Serial Killer Round 70: Soviet Submarine Slaughter!

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Demagogue

Sperm Alien
Mar 26, 2009
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While the idea of having roles that can come in and out, is good. I worry that it will make knowing all the rules that much harder for both the GM and the players.
 

gritch

Tastes like Science!
Feb 21, 2011
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Comrades may I propose an addition of "Variants of SK" section in be included in the SK group? We could compile any new proposed roles and rule changes into one place for future GMs to peruse at their leisure. I imagine we could include any new proposed roles as well as a few fully fleshed out variants.

Basically the GM would be free to say "Hey we're going to play with variant A. Here are the rules and roles from the group page." or to mix and match any previously proposed roles we have in an archive. Either way we could help the GM's job go smoother and add some spice into the game for long time players. If we place it on the group page it might help make it less confusing for everyone.

I can draft up variants including the Doppelganger and Sleeper Agent (not together probably) to be included in the group page later if we like the idea.

And if we're going to remove roles I'm in agreement with HippoComrade and FrappeComrade. The Medic role doesn't really help too often. Removing it might actually make games slightly faster since that's one less person who has to PM the GM as well.
 

snekadid

Lord of the Salt
Mar 29, 2012
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@gritch
Well I definitely like the priest change, because if the killer kills your spy, thats sad, if you execute your spy, well, you're bad and you deserve to feel bad.

I like the doppleganger role alot. Its nerf is a very interesting method, not directly attacking the spy but randomly making certain questions harder. The sleeper is kind of a sleeper for me so I wont be using it this game. My only question is do "I" pick the doppleganger or do i just random roll it like the others?


Since I JUST drove back from detroit to NY, I refuse to do anything in regards to game today so :p
I'll chill for tonight, pick the killer tomorrow and things should roll from there. I'll also make any needed changes to the OP tomorrow.

Yes, I see your PM twintix, you'll get yours tomorrow.... O yes..... you'll get yours.....

That puts us at 20 and tomorrow, whenever I decide to deal with this EST, is the deadline for joining so if no one else messages me by then i wont have to conjoin any of you twins(mwhahahaha) out there.
 

gritch

Tastes like Science!
Feb 21, 2011
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@GMKittyComrade: It's written so you randomly[footnote]What happens behind the GM screen stays behind the GM screen.[/footnote] assign the role the same way you assign all the other roles.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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@Fractral: Well, I never did fully understood how any of those roles worked... which is why I was never a "celebrity" or a "ghost"... :p

Then again, the option of GM role-choosing has slightly peaked my indifferent interest... like Syncro-Summoning and Double Battling...

On a related, unrelated note, if the Medic's power lasted more than one night cycle (like 2 max, can't be saved until Cycle X+3 with X representing the Cycle the power was used on a player in question), then it wouldn't be "useless"... or as "useless" as it is now, I guess...
 

Fat Hippo

Prepare to be Gnomed
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@gritch: So you're saying you will do the work while I and everyone else reaps the benefits? That's my kind of communism!
 

Secondhand Revenant

Recycle, Reduce, Redead
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Caramel Frappe said:
Soooooooooooooooooooooooooooo .... are we ganna start? It's Tuesday at 8 PM ... .. .. *checks watch* ...
Well Snekadid needs to handle the roles before we can start. Inform killer first then ask about lawyer which I imagine can take at least a bit depending on when the killer replies and when the potential lawyer replies.
 

Dying_Jester

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Jul 17, 2014
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Demagogue said:
There... I changed my Avatar... I hope you guys are happy now.
Absolutely not! I am just wroth beyond comparison! I like your old one better.

...I don't remember your old one actually. Who are you?
 

Demagogue

Sperm Alien
Mar 26, 2009
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It's a character called Mooya from some webcomic or anime or something... the Tux was added on by a friend afterward... he used to be naked. :D
 

snekadid

Lord of the Salt
Mar 29, 2012
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The killer took forever to get back to me so the lawyer thing was delayed and go watch some youtube if youre getting impatient :p
 

EvilRoy

The face I make when I see unguarded pie.
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Jan 9, 2011
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Oh snap. Doom Delayed. But doomed we still probably are. Someone should tell me who to kill this time, I don't think I contributed to a single death justified or not last round :/
 

gritch

Tastes like Science!
Feb 21, 2011
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@HippoComrade: For mother Russia I would do this. Though I can't edit the front page of the group so I'd have to pass that honor to TheShinyComrade (Aerosteam).

I'll see about getting to compiling some rules together this weekend.

@FractalComrade: These Celebrity and Ghost roles interest me. Might you explain them and/or direct me toward which which rounds they were used in?

@GMKittyComrade: Don't want to be that guy... but which role are we using exactly? You sounded like you wanted to use the Doppelganger but the OP hasn't been updated or anything.
 

FPLOON

Your #1 Source for the Dino Porn
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@Mooya: I'm [currently] Russian... in a sub... with a traitor, an America, and a potential Kamikaze pilot... Do I look "Happy" to you?

@GM:
 

snekadid

Lord of the Salt
Mar 29, 2012
711
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gritch said:
@GMKittyComrade: Don't want to be that guy... but which role are we using exactly? You sounded like you wanted to use the Doppelganger but the OP hasn't been updated or anything.
I tried, it doesnt fit and it wont let me post it.
 

FPLOON

Your #1 Source for the Dino Porn
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@Caramel Frappe: Well, South Park did see this coming, but just like the rest of us:
@crimson5pheonix: Well, you were sleeping... and I love watching you sleep we didn't want to disturb you or make you all cranky from suddenly waking up... By the way, how was your sleep?
 

Demagogue

Sperm Alien
Mar 26, 2009
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snekadid said:
gritch said:
@GMKittyComrade: Don't want to be that guy... but which role are we using exactly? You sounded like you wanted to use the Doppelganger but the OP hasn't been updated or anything.
I tried, it doesnt fit and it wont let me post it.
You're at the post cap already? O_O sheesh... and that's with taking out the hall of fame / previous round stuff... lol

edit:

*switches out of his bond tux before it gets him killed*
 

gritch

Tastes like Science!
Feb 21, 2011
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@GMKIttyComrade: I see. Looks like the nested spoiler is too long. Should work if you get rid of the outermost spoilers.
Similar to the party game of Werewolf, Murderer or Mafia, the objective is to find the Killer and execute him or her to prevent them from continuing their murderous rampage. The Game Master of the next round is whoever the Killer in the current one. For new players, please join the Serial Killer usergroup and turn chat notifications on to see announcements easier.

Part 1 - Preparation:

Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.

Part 2 - Dishing out the roles:

The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, once again using whatever method the GM would like to use. More details on roles in the second spoiler tag.

Part 3 - Cycle Start:

A round is made of multiple cycles. It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.

Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. Another announcement will be made on who died and voting for who everyone thinks committed the murder will begin.

Part 4 - Cycle Vote:

The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. If votes do not reach 65% in participation, the Killer will be spared, and a random non-voted person will be killed off instead.

Players who think they are not able to vote in time for future cycles are allowed to PM a list of players to the GM. The player who is on top of the list is who the vote will be for, if that player is dead it would go to the next person and so on.

Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...

Part 5 - Rinse and Repeat:
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on. Once the round ends the GM is required to display how the votes were distributed through out it.
There are nine roles in this round of Serial Killer: the Killer
, the Medic
, the Spy
, the Arbiter
, the Priest
, the Lawyer
, the Entwined
,the Trickster
, and the Doppelganger


[HEADING=3]The Killer[/HEADING]
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round.
[HEADING=3]The Medic[/HEADING]
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.

>24 players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
<10 players = One save

The Medic chooses who they wish to save by PMing a list of the appropriate usernames to the GM. They cannot save the same person twice in a row, other than that it's fair game.

When someone is saved by the Medic, an announcement should be made that this has happened and the user that could have died should be messaged that they were targeted.

If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list for the current cycle. However, the Medic cannot save themselves...

This ability must be used every cycle.
[HEADING=3]The Spy[/HEADING]
The Spy is allowed to PM the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity.

Example: "Does the Killer have a letter 'a' in their username?"
IF YES: The GM replies with a list of everyone who does have a letter 'a' in their username.
IF NO: The GM replies with a list of everyone who does not have a letter 'a' in their username.

This is to give a suspect list that the Spy can easily work on.

The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.

A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.

Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.

This ability can only be used every other cycle.
[HEADING=3]

The Arbiter
[/HEADING]
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.

They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.

An arbiter who uses their ability and whoever is killed by it do not have to write a death post.

This ability can be used at any point in the game once it has reached cycle 2.
[HEADING=3]The Priest[/HEADING]
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who was murdered in a previous cycle. Those that have been executed are ineligible for revival by the Priest.When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.

A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.

A revived player is immune to being murdered by the Killer as well as the Arbiter. This immunity ends after the next execution happens and the next cycle starts.

A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.

This ability can be used at any point in the game once it has reached cycle 2.
[HEADING=3]The Lawyer[/HEADING]
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role. Although any player, even if they have another role, can side with the Killer, even if they are not aware of it.

The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.

This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.

The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.
[HEADING=3]The Entwined[/HEADING]
This role is given to two players and is only in play when there is an odd number of total players in the round.

The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.

Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.

Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.

[HEADING=3]The Trickster[/HEADING]
The Trickster's role is that of discord and mayhem, they can be the spanner in the works for any side. Or they can choose to help out whoever they want to succeed. For the Trickster can manipulate events to their favour.

Whenever there is a vote, the Trickster can choose to activate their special ability. When they do, they vote in a special way - they transfer a vote by removing a vote from one player and then adding two votes to a different player.

The Trickster cannot target themselves with this power and they can only choose two targets and always at -1/+2 votes for each.

Such meddling is not quite subtle, however - if any of the two players dies for whatever reason by the next voting time, everybody would be notified of the Trickster messing with fate. The Trickster would NOT be identified by name, but both targets and the exact effect applied to them will be revealed.

Example:

The votes are

Alice - 4
Bob - 3

The Trickster activates the ability removing one vote from Alice and adding two to Bob swinging the vote around to

Alice - 3
Bob - 5

However, if either Bob or Alice die by the next vote - either by execution or even by the Killer or Arbiter's hand, then the death announcement would say exactly what the Trickster did to both Alice and Bob.

Furthermore, the Trickster's power cannot be used on the same targets twice in a row.

Finally, the Trickster is not granted any more insight into the voting than any other player. On the occasion that the Trickster chooses to subtract a vote from a player that doesn't have any, the power will still work...in a way: vote transfer does not happen - the Trickster will only add one vote to the receiving target. However, all the drawbacks of the power still apply.
[HEADING=3]The Doppelganger[/HEADING]
The role of the dopelganger is to misdirect and confuse the Spy from locating the Killer. The Doppelganger is aligned with the Killer but unlike the Lawyer they are assigned by the GM like other roles. As long as the Doppelganger is alive the GM replies to any answered Spy questions as if the Doppelganger was also the Killer.

Example:

If the Spy asked the question "Is the Killer an American?" and the Killer was American and the Doppelganger was British the GM would provide a list of both Americans and non-Americans. If the same question was asked and both the Killer and Doppelganger were Americans, the GM would provide a list of only Americans.
After the Killer PMs the GM on who their victim is for the current cycle or once voting has been decided, the GM messages who will die. Once this has been done, the player (murdered or executed) has 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason. Laziness is not welcome.

An amazing piece of literature is not necessary, but some level of effort is expect in your death post.

Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence. Voting is obviously not done by any dead players.
Anyone can leave the game at any point for whatever reason. If the Killer forfeits, this is will immediately end the round. If a player with a role leaves, their role will pass on to a random alive player (their role's availability remains the same). None of this counts as a murder nor execution so the round essentially carries on as normal. A player who does this does not have to write a death post but can if they want to. The GM can end the game whenever they wish also.

When a player fails to vote within the full 48 hour voting time in 3 cycles in a row, said player will be kicked from the game. If they had a role, it will be passed on to a random, alive player. This also does not count as an execution or murder.

The Lawyer is required to help the Killer, they are not allowed to betray them. Whoever has either the Spy or Priest must be on the side of good and are unable to side with the Killer. All other players, even if they have roles such as the Medic or Arbiter, can join whatever side they want.

Spreading a screencap of a PM such as the GM giving a role or a message from a user mentioning they are the Killer are allowed. However, fake messages are a possibility so be wary.