Eva from MGS3, Chloe from Uncharted 2 and James Bond from 007 games.
All of them uses charm in order to help their mission.
All of them uses charm in order to help their mission.
An obvious example of 'Sexualisation' would be in the marketing of clothes to young girls. I think it's very safe to say sexualisation's main cultural currency/value is visual (obviously not saying it's exclusively visual - else you couldn't have poorly written and objectified female characters in literature). I'm trying to think of a female game character who is known, and criticised, for being sexualised, based wholly on their character - and I can't think of one (not saying they don't exist. but sexualised female characters with objectified or incongruous designs have been, and still largely are, an endemic problem).wulf3n said:Probably. To be clear my interpretation of the word is as follows:
sexualize (ˈsɛksjʊəˌlaɪz) or sexualise
vb
1. to render sexual; endow with sexual characteristics.
2. to give or acquire sexual associations
Alyx is idealised, which isn't the same thing at all. She's designed to be likable, attractive in a non-threatening, non-sexual way (presumably to both genders), and helpful. She personalises our interactions with the story and world, and gives the player something to care about on a personal level.For the most part yes, however she's a little too perfect. What flaws does she have? That's what leads me to the sexualisation observation.
What we have is a gendered status quo that's being challenged. You have a culture of sexism from the industry to the playerbase. When females wander into these male environments, they're often not welcomed or treated equally. And you're asking why women aren't just "driving" change? It's nothing more than a boy's club whining about having to let girl's into it: a traditionally male dominated culture is now being forced to 'share' - and its response is hostile, to say the least (from the voice chat harassment aimed at them in MP FPS's, to death and rape threats aimed at various female commentators and/or those in the industry).Aaron Sylvester said:It's good women are finally earning money, but asking for 50/50 equality in media (especially videogames) comes across as a bit ridiculous considering extremely few women are interesting in actually MAKING games. They are asking purely to be catered to.
In that regard they are sitting idly by and asking for change to happen, not actually driving it.
It absolutely matters if it objectifies a character incongruously. As has been said elsewhere, it doesn't really matter if a crappy fighter sexualises its busty female roster for the benefit of young hormonal males - it owns its [tedious, festishistic] sexism, and owns up to it. Put Alyx Vance, for instance, in a skimpy outfit and suddenly how she's valued, how she's perceived, changes. As it is, she is relatable to both sexes. If she were objectified, she'd be there primarily for male pleasure and therefore exclude female (or gay male) gamers (or, as often happens, those gamers would simply have to tolerate the exclusive objectification).Gankytim said:So if the writer pours heart and soul into a character then someone decides she should be in tight clothing what does it matter?
If videogames want to be accepted as art then there needs to be more cohesion of creative vision. Usually the visual design and script compliment each other, as should cut-scene direction and so on. I think Miranda Lawson's a generally well written character, but the outfit is ridiculous, and some of the dialogue scene direction is [infamously] exploitative.The writer shouldn't have to be told his work is meaningless because of someone elses decision.
You know, I've heard people criticize her character as just being fanservice, but I have never heard someone refer to it as "a sexist ass". I like it.Chris Tian said:I have to say Miranda from Mass Effect. Everybody complains how sexist her ass is or whatever,
Well, you've just shot your own argument in the foot. If video games are an art form, then they're free to sexualize all they fucking want because art is by definition free expression. Yes, sexualization falls under free expression and is therefore art, no matter how gratuitous and unnecesary. Now it might not be art in the sense that it's making an artistic statement, but because it's an artistic medium it shouldn't be held to standards that label it as not art because that's damaging to the actual art.Darth Rosenberg said:If videogames want to be accepted as art
That's overly harsh and dramatic language for the sake of shock value or some very, very skewed view you have on sexuality.Darth Rosenberg said:young hormonal males - it owns its [tedious, festishistic] sexism, and owns up to it
Absolutely. If the writers, artists, level designers, game balancers and what not create the most wonderful game imaginable, but the game crashes to desktop every five minutes because the coders were shitty and the quality testers non-existent, then that absolutely negates the marvellous work of the former. Why should this case be different?Gankytim said:Here's the thing. Art/Modelling and Marketing teams are different from the Writing teams. So if the writer pours heart and soul into a character then someone decides she should be in tight clothing what does it matter?
I mean, are you really gonna look at my face and tell me that one persons brilliant writing is immediately negated because someone decided tight clothes would sell more copies?
Artists who sex up their female characters usually don't create interesting designs though. Big boobs, chainmail bikinis, boob cups, cleavage windows, spray-on catsuits, battle heels and all that shit that poor female characters have to put up with regularly, that is not interesting, that is not sophisticated, that is not artful. It's cheap, lazy porn aesthetic, largely devoid of any finesse or imagination.Art teams want to create shit that's good to look at, make interesting designs.
No, he/she didn't. Darth Rosenberg didn't attempt to define art, he talked about video games being accepted (as art). And if video games want to be accepted in this way, then they need to offer something of artistic value, something thematically resonant, something that provokes thought, something that teaches you something about the human condition - something beyond merely satisfying indulgence. The latter is something games are really good at. But so is porn.Gankytim said:Well, you've just shot your own argument in the foot. If video games are an art form, then they're free to sexualize all they fucking want because art is by definition free expression. Yes, sexualization falls under free expression and is therefore art, no matter how gratuitous and unnecesary. Now it might not be art in the sense that it's making an artistic statement, but because it's an artistic medium it shouldn't be held to standards that label it as not art because that's damaging to the actual art.Darth Rosenberg said:If videogames want to be accepted as art
Sure, absoloutely but maybe I didn't get my point across properly. If you consider games art, all things in that medium should be considered objects of human expression. Meaning Fantasy Boobfest #5 has just as much right to display whatever they want as The Last of Us.CloudAtlas said:Surely games like The Last of Us, Bioshock: Infinite or Mass Effect give us more to think about, touch us deeper than Fantasy Boobfest #5, no?
Uhm yea games are free to display whatever the fuck they want.Gankytim said:Art doesn't have to be serious to be art and having a character dance around in skin tight lycra doesn't suddenly change that. If you're going to start saying games are art, then why can't all games display whatever the fuck they want?
Well, way to present yourself as a blatantly rude person.CloudAtlas said:Uhm yea games are free to display whatever the fuck they want.Gankytim said:Art doesn't have to be serious to be art and having a character dance around in skin tight lycra doesn't suddenly change that. If you're going to start saying games are art, then why can't all games display whatever the fuck they want?
And I am free to criticize them for what they do.
That's how it works. Freedom of expression is not freedom from response. That's what people who so fervently defend cheap sexualization (and many others) don't understand.
Also, let's not forget that defending sexualization is often equal to defending inconsistent character design. Or in other words, bad storytelling. Which is a rather strange thing to do in my book.
You do realize that I'm using your exact same "rude" words?Gankytim said:Well, way to present yourself as a blatantly rude person.CloudAtlas said:Uhm yea games are free to display whatever the fuck they want.Gankytim said:Art doesn't have to be serious to be art and having a character dance around in skin tight lycra doesn't suddenly change that. If you're going to start saying games are art, then why can't all games display whatever the fuck they want?
And I am free to criticize them for what they do.
That's how it works. Freedom of expression is not freedom from response. That's what people who so fervently defend cheap sexualization (and many others) don't understand.
Also, let's not forget that defending sexualization is often equal to defending inconsistent character design. Or in other words, bad storytelling. Which is a rather strange thing to do in my book.
Not really, usually it's the games that have a story for the sake of having a story (i.e. not trying).CloudAtlas said:For many games, story and characters are very important though; at times even their main selling points. Those are the games that absolutely need good characters. And those are exactly the kind of games that most of the debate about the portrayal and quality of characters beyond a superficial level is revolving around.Aaron Sylvester said:Most consumers seem to consider a good story as the icing on the cake, not the core of the cake. That's what consumer patterns have shown so far anyway. (...)
More of a case of strong female characters simply not being NECCESSARY because when people play a game, the character they are playing as can often be a blank cardboard "default" character (...)
This is pretty much what I was going to say. Ninja'd by the OP...erttheking said:My personally favorite sexualized character is probably gonna have to be Bayonetta. Yeah I know, it's reaching for the low fruit, but she really is a shining paragon at how sexualization can be done right, and even be empowering. The fact that she constantly strips naked doesn't detract from how much of a badass she is (In fact it enhances it considering when she does this she tends to summon massive jaws of black void from her body that would make Alucard from Hellsing blush) and it fits with the overall goofy tone of the game. Seriously, she has a sidekick that said "Fuhgeddaboudit" with a (relatively) straight face, a game that does that is one that is willing to be goofy as all hell.
Erm, I agree? Please quote where I defined art and what should be excluded or included. Art is contextual and environmental, and yes, it's there to express the totality of human expression - from the good to the bad, from the 'tasteful' to the crass (I'm a film lover who loves Kurosawa/Malick and [the first and some of the third] Transformers films - it's all 'valid').Gankytim said:If video games are an art form, then they're free to sexualize all they fucking want because art is by definition free expression. Yes, sexualization falls under free expression and is therefore art, no matter how gratuitous and unnecesary. Now it might not be art in the sense that it's making an artistic statement, but because it's an artistic medium it shouldn't be held to standards that label it as not art because that's damaging to the actual art.
Not sure how you're getting that. A developer emphasising something the fans responded to isn't exactly writing with that "in mind". The romance arcs in the game are still very minor aspects, as well as entirely optional.Purely because that was ME2's big selling point, romance. Even if they didn't state it outright they were writing undoubtedly with the romance audience in mind.
Saying something like Dead Or Alive is tediously fetishistic is shocking? I don't think the creators can complain at such an appraisal when they literally fetishize ridiculous physics and put such elements front and centre in the marketing.Gankytim said:That's overly harsh and dramatic language for the sake of shock value or some very, very skewed view you have on sexuality.
Considering you've never stated your kinks (or even what media you like), how on earth could I be berating you, personally? You're projecting, emotionally.I do not appreciate having my tastes and preferences berated as being "tedious and fetishistic sexism".
Again with the emotional overreaction. It's "hateful" to be bothered by a perpetuation of inequality? And please quote where I said I was offended by bare flesh. I personally enjoy a wide range of kinks and think Sasha Grey's a kickass feminist - so I'm really not the right person to waving the prude flag at.I just simply believe that if you're that offended by bare flesh then maybe you're coming at this argument from an unbelievably hateful angle.
Um, nothing? Please quote where I somehow said I thought anything of the sort. PM me, if you want, because this is wildly off topic.By the way, what the fuck is wrong with fetishes? Seriously?
I would argue that having feelings for the player is a sexual characteristic.Darth Rosenberg said:So as for Alyx and the cited definition:
1. Alyx is not rendered with sexual characteristics.
2. She has no sexual associations. (other than those the player projects)
And she has strong feelings for the player. Or are you calling that projection as well.Darth Rosenberg said:Alyx is idealised, which isn't the same thing at all. She's designed to be likable, attractive in a non-threatening, non-sexual way (presumably to both genders), and helpful. She personalises our interactions with the story and world, and gives the player something to care about on a personal level.
That too.Darth Rosenberg said:(she's obviously also Valve's sometimes rather painfully obvious Tutorial-Bot/Player Goal Vending Machine)
I never said she was objectified, just sexualised.Darth Rosenberg said:So, Alyx is not sexualised. She is not objectified. She is idealised. That could absolutely be perceived as a weakness of character design, but given the era she was created, she was an immense breath of fresh air, which is why she'll always be regarded so highly.
It's been a good few years since I last played any H-L, but I only ever recall hints at romantic, not sexual, interest. In certain moments she seems to have a crush on the mute PC, but nothing more.wulf3n said:I would argue that having feelings for the player is a sexual characteristic.
I've no idea what montage you're referring to, so yeah, evidently. I played through H-L2 a whole boatload of times, ditto the lesser (in my view) episodes, and Alyx's interest in Gordon was so minimal as to be irrelevant. It certainly wasn't a major factor in why she became such a flag bearer for improved depictions of female characters.And she has strong feelings for the player. Or are you calling that projection as well. Do I need to bust out the montage?
When a character is designed - visually, and through writing and performance - to buck industry conventions of white, heteronormative masculinist tropes, I think it's safe to say she's not sexualised in the slightest.The problem here is we're not having the right argument. We keep going back and forth saying "she's sexualised", "she's not sexualised" when the only point of contention is whether or not a personality can be sexualised and what that consists of.
You remember that porn mag that advertised its nerd girls?wulf3n said:The problem here is we're not having the right argument. We keep going back and forth saying "she's sexualised", "she's not sexualised" when the only point of contention is whether or not a personality can be sexualised and what that consists of.
Haha, glad I could amuse you. I actually read something like "her ass is just so sexist blahblahbla..." in one of those pointless internet-sexism-discussions, and all I could think was: "Just having a hot ass is sexist now? Calm down people."TristanBelmont said:You know, I've heard people criticize her character as just being fanservice, but I have never heard someone refer to it as "a sexist ass". I like it.Chris Tian said:I have to say Miranda from Mass Effect. Everybody complains how sexist her ass is or whatever,