Azaraxzealot said:
. And why can't violence be art? why can't making mass slaughter and wanton destruction fun be considered artistic?
What you are referring to is "Ultraviolence" and it's a very touchy, tricky subject. So far i'd say that movies are really the only medium that can truly convey ultraviolence in a truly meaningful and artistic way. In video games, it comes across as being cheap and crass. I think this is because the character being manipulated by the player always reflects the player's mind. It's not like
Pulp Fiction where sudden, brutal scenes are the result of unstable characters that serve to make a poignant sociological statement about the casual nature of violence. It's about the player fulfilling childish fantasies of mass homicide and slaughter in the most ridiculous, over the top way possible. They're not thinking about the ramifications of this (how many times have you thought about the last civilian you shot for his horse in Red Dead?) they're just thinking about how funny it was that someone just fell off a cliff after a nearby explosion. The only way you could get any meaningful satire and artistic poignancy out of it would be to have a third party examine the player as they play the game, and that would be breaking the fourth wall.
Incidentally some games have had a go at mindless ultraviolence before. See: Splatterhouse. The game was a commercial flop and no-one saw it for an artistic sentiment. Hell, no-one even saw it was a celebration of grindhouse culture. They saw it as childish. As you quoted yahtzee, i would point you to his video about Splatterhouse in which he starts off by saying that while you may enjoy the blood and gore to start with, it starts to get tiresome and you realise how childish and shallow it is once your childhood giddyness about gore and violence are satiated.