http://en.wikipedia.org/wiki/The_Graveyard_%28video_game%29
EDIT: I guess all of this brings about a more glaring question... do you play games for yourself or for the developer? Because this seems like a game the developers really made for themselves and we are supposed to interact with it and feel EXACTLY how they want us to. I play games to have fun and escape from reality for a while, i don't play games to feel emotions, that's what movies and books are for.
i could make that game in one day and it gets nominated for an innovation award? what's so innovative about making an old lady walk through a graveyard?!
are the standards for indie gaming so low that they would nearly award THIS with an award? Seriously.
are there ANY indie games out there that blur the lines between AAA and indie? because so far i dont see any innovation in the indie scene. it seems to be just a bunch of sidescrollers and mario knockoffs.
i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
i really want to know if there are any 3D 3rd-person indie sandbox games out there... it seems like they are incapable of that (or even just good 3rd person in general).
and before you all go "SUPER MEAT BOY AND LIMBO!" on me, i played (and hated) both those games because i have no degree of patience for platformers, which it seems like every indie game is a variation thereof (or a Contra/Asteroids knockoff)
EDIT: Forgot about Minecraft and Mods. Because Minecraft is the only exception and everything else that's not a 2d sidescroller, run-n-gun, space shooter game is a mod. Oh, and please stop bringing up "Amnesia: Dark Descent" and Minecraft. I think we ALL know those are the VERY rare exceptions to the indie development scene, whereas the list of AAA games that nail fun on the head can go on longer than my arms. Say what you will about Gears of War and Halo for the trends they started and not being "artistic", but at least they know how to get that fun replay value there.
EDIT3: The whole game. From start to finish.
but this version VASTLY improves the experience
EDIT: I guess all of this brings about a more glaring question... do you play games for yourself or for the developer? Because this seems like a game the developers really made for themselves and we are supposed to interact with it and feel EXACTLY how they want us to. I play games to have fun and escape from reality for a while, i don't play games to feel emotions, that's what movies and books are for.
i could make that game in one day and it gets nominated for an innovation award? what's so innovative about making an old lady walk through a graveyard?!
are the standards for indie gaming so low that they would nearly award THIS with an award? Seriously.
are there ANY indie games out there that blur the lines between AAA and indie? because so far i dont see any innovation in the indie scene. it seems to be just a bunch of sidescrollers and mario knockoffs.
i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
i really want to know if there are any 3D 3rd-person indie sandbox games out there... it seems like they are incapable of that (or even just good 3rd person in general).
and before you all go "SUPER MEAT BOY AND LIMBO!" on me, i played (and hated) both those games because i have no degree of patience for platformers, which it seems like every indie game is a variation thereof (or a Contra/Asteroids knockoff)
EDIT: Forgot about Minecraft and Mods. Because Minecraft is the only exception and everything else that's not a 2d sidescroller, run-n-gun, space shooter game is a mod. Oh, and please stop bringing up "Amnesia: Dark Descent" and Minecraft. I think we ALL know those are the VERY rare exceptions to the indie development scene, whereas the list of AAA games that nail fun on the head can go on longer than my arms. Say what you will about Gears of War and Halo for the trends they started and not being "artistic", but at least they know how to get that fun replay value there.
EDIT3: The whole game. From start to finish.
but this version VASTLY improves the experience