Sevre plays Guild Wars. Has an epiphany. Posts.

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Sevre

Old Hands
Apr 6, 2009
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I'm a gamer first and a consumer second. But I don't like to be ripped off, which is why I scour every source before making a purchase. When it comes to MMOs I'm speechless at times though, people expect us to pay this thing called a "subscription" which is usually 15$ or so a month. That is 180$ a year. Of course you'll pay less than that because of special offers and what not but it is a staggering amount of money for a single game. However if the game is worth it I will spend that much on it and there has only been two games that are worthy in my mind of a subscription. One is World of Warcraft and the other is EVE Online. Other companies just don't seem to get why they aren't moving units ( take note Tabula Rasa), their games are below the benchmark and they'll ultimately lose money, so why not use the "other" business model out there, the Guild Wars one.

Now let me just start by saying I am quite the MMO freak and have played/beta tested a lot of games. But no game has sparked my interest like Guild Wars. A free,retail,MMORPG. There's a lot of free MMOs online but I find them lacking in a certain spark the Guild Wars series has. You've got enough depth for the hardcore player but it can provide occasional fun for the casual player too.
Let me continue by saying I'm no NCsoft (Guild Wars publisher) fan either, in fact I hate them almost as much as Codemasters. From what I've heard NCsoft don't like Guild Wars either because of the business model it uses. The no-subscription MMO model which I should've mentioned earlier. Anyway now that we've got all that out of the way lets start on the core of the review.

Reviewing 3 games and one expansion at once is no easy task but I'm going to give it a shot. Lets start with the client. No need to download any patches as ArenaNet do it automatically, if you want to upgrade your account (add another campaign) that can also be done on the client page. Sign in and you'll see slots with your characters in them, there's a limited amount though which can be frustrating and NCSoft charge a staggering tenner to add a new one. You've got 10 classes/professions to choose from assuming you have all the campaigns and each is unique to play with. The depth is immense here, for example a monk can specialize in a number of different types of spells and play them out differently. A protection monk will spend his time casting spells to reduce damage and buff up his team mates, whereas a healer will concentrate on keeping himself and his team mates alive. This is the same for all the professions but if you are not content with one you can choose a secondary profession to keep yourself happy. This is fun to experiment with and with hundreds of different skills you won't be bored easily. My Warrior/Elementalist was able to run in to the core of the enemies group and cast an area of effect spell to devastate them.

Like most MMOs, its simple point and click. The areas are instanced which is something I envy World of Warcraft for not having because this means when you enter a battle area you'll only be with members of your party. If you don't have people to play with you can always borrow henchman who will help you out. But you should probably join a guild that suits your needs. Guilds form the basis of the game, hence the titles and they all have different goals with different people. Some guilds stick to dominating each other in PvP whereas others enjoy the PvE aspect of the game. Some farm items and sell them for ridiculous amounts of money and others stick to the high-level areas of the game. With millions of players you'll be hard pressed to find someone who doesn't want to play with you.

Each of the 3 campaigns obviously features its own well thought out story, a new aspect to the PvP area of the game, and new skills and items. The expansion is intended for higher level players because of its dungeons and high level monsters. Each story is well thought out and provides weeks of fun. If I had to recommend a campaign for someone new? Well if it was for PvP I suggest Factions but if you want the all round good game it has to be Nightfall. To progress in the story you play "missions", which are special quests linked to the story. These are played with usually other players and are good fun, lasting anywhere from 20 minutes to an hour for normal ones, and certain ones going from 1 to maybe 3 or 4 ( A quest at the end of Prophecies for those who are wondering).Apart from the latter super mission, they are marked out by symbols on your map.
One reason quests and missions are fun is because you don't have to GRIND your way through it. There's very very few quests were you have to kill x of y and y in said case is usually a boss monster.

Now for the part everyone has heard about. The PvP that makes the game so special. Whether it is guild versus guild or a 32 man battle, Guild Wars has the PvP area covered. Using your skills to their full potential is made easier by having a competent team who can do a fluid play with you and this is the way to win. You'll find guilds vying for the top spot in plenty of tournaments and competition is fierce. These PvP battles are all different and because of the amount of skillsets there are you'll never come across the same enemy ( except when people use a meta-build, then it gets hilarious when you come up with a way to counter it.)

Well I've played the game thoroughly, and I've played its counterparts thoroughly too. I can't figure out why more MMOs don't use such a successful business model. Every month or two MMOs are shut down because of a lack of subscribers which is a shame when you've got so much potential. Retail MMOs seem to be sticking to their guns when it comes to subscriptions. But they're following in the footsteps of World of Warcraft and will eventually be swallowed by the beast that it is. Lord of the Rings Online and Warhammer Online weren't exactly the "WoW-killers" everyone expected were they? Some people are using the free to play business model though and they're becoming very successful e.g. Cabal Online. So I'm surprised to hear more retail MMOs don't do the same. Because lets face it, the first thing you do when you hear about a MMO is ask "Is it free to play?"

In conclusion about the game I'd recommend it to both the casual gamer and the hardcore gamer who don't want to spend money every month for one game alone. It doesn't have many flaws and it's quite fun.

And for 30 euro on Steam for the complete edition. It's a bargain.
 

iain62a

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Oct 9, 2008
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I started playing it at one point, but nothing ever really came from it.

It was quite fun though.
 

jamesworkshop

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Sep 3, 2008
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I love the guildwars method, items and levels take a serious backburner and instead the game offers you constant choice so what if a skill gets nerfed I can simply change it for the hundred other skills I have or my stats or even my second profesion.
Guildwars ultimatly responds to how good of a player you are not how many hours you can grind for levels or farm for gold and items.
 

LopezMeister

New member
Apr 13, 2009
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I played Guild Wars pretty much constantly for about a year. I have all of the games and I really enjoyed them all but I only really ever went far with one character. Once I'd completed the campaigns, done random sidequests and such like I felt like there wasn't much left for me to do. I find that most of the PvP things are a bit boring and I was never in a good enough guild to win any guild battles so I lost interest. I still play it from time to time although one thing it lacks is regular content updates (although apparently now they do daily quests or somesuch?). The PvE is great however and there is a lot of gameplay there for very little cost. I'd recommend it to anyone.
 

Chipperz

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Apr 27, 2009
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I'm starting to wonder if CORPGs are the way forward, and a decent way to bridge the gap between full MMORPGs and regular games. I've played through most of Prophecies and Factions, but eventually got stuck at the point where I just couldn't find a decent team to keep going. If a game was made that didn't need a great team to get through (with bonuses for a great team, of course), then I'd probably be happier.
 

Sanaj

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Mar 20, 2009
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I'll admit that Guild Wars is one of the few "Western" MMORPGs I haven't tried yet*...
(*that I've heard some decent things about)

I was busy playing World of Warcraft when it came out, and at the time I wasn't looking for anything else.
However, after playing through the Burning Crusade expansion levels..I wasn't really impressed with it.

The instances weren't on average as fun or interesting to run through, and successfully
beating an instance boss pretty much required someone who ran it before.
Also, at that point I guess the monotony of the grind and completing the same generic MMO quests was becoming quite grating.

(Anyways, that's enough rambling for now... =P )

I admit that the prospect of having an MMO that doesn't include a hefty monthly subscription fee is quite appealing.
However, an MMO needs to be updating fairly consistently or it will most likely loose a lot of its player base.

I'm still a bit uncertain as to whether or not I'll give Guild Wars a shot.
Every MMO I try occasionally just seems to be mediocre, dull or hollow.

The review is done fairly well I'd say and is quite positive, nice job.
 

Sev72

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Apr 13, 2009
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I thought GW was ok. Nothing mind blowing, but a good game none the less.
 

Iggy Rufflebar

Senior Member
Mar 26, 2008
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I've been playing Guildwars on and off for the past few months, used to play non stop since the game first started, Iv'e always considered it better than WoW but I have noticed a steep decline in the quality of the game in the last few months. The skill balancing is becoming a joke one of the best forms of PVP HA has been completly ruined by flavour of the month gimmick builds for years, which havent been fixed, leaking into the rest of the game, no huge updates since EOTN just crappy reskins of old things, sure I like the ability to summon a juggernaught whenever I want *Kurzick ftw* but with all thier attention firmly placed on GW2 (which has been delayed for atleast another year) I've lost the enjoyment I used to have while playing. The whole 10 quid for a character slot is now the tip it, want to change you characters name? 8 quid. want to change you customers appearance? 15 quid for "a pack" of 3 tokens, It seems it's come to the stage where they need to make more money I fear for funding GW2 not helping with this game, hopefully i'm wrong but let's see.

But yeah.. rant over even with it's faults it's the best MMO money can buy and it's very little money at that.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
3,232
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I get on everyonce in a while. I used to be a salesman guy, but a price on a sword I had and the Hammer I was buying went crazy the next day I got on. Sword went fron 20k to 3k and Hammer went from 10k to 32k. (I could NOT find a better deal)


Oh and PvP is dead in that game.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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Guild Wars was fun for awhile, and I liked the concept behind the combat. It's just that I had nobody to play with, and thus, I left the game.
 

Sevre

Old Hands
Apr 6, 2009
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The_root_of_all_evil said:
I just hate you don't have a "jump" button. ;)
Apparently you can swim in Guild Wars 2. So go back to hating gravity Root!
 

todd10k

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Dec 11, 2007
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e⋅piph⋅a⋅ny
  [i-pif-uh-nee]
?noun, plural -nies.
1. (initial capital letter) a Christian festival, observed on January 6, commemorating the manifestation of Christ to the gentiles in the persons of the Magi; Twelfth-day.
2. an appearance or manifestation, esp. of a deity.
3. a sudden, intuitive perception of or insight into the reality or essential meaning of something, usually initiated by some simple, homely, or commonplace occurrence or experience.



Im going to assume that with the title of your post you intended the meaning to be that of the third example. Your entire post failed to give any impression of such an event. You basically gave a small and decently worded review of guildwars, which on it's own is of no problem. However, it is not what i was expecting when i came into the thread, and thus you get the thumbs down.
 

Sevre

Old Hands
Apr 6, 2009
4,886
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todd10k said:
e⋅piph⋅a⋅ny
  [i-pif-uh-nee]
?noun, plural -nies.
1. (initial capital letter) a Christian festival, observed on January 6, commemorating the manifestation of Christ to the gentiles in the persons of the Magi; Twelfth-day.
2. an appearance or manifestation, esp. of a deity.
3. a sudden, intuitive perception of or insight into the reality or essential meaning of something, usually initiated by some simple, homely, or commonplace occurrence or experience.



Im going to assume that with the title of your post you intended the meaning to be that of the third example. Your entire post failed to give any impression of such an event. You basically gave a small and decently worded review of guildwars, which on it's own is of no problem. However, it is not what i was expecting when i came into the thread, and thus you get the thumbs down.
Please read the first and last paragraphs again. Now take the parts in between as said event. You now have one epiphany. =)
 

StarStruckStrumpets

New member
Jan 17, 2009
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I love this game, but I'm Guild-less. Someone said they were making an Escapist Guild but I haven't heard anything from it...
 

TheFacelessOne

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Feb 13, 2009
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Guild Wars was awesome for me, even though i'm a LAWLROFLNUB.

I'm trying to finish prophecies now. Anyone willing to help?

And I can't WAIT for Guild Wars 2. I wonder if they're still going to make it free to play, for I hear GuildWars 2 will be...like...a major, MAJOR improvement.
 

Abedeus

New member
Sep 14, 2008
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The observant questionnaire said:
Pvp was fun but the armor and the weapon upgrades were fucking useless.I got a vampiric thingy for my sword the effects were
-1 hp per sec
+1 hp per swing
that's retarded.
Ahahahahahahahahahahaha

*gaaaasp*

hahahah.

You have obviously played about 50 minutes, haven't you.

a) PvP is balanced, so your skill, not armors/weapons determines your win. Although well build equipment helps, 2 people with the same equip and the same skillset - the better player would win.
b) 1 pip of degeneration = 2 health per second. Manual.
c) it's 3 hp per swing, 5 hp for ranged weapons.
d) if you said the same thing to any physical spike-oriented guild, they'd flame you to death before you could say "IMA NEW TO GW!".



Mrsnugglesworth said:
I get on everyonce in a while. I used to be a salesman guy, but a price on a sword I had and the Hammer I was buying went crazy the next day I got on. Sword went fron 20k to 3k and Hammer went from 10k to 32k. (I could NOT find a better deal)


Oh and PvP is dead in that game.
Not since they added Zaishen Quests. Especially Zaishen Combat:

a) you get a quest to fight few rounds in an arena.
b) you finish the quest, but notice that rewards are bigger if you try to get few wins more!
c) the quest lasts for 24 hours, you can repick it to get rewards another time.

The next day quest and the arena change, so you can change your battlefield too.


Iggy Rufflebar said:
I've been playing Guildwars on and off for the past few months, used to play non stop since the game first started, Iv'e always considered it better than WoW but I have noticed a steep decline in the quality of the game in the last few months. The skill balancing is becoming a joke one of the best forms of PVP HA has been completly ruined by flavour of the month gimmick builds for years, which havent been fixed, leaking into the rest of the game, no huge updates since EOTN just crappy reskins of old things, sure I like the ability to summon a juggernaught whenever I want *Kurzick ftw* but with all thier attention firmly placed on GW2 (which has been delayed for atleast another year) I've lost the enjoyment I used to have while playing. The whole 10 quid for a character slot is now the tip it, want to change you characters name? 8 quid. want to change you customers appearance? 15 quid for "a pack" of 3 tokens, It seems it's come to the stage where they need to make more money I fear for funding GW2 not helping with this game, hopefully i'm wrong but let's see.

But yeah.. rant over even with it's faults it's the best MMO money can buy and it's very little money at that.
You messed up some numbers (most of the character changes are for $10, name change is $15, and you get 5 tokens, not 3), but I agree with you. More or less.

But you can't summon the JuggerNAUT.
Chipperz said:
I'm starting to wonder if CORPGs are the way forward, and a decent way to bridge the gap between full MMORPGs and regular games. I've played through most of Prophecies and Factions, but eventually got stuck at the point where I just couldn't find a decent team to keep going. If a game was made that didn't need a great team to get through (with bonuses for a great team, of course), then I'd probably be happier.
Nightfall and Eye of the North have Heroes - customizable NPCs, which you can equip and change skillbars as you wish.*

*- Without changing primary profession, of course.
 

Stegofreak

New member
Aug 6, 2008
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I used to be hooked on Guild Wars but haven't played it in a while. Started off on Factions (still have an unopened SE around somewhere) as a Ranger but eventually found the Monk to be my best class. Play all the campaigns but as a Monk is can be difficult without a party.