.
Too dumb to breathe is terrible for a villain. Pride from Brotherhood is far more menacing.
And the 2003 homunculi don't seem any more threatening. Compare Bradley to Bradley. One kills a tank with a sword and fights off several people, only losing due to relentless attacks and a bit of poor luck at the end. The other dies to a skull in a box.
And then there's the movie that have us the resolution for 2003. That was unforgivable
Correction, TEH T0T411Y 1337 DUAL WIELDING BADASS loses to a warrior monk for reasons. The smart one walks into a "trap" by one of the best alchemists because Bradley knows it won't work out for Roy since he understands how Roy's alchemy works. He has to be dicked over by the universe.
One can be beat in a straight fist fight because he's too dumb to do anything else, the other would win against anyone in a duel because he doesn't play games.
There's no sense of threat because Brotherhood heroes are kung-fu wizards who may or may not have 100 gallons of blood and unbreakable bones. First anime heroes are action scientists who fight and die like humans. So the first anime homonculi don't have to fight tanks to seem threatening, they just have to use their brains a bit and push their advantages. So the first anime homonculi have to be both outthunk AND have to be dicked over by the universe. Brotherhood homonculi usually just lose in a fight that they have little excuse for losing.
It's not every exciting if he only loses because his kid brought him a skull in a box though. I may be forgetting something but that means Roy essentially won by sheer luck without any kind of other effort. Like, anyone just had to be alive in there when the box arrived.
Also the big boss of 2003 got eaten by Gluttony. That's just not a good way to go.
Sure it took more special things to kill them in 2003, but they weren't always really exciting in any way. A piece of hair or a skull. 3 of them surviving into the awful movie to die there. Once you had the key to killing them they didn't seem all that great.
And the ending... Ending up in our world?! Just out of nowhere.
That fits in better with the first anime's theme of loss, redemption, nihilism, and horror. The first anime homonculi are more threatening because they can't just be beaten through effort, you have to have their weakness otherwise they're just unkillable. Envy is the best example of this. In Brotherhood he loses every fight he's in. He transforms into a giant monster at Roy and Roy just points out that it's not an advantage to do so. First anime Envy kills Ed because he spent 500 years learning things besides shape changing.
And let's not forget that Brotherhood ends with THE POWER OF FRIENDSHIP! #SailorMoon
But they then get significantly weaker once you have it. And much like Voldemort they don't seem to go to far enough lengths to hide them. I'd still expect them to be harder to beat once you have their weakness.
And he doesn't get to die in 2003 because he runs off to Nazi Germany to get captured!
Power of friendship in that they're all fighting together. The enemy certainly seems more impressive if you have to bring a small army rather than let them get away in an elevator with their own minion.
And in the end Ed brings Al back by sacrificing his alchemy and not relying on it anymore. Some character growth there instead of Ed sending himself to Germany too to bring Al back after Al sacrifices himself.
Sitting here thinking, I think I've finally found the most fundamental difference between them. Brotherhood is an eastern story, like most shonen anime, manga, and JRPGs. 2003 anime is a western story, specifically Gothic horror, more like Dracula or Frankenstein.
The most telling difference is how they treat the idea of God. In Brotherhood you can talk to God and he's a dick. The main villain tries to take God's power, succeeds, and the main character have to effectively fight God. The power of friendship part btw was about how Hoenheim befriended all the souls in him and used it to undo Father's circle that killed the country. Which fits right in with the eastern themes because one of the central tenants of
the Church alchemy is that people stay dead. That particular transmutation flies right in the face of the alchemic dogma which is totally expected in an eastern story. Ed doesn't win until he rejects God.
In the first anime you can't talk to God. God is an inscrutable and intangible force exerting on the universe that can't be fought, bargained with, or talked to. It merely is. That's why only one person is ever brought back properly and it still cost a philosopher's stone and the alchemist doing it. Going against the laws of the universe is a monumental task and you still can never get what you truly want. That's why Dante and Hoenheim's plan doesn't really work. That's why Ed and Al never truly get back what they lost. Is it anticlimactic? Only if you expected to beat up the villain and get a happy ending. If you just want to see the outcome of everyone's actions, it's a great ending.