Entitled said:
Yes, but there is a huge difference between a game being racist, and racism happening in a game.
It's one thing when certain races are oppressed in the narrative of the Elder Scrolls universe, and it's something entirely different when redguard characters are starting the game with an intelligence penalty.
It's one thing when your story happens to take place in an universe where women are oppressed, and another when your entire authorial bibliography is centered around whiny damsel in distress characters being rescued by manly men, as if that would be the natural way of life.
It's one thing when you write a plot where two douchebag characters are treating "gay" as an insult, and another when whole a comedy scene is set in a way that a character being revealed as gay is set up as the gag, as if being gay would be something inherehtly shameful.
Well said. Although this is a painfully obvious point and shouldn't need to be said, I rather suspect it does.
Abomination said:
Nuns in latex lugging around automatic weapons as a thematic hit-squad - sexism! Or maybe it's just a fun/cool psychotic bunch of adversaries for 47 to face.
Attacking said nuns promotes violence against women! So, if they were men it would be okay? They WERE trying to kill him first.
Meh. The problem there was pretty obvious, I think. Assailants are all women? That's fine. Silly, but fine. Assailants are disguised as nuns? That's fine. Hyper violence? It's a murder game, that's fine, or at the very least to be expected. Assailants are all inexplicably in sexy bondage gear? Hmm.
It's not a question of violence against women. Plenty of games have violence against female characters and no one makes a peep. Fallouts in particular are fairly notorious for gender equality when it comes to murderin'. When the female victims are bizarrely, pointlessly sexualized and THEN murdered, eyebrows get raised. And rightfully so.
You know what would've made that Hitman trailer alright? Juvenile, but alright? If it had taken place in a bondage/sex club, and EVERYONE was wearing ridiculous sexy getup, including the Hitman.
Seriously though, IO knew what they were about when they made that trailer. These were the same guys behind the "beautifully executed" ads, after all. I think it was just calculated marketing through controversy. I'm not sure that makes it admirable, and you can argue it's exactly the kind of dipshit maneuver that promotes tiresome attacks on the industry from morally outraged pundits. But at least we know
why.
Abomination said:
If this medium truly wants to be considered 'mature' and no longer 'just for kids' then developers need to be willing to tackle and embrace these social atrocities (in the correct setting, of course) and not handle them with kids' gloves - just like literature or film has been able to do long before video games were even considered art.
If you really want this, you're going to want more "Walking Dead" and "To the Moon" and "Spec Ops: The Line", and less sexy-nun-murder-extravaganza. There's a place in every industry for utter tosh, and there's no rule that says gamers can't enjoy ribald or stupid or offensive entertainment. It would be nice, though, if it was the exception, rather than the rule. If sex and violence were in the story because it was an adult story and it brushed up against those elements from time to time, not that those elements were shoehorned in to make for an "adult" experience. Even high quality "mature" experiences like the Witcher games often stray into "LOOK, TITTIES!" or "OMG HE SAID COCKSUCKER THIS IS ADULT" territory way too often to be considered sophisticated works of art. Most gaming, or at the very least most mainstream gaming, is on par with pornography or direct-to-DVD crap in terms of artistic integrity. Which is to say it has none, and it's not even trying. All of the art and skill is put into the systems and game play, and nothing is spared for the plotting or thematic content. Which is fine if you consider gaming to be a distinct medium with no shared qualities with more traditional media like film or literature, to be judged solely on its mechanical merit. Much in the same way you might judge the efficacy of a tool, or admire the craftsmanship that goes into the engine of a car. If you're looking for the more colloquially understood definition of art, though...commentary on the human condition, or communication of emotion, or elucidation of complex thematic material...then gaming has a long fucking way to go.