So you're saying they should... tap that?grassgremlin said:You think Steam would start selling Hentai Games and eroge VNs? Seems like an untapped market.Weaver said:I like hentai games and eroge VNs.
So you're saying they should... tap that?grassgremlin said:You think Steam would start selling Hentai Games and eroge VNs? Seems like an untapped market.Weaver said:I like hentai games and eroge VNs.
To be fair, I think it would be hard to fully systemize the actual human interactions and social constructs around sex and relationships. It doesn't help that the reality of relationships can conflict with standard conventions of games.Fappy said:Sex is a beautiful and important aspect of the human experience. So are many other things that video games handle poorly. I really don't think the "insert compliments for sex" mechanic is any more disingenuous than killing droves and droves of henchmen without the supposedly sympathetic protagonist giving two shits about all the carnage they are responsible for. Sure, there's plenty of objectification going on there, but I think the crux of the issue is simply lazy story telling.
I love Mass Effect A LOT, but the way it handles certain story elements (like sex and killing thousands of mercenaries with no qualms at all) is pretty laughable.
I think one of the most mature and intelligent ways you can use sex in video games is to avoid treating it as a goal or reward.
To address pointsZhukov said:a) Sex scenes with animated polygon characters and the uncanny valley tends to look horribly awkward. If they can't animate it properly I really would prefer they just fade to black or whatever.
b) Sex in games tends to suck because most game writers couldn't do decent character interactions if their miserable lives depended on it.
c) Sex in games usually involves the player character. Since way too many games focus on making the player feel like like a badass at the expense of all else, this in turn tends to take the focus of sex away from character development, character dynamics or plot advancement and move it towards fellating the player by proxy.
d) I would personally wouldn't mind seeing more romantic relationships in games, as opposed to love-em-and-leave-em sex scenes. This isn't due to some sort of puritanical bullshit, but simply because I think it makes for more interesting storytelling. A one-shot sex scene a la The Witcher is just... kinda there. It happens, it's over and it never comes up again in any capacity. Potentially titillating I guess, but otherwise utterly uninteresting. I think, say, an action-RPG which features two characters (allowing you to switch between them at will) who are a couple, or married, could actually be pretty damn cool. Or an action-adventure game with an AI companion similar to The Last of Us. That could actually make for some fun an interesting character dynamics as opposed to just showing the player some tits and then shunting them on their way.
Thus concludes Zhukov's Thoughts on Sex in Games.
Get out . . . get the fuck out!someonehairy-ish said:So you're saying they should... tap that?grassgremlin said:You think Steam would start selling Hentai Games and eroge VNs? Seems like an untapped market.Weaver said:I like hentai games and eroge VNs.
Maybe games can have doing it be, well . . . like doing it.Izanagi009 said:To be fair, I think it would be hard to fully systemize the actual human interactions and social constructs around sex and relationships. It doesn't help that the reality of relationships can conflict with standard conventions of games.Fappy said:Sex is a beautiful and important aspect of the human experience. So are many other things that video games handle poorly. I really don't think the "insert compliments for sex" mechanic is any more disingenuous than killing droves and droves of henchmen without the supposedly sympathetic protagonist giving two shits about all the carnage they are responsible for. Sure, there's plenty of objectification going on there, but I think the crux of the issue is simply lazy story telling.
I love Mass Effect A LOT, but the way it handles certain story elements (like sex and killing thousands of mercenaries with no qualms at all) is pretty laughable.
I think one of the most mature and intelligent ways you can use sex in video games is to avoid treating it as a goal or reward.
See, in a game, a player has to be given incentive to do things and since the topic at hand stems from relationships, a player has to given a reason to talk to other people or NPCs in the world. One method is investment in personal struggle, Persona 4's method in which each of the party members have their own personal issues and your interactions and friendship help them overcome it. While this is further incentivized with stronger personas, the writing of each of the characters is compelling enough that you want to continue it of your own volition. The issue with that is that it requires strong writing and a lot of time on the development to make it work which may be difficult because, and lets be frank here, the level of writing in the majority of games is a b- at best. The other option is pure incentive via rewards and this is where the issue of relationship mechanics and sex arises. A player would not feel as rewarded to be just a very close person to an NPC or character in the story so the alternative is to provide something to cap the relationship and sex is an easy way to do it. The issue is that it removes almost all humanity from the interactions and sets what is normally a solidification of a relationship as a final end goal which can cause difficult relationships in the real world.
The only ways I think we currently have is to have an outlier in the quality of writing to make the entire game almost focused on human interaction and relationships. The second option is what visual novels do but a good chunk of them can be seen as very much vapid self-insert.
I guess we still have a way to go.
They don't?BloatedGuppy said:Oh god tell me about it. Shepard is a walking sexual harassment lawsuit waiting to happen. People don't...talk...like that.
I can agree to the more casual interpretation of sex and that making it less of a taboo would be better for games but we should also consider that some people, such as myself, still hold romanic ideals of sex and view it as not the end goal of a relationship but the crystallization of one.grassgremlin said:Maybe games can have doing it be, well . . . like doing it.Izanagi009 said:To be fair, I think it would be hard to fully systemize the actual human interactions and social constructs around sex and relationships. It doesn't help that the reality of relationships can conflict with standard conventions of games.Fappy said:Sex is a beautiful and important aspect of the human experience. So are many other things that video games handle poorly. I really don't think the "insert compliments for sex" mechanic is any more disingenuous than killing droves and droves of henchmen without the supposedly sympathetic protagonist giving two shits about all the carnage they are responsible for. Sure, there's plenty of objectification going on there, but I think the crux of the issue is simply lazy story telling.
I love Mass Effect A LOT, but the way it handles certain story elements (like sex and killing thousands of mercenaries with no qualms at all) is pretty laughable.
I think one of the most mature and intelligent ways you can use sex in video games is to avoid treating it as a goal or reward.
See, in a game, a player has to be given incentive to do things and since the topic at hand stems from relationships, a player has to given a reason to talk to other people or NPCs in the world. One method is investment in personal struggle, Persona 4's method in which each of the party members have their own personal issues and your interactions and friendship help them overcome it. While this is further incentivized with stronger personas, the writing of each of the characters is compelling enough that you want to continue it of your own volition. The issue with that is that it requires strong writing and a lot of time on the development to make it work which may be difficult because, and lets be frank here, the level of writing in the majority of games is a b- at best. The other option is pure incentive via rewards and this is where the issue of relationship mechanics and sex arises. A player would not feel as rewarded to be just a very close person to an NPC or character in the story so the alternative is to provide something to cap the relationship and sex is an easy way to do it. The issue is that it removes almost all humanity from the interactions and sets what is normally a solidification of a relationship as a final end goal which can cause difficult relationships in the real world.
The only ways I think we currently have is to have an outlier in the quality of writing to make the entire game almost focused on human interaction and relationships. The second option is what visual novels do but a good chunk of them can be seen as very much vapid self-insert.
I guess we still have a way to go.
I'm under the opinion that sex is a pretty minor experience at best.
A minor arousing and sometimes mind-blowing experience depending on the situation, but it's really is just a base human carnal action.
The problem might be we put so much stake into it. More so then murder, which is odd, sense sex is more common then murder . . . it's a harsh comparison, but it adds fuel to the event, at the very least.
Like, why is murdering someone in a game easier then sex?
Murder is minor in games for something that is a crime . . .
. . . but Sex is still a huge deal and hard to obtain.
That's probably the best comparison I give but it opens up a whole new can of worms of why Sex and Violence are compared in the first place. The main draw is that sex is somehow a taboo thing, when almost every human being will experience it in some life time. Not talking about just the act, but porn and masturbation.
I think it might just be the idea that Sex is somehow . . . sacred, when in reality, you're just well . . . doing it.