King Zeal said:
No, because that wording is overly simplistic.
I find your wording of "publishers stereotype them intentionally to draw in a target market at their expense" overly simplistic. We're talking about costume designs and sexuality here, you've already conceded the work is not done by publishers, so are we holding individual artists responsible or are you going to keep making sweeping generalizations about companies? Because we cannot simplify the relationship between the publisher, the developer, and the content they create, I'd argue that the publisher does not contribute to systemic exclusion.
King Zeal said:
The goal here is to remove the type of confrontational environments which lead to the problem in the first place.
Also, it has nothing to do with "holding the law responsible", it's recognizing that certain rights are being ignored, or not properly protected, and trying to figure out what to do about it.
We don't have confrontational environments, we have confrontational people. There will always be confrontational people, and sometimes the best we can do is to enforce the law when they grossly violate it.
We already know what to do about it, like you keep saying, the issues are being addressed. Slowly, maybe, but bureaucracy has always moved at snail's pace, and it's even slower when the problem isn't as prevalent because the percentage of the population they inhabit is so miniscule you could hardly blame someone not noticing they were there. If it weren't for the internet, I know I wouldn't.
King Zeal said:
I don't understand by what you mean by "black and white", and beyond that, I still don't see how that refutes anything.
You stated, twice, that they found their experiences "negative" and "harrowing". I'm only pointing out gtz clearly did not and Jaspir only agreed they were negative, but was not excluded by them. My final point being that your supposed toxic gaming community was not enough to turn either of the women away and, by their own admission, is more funny than obstructive. In conclusion, I find your claim that the consumer base contributes to a systemic exclusion to be false.
King Zeal said:
No, it's very much a binary market.
Children's toys, and personal hygiene products? I'll concede: Definitely a binary market. There's not much of a grand palette in taste between children, marketing to them is extremely difficult (they're in such early stages of development it's difficult to get a cohesive answer on what they like) so the mind-numbingly simple solution is to manufacture images of what boys and girls like with advertisements to inform them on what they like because they don't know any better. But this doesn't hold much water when we start discussing games aimed at older demographics, they're old enough to think for themselves now, trying to convince them what they should buy on the merits of gender alone is seldom an effective tactic. More often than not it's centered around what are typically gender neutral positives in promise and spectacle.
King Zeal said:
Marketers have a very circular reasoning in regards to women and games. They don't market to girls, and thus girls don't feel they're being spoken to, thus they don't buy as much as men, thus further marketing ignores them.
Yeah, the article from polygon said something similar. Or rather, it established that less girls played video games as a fact, and then went on to give a sort of half-hearted explanation as to why that is, key point being "Boys were more likely to be involved with new technology". I'm not sure if I buy that, the timeline it gives makes it clear that the research was done decades after games had an established market, and the entire first part of the article established that the said market was gender neutral. But even if that was wrong, if Nintendo's gambit to begin marketing exclusively to boys was wrong then why have they yet to fail? How come so many of the women who are in gaming now played Nintendo games when they were growing up?
Even with proof and intent I don't see any evidence that girls were effectively excluded from those games. It appears they were able to enjoy them regardless of what the marketers told them to do, and that their tactics are not effective or as far-reaching as you claim. Thus, I make another point that they do not contribute to systemic exclusion.
King Zeal said:
The point of the discussion is to assess whether improvements are possible.
Improvements can always be made, but I consistently take issue with the ones being suggested (they are almost always framed as a matter of personal taste, this is not viable) and I certainly disagree with the reasoning behind them because more often than not they're based on faulty information (sweeping generalizations, false accusations about those involved with the gaming titles, etc.).