runic knight said:
I am arguing that your argument that "they don't need to have those skimpy outfits" is a worthless argument to make when "need" was never the reason they had it in the first place.
I don't know how to make that any simpler. I've tried to draw examples of other needless choices made in similar products in order to highlight that need is rarely the reason many decisions are made, but that seems to have only confused you so I will just keep it as cut and dry as i can.
No one was arguing games need skimpy outfits, not even the games made with them. Thus arguing against them on the basis of need is a pointless waste of effort.
I'm more confused that you thought those were legitimate examples when they weren't. Also, what are you using to define "need", because some marketing groups would tell you that you absolutely need a sexy character to sell a title properly. NNot that I agree with it, but the attitude exists.
And... I never said opinion couldn't be expressed, merely that you were wasting your time trying to express it in the way you have and then explaining why it was such a waste of time and effort to do so. I could go into how it can actively harm what you want for trying to express your opinion in the manner you have, but we never even got that far.
Then do so. Telling me I'm wasting my time isn't your concern. It's my time to spend how I wish to.
I could just as easily turn that around; why are YOU wasting YOUR time arguing?
Ah, was wondering when that word would pop up. No, I am afraid you are confusing how factors relate to gender with any product and how actual sexism works. Sexism, as I have always understood and heard it defined, is a discrimination or bias of gender because of gender itself.
Is this going to be one of those semantic debates over a term which has no strict definition in academia?
Agree or disagree about the morality of that all you like (I would probably agree with you), but the simple truth is that decisions are motivated by data that supports it.
Not always. Bias confirmation, self-fulfilling bias, and other fallacies can and often do play a part.
Them using a male on the cover is no more or less sexist then a company selling skirts using images of women. Both reflect a cultural expectation and a financial backed history, as well as do nothing to actually discriminate, bar, prevent or stop anyone buying it for how they advertise, merely reveal they know what traits sell well for each product and who is most likely to react favorably to that advertising. They will appeal more to one gender over the other, to be certain. That is because of how our culture promotes the dimorphus nature of our species which in turn influences how individuals purchase things which cycle back into what companies provide.
Again, that's not how marketing works. Marketing
creates a dynamic and then convinces people to follow it. Marketing is not about finding out what people want and then finding ways to give it to them. It's about telling people what they want.
The game industry was not a gender binary industry inherently. It was marketed as one, starting in the 80s, and then continued in the 90s. They didn't make games for boys and then market them toward them. They TOLD boys that they wanted these games and then marketed it toward them specifically.
Now, assuming you follow with me that far,
Knock it off with the stealth insults.
Sexism can be systemic. Meaning that an action by itself may not be sexist, but becomes sexist through systematic discrimination. For example, choosing to sexualize women because society accepts it, and you want to be accepted by society. You aren't sexualizing a woman because she's a woman yourself, but you're doing what society told you to do, and society is sexist.
Well, to me, and good ol webster, exclusion means shutting out all others, denying entry, preventing participation.
or as the first response google gave
1. deny (someone) access to or bar (someone) from a place, group, or privilege.
I'm not seeing the issue. We're talking participation being denied through presumed beliefs about a gender, and denial from privileges like having popular entertainment marketed en masse to your gender.
Then entire argument you are trying to make is just horribly flawed. As I used for an example before, a product not made to your taste no more excludes you then a hamburger joint excludes a vegetarian.
Again, we're not talking about a single joint. We're talking about an entire industry. So once again, this would be like every restaurant in an entire ethnic neighborhood selling meat products. Which is actually a real social justice issue Hindus and Buddhists face.
But you not liking a game and deciding to not buy it is not you being excluded. Stop sounding like an entitled fool and please stop trying to sell that bullshit here, it is embarrassing to see someone who thinks they deserve a product so much that when it is not made to suit them or their demographic that it is somehow excluding them.
Not responding to insults, just to let you know.
Am I excluded because I want a game with a bright green quadripede animal man as the player character but it is not made?
Am I not allowed to play because I want a game without QTE and the products offered has them?
Am I being prevented participation in a game that has me playing as a female character dating pidgeons because I don't feel it appeals to me?
Yes, if the games are marketed specifically to ignore your tastes as a consumer. If you are a huge unused demographic (like, women) and it's absolutely important to you to have these features in a game, then you are indeed being excluded if marketers ignore you.
And you are very right, it was a short sighted and ill funded endeavor. But, since they have no requirement to give those endeavors the same treatment as the multi-billion dollar franchises, I can't fault them for going smaller there. After all, if all you do is sell SUV vehicles, you don't throw all you money into subcompacts and hope it has the same payout. You invest less and make a trial run and use the results of that to judge if you want to invest more. Games have had little success with what you want, and while that sucks, that effort made and made repeatedly every other year is more then we deserve even. When we don't support that stuff, it stops being made. That is not exclusion, that is a badly performing product being cut because it performed badly.
False argument. For one thing, it's not about getting the same "endeavors". It's about getting competent endeavors. If you agree that the game wasn't marketed well, then that ends any point to be made. Because if the marketing was incompetent or botched, then the product was not a fair attempt at inclusion.
Yeah, they have biased perspectives based on who bought their games last time. Not surprising they would get a test group of people in the demographic they want to sell to who would have likely bought games before and will again. That they didn't get a hugely diverse group is no more surprising then a clothing store not getting a highly varied group if they were doing market research on dresses and shirts for young girls. The have group they are marketing to, and much like how the shirts meant for young girls can still be sold to and worn by fat overweight adult men, neither are games excluding anyone from purchase or enjoyment.
Again, that isn't how marketing works. If you don't focus test a diverse group of people, you do not get accurate data from focus groups. While focus groups typically have people in a particular demographic, what Naughty Dog reported was that their publisher was flat out using bias confirmation to make assumptions that hadn't even been conclusively proven yet.
Informing people is great, and guys like Jim and EC do great for helping to spread information, but there is a limit to what they do. There is a reason they spread things out, talk about lots of topics instead of dwelling on one. People get sick of hearing about it. People are sick of people complaining about it. And while they may love a good righteous rage about things, it wears on people to hear it all the time and it starts to harm the cause for it.
[snip]
It is nothing knew. Beating that dead horse solely to reiterate that can drive people away or make them more apathetic.
Not really. If anything, people start talking about these issues. Like we are now. The longer you debate with me, the longer you disprove this whole argument. Even if you don't agree with it, you took the time to answer. You're anything but apathetic, and judging by the number of replies on subjects like this, a lot of people aren't either.
At this point, it doesn't matter if people, like you I suppose, are actively against talking about sexism in games. The fact that you're doing so right now means that me, and other people like me, can become more visible to each other. People are having discussion panels about the subject, creators are talking about it, and journalists are talking about it
So far, it's been pretty positive.
Secondly, it is that you are fighting a mountain here. They have their current huge success and lots of data supporting their actions, nothing you can say will change that sort of entrenched company culture at this point.
Even if that were true (which it isn't), that's none of your business, is it? If you think it's pointless, then what you're doing is equally pointless.
Everything else is redundant, so I'll end it here.